Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Shortbow is also a Martial weapon. Switching to shortbow would help you to avoid worrying about Volley, but that's all it helps you with. (That one thing is a lot in plenty of games).
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Witch of Miracles wrote:
You day "by RAW", there, but the line about GM discretion on other actions is an INCREDIBLY important part of the RAW, and really no one should ever be phrasing things as though it isn't. It makes it seem like there isn't an expectation of GMs using that discretion sensibly, when there absolutely is. 2E just isn't a system that has any interest in treating GM discretion as secondary, and not like something that should be load-bearing. That's why you also have things like "is there cover from my shot?" being primarily GM discretion, with drawing lines on a map as a secondary, backup method. Or "what is the DC to Recall Knowledge on this creature with Skill X? Is skill X even valid?" having huge amounts of "GM decides, here are some starting points and guidance" instead of a number assigned for each skill for each creature.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
There is no rules text about it and no PFS campaign ruling, either, so no one is going to be able to gove you a solid answer that aboids table variation, unless there's some developer clarification. I wouldn't expect anyone to really read new permanent unarmed attacks as a problem, but there is a reasonable enough reading that you don't have those unarmed attacks through the downtime for any of them to be valid. I would strongly recommend not trying to exist in that grey area in a campaign with multiple GMs.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Things like Hands of the Wildling are still applied to a specific unarmed attack not all unarmed attacks. And whether an unarmed attack that you don't permanently have (like one from a form) can be selected is a point of table variation. I've even seen variation on whether a stance-granted attack is legal. I don't think it's ideal for a character that will need to deal with different GM's understandings of the rules. I would save that for a game where you always have the same GM and can confirm that they share your reading.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Player Core page 335. The rule is in the Haste spell itself. It states "It gains the quickened condition and can use the extra action each round for only Strike and Stride actions." If you are looking for what page states that an Impulse doesn't get counted as Stride or Strike, no such page exists. The rule is the other way around. Stride and Strike are specific actions. An Impulse being usable in place of one would have to be a special rule written into the Impulse. The books won't say that the hypothetical special rule doesn’t exist.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
There is one minor thing wrong in that statement, of course. It suggests that you can use the start of a turn as a trigger for Ready, which is false. That detail doesn't stop the problem, but it's a little irritating to see the idea get repeated, even if that quote wasn't recent.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Also, remember "natural weapon" is not a rules category in 2E. It's just unarmed attacks, so they have no special privilege of counting as weapons for any purpose.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Torian81 wrote:
No. Haste specifies Stride or Strike. Impulses are neither of those actions. Weapon Infusion does not actually have anything to do with weapons. It just modifies Elemental Blast.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
We can't answer that any more than why they decided not to have any kind of changes to range or AoE sizes when you go up the level range. I know these were all things that at least some of us cited as problems in playtest surveys, but someone apparently disagreed. Also, an "anyone?" post after only a few hours? Are you really expecting instant forum answers to questions that are about "why?" and not "what?" or "how?"
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Trip.H wrote:
They can't use Drink of My Foes in that case. The last action has to be Strike, not Swipe.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The idea that actions with Encounter Mode action costs can't be taken outside of encounters is totally baseless and false. That's never been a real debate, which is probably why you don't see much discussion of it. If it were true characters not tracking time in rounds wouldn't be able to do things like "climb a ladder" or "open a door" or "pick up an object" or "cast a spell like Water Breathing on the party". You can't do long timescale activities in shorter timescale. The reverse isn't true.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
It's in the Gear section of Bestiary and Monster Core. Quote:
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
No, nothing in it overrides the range of the subordinate action Taunt. Long-distance Taunt is written in a way that applies to all Taunts, including subordinate actions, and is what you'd need to extend that range.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
graystone wrote:
It is also in GM Core. That is a core book.
