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I am trying to evualate the couragous onslaught feat.
If I understand the rules correctly prepared spellcasters can change their cantrips every day when they pick their daily spellswhile spontaneous spellcasters can only change their cantrips by spending lots of downtime. So prepared spellcasters seem alot more flexible with their cantrips then their spontaneous counterparts.
I made a level 6 tailed goblin ruffian rogue with the level 5 racial tail spin feat and the level 4 rogue feat the harder they fall.
I have 2 questions about the tail spin feat. 1.how does using it count for multiple attack penalties if I try to trip 2 enemies with it? 2.Does it combine with the harder they fall level 4 rogue feat the way I think it does?
I am trying to build an investigator.
Are there any other archer feats I should consider? Are there any good investigator feats I have overlooked? Startin out as a level 5 or 6 character
I am trying to build an eldritch archer just for fun.
level 1. point blank shot
I am playing a bard and I am considering to retrain my inspire competence and some other feat into the swashbuckler´s dedication and to get the one for all feat. One for all seems to be better in most ways:
Ok it has 30 foot range instead of 60.
Am I missing something in my analysis?
Spontaneous casters seem to be disadvantaged in how their cantrips are handled compared to the cantrips of prepared casters.
I just wanted to be sure that I understand the modifications of the armored skirt correctly.
medium
heavy:
most races have their racial weapon feats.
at first I thought that only the level 1 feat might be usefull for fighters.
So if I understand the rules correctly and I want to play a fighter that likes to swap weapons there is good value in the level 5 and 13 weapon feats. If I want to play an elven fighter that specializes in swords, but still likes to use a bow, he can take the level 1 and level 5 feat so he can also crit with the bow.
I am thinking about creating a fighter with the wizard archetype.
I'm not sure which weapon would work best, thinking about the gnomish flickmace.
would this build work?
I will be playing in a new pathfinder 2 campaign starting at level 1 and I am considering playing an alchemist. There are a couple of things I am wondering about concerning the alchemist.
from a mechanical point of view alchemist are effectively casters with a slighly different flavor.
Alchemists get their 'cantrip' at level 7 (perpetual infusions) Alchemists use dex to make their bomb attacks.
Not quite finished I'll add to this post later |