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Mathmuse wrote:
Unique is another case where people desperately need to read all the rules about rarity and RK, and not blindly use those AoN DCs. It is very important that the Unique DC is only used for what is actually Unique about the individual, not for information about any base creature type that they are a special individual of.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Attempting to actually print every lore that can apply to a creature, when there is not a fixed list of valid lores in the first place would be Actually counterproductive. Printing the standard skills that apply based on creature type would be fine (though the ability to allow other related skills at adjusted DC, based on the narrative of the creature is something I value as a GM), but listing all lores doesn't make sense.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Do also remember that Thaumaturge's Exploit Vulnerability does not use RK DC. It just uses standard DC by Level. They use it for Diverse Lore and for regular RK attempts but not for a core class feature.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
So, the reason those DCs haven't ever been in any bestiary or adventure is that they aren't real. AoN gives standard difficulty adjustment steps applied to the rarity-adjusted level-based DC. But remember, that is the starting point of setting RK DCs, and they can also be adjusted based on other factors, like fame. Also, do remember that "Specific lore" and "Unspecific lore" written in AoN have never been real rules categories.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
PossibleCabbage wrote:
That boon (a couple of SF Ancestries usable if you did enough of the SF2 playtedt stuff during the playtest) IS a curated short list. It isn't bringing in any other SF content.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Where are you getting the statement that encounter mode actions can't be used during exploration? Do you realize how much incredible nonsense that houserule would cause? Interact to pick up an object is an Encounter mode action.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
pauljathome wrote:
I'll add the asterisk text here. My previous answer is specifically if you're looking to play out the large scale combat, instead of just some smaller point or event where the PCs are.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Balor's ability at least has some counterplay, because of it being fire damage. A Resist Energy spell protects a character's gear, as well as their person, and that resistance on top of the hardness actually can keep up with the comparatively tame damage numbers on that ability. It's not as bad as something like the Shuln having no real precautions you can take.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Abilities that can directly target weapons or armor exist, but are comparatively rare. They're also often ill-conceived, if they aren't very low level, because there's no scaling of item durability to match up with the scaling in damage numbers. (Only precious materials have scaling at all.)
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Having proficiency a level below what your class normally has at that level (what operatives will have at every level and what a different martial will have at most levels, with thing bands like 1-4 and 11-12 exempt) is a big enough downside that it is actually reasonable to say that there's no way to use those weapons properly. It's not actually a reasonable balance tradeoff to the quality of Advanced weapons.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Yes, Unconventional Weaponry, specifically, not being a way to use any Core book weapons is just weird. No Starfinder character except for the casters having any way to use most of the advanced weapons properly is a problem. It's not a new problem, of course. The way Advanced Weapon proficiency is handled has been one of the big design flaws of Pathfinder 2E all along, but it isn't encouraging to see SF2 make the old mistake worse, instead of better.
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Trip.H wrote:
I didn't say not a valid REACTION trigger. I said not a valid READY trigger. Many printed reactions have triggers based on rules concepts. That doesn't invalidate Ready's restrictions.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The problem is the same as Stride. "I Ready for a specific stage of resolving an action, where the enemy has spent their action but not had an effect yet" has never been a valid Ready Trigger. Nothing different with Leap instead of Stride.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Combination weapon rules have nothing to do with this, no. It is an attached weapon. There is no mode switching. There is no sharing of runes between the ranged weapon and the attached weapon. There is nothing in the rules suggesting that either woukd be the case.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
There's no conversion of existing characters. Nothing happens to SFS1 ACP. They stay where they are, for use on SFS1 boons. For regular home games, I wouldnt expect any system for converting existing characters, beyond "rebuild them at an appropriate level".
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Sure, it only applies to the archetype you took it from. We know that the rules care where you're taking a feat from (this is why the class traits get removed when you take a feat from an archetype that lists it under Additional Feats).
Looking at Venture Gossip, it seems the whole special rules is: "Special You can select the dedication feat for this archetype even if you haven’t yet gained three feats from the Pathfinder Agent archetype." With that as the only rule, there is no other interaction. Pathfinder Agent archetype feats don't count as Venture Gossip feats. Venture Gossip feats don't count as Pathfinder Agent feats. So you would have to spend a lot of feats between them before taking a dedication into some 3rd archetype is possible.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Devise a Stratagem is not an Attack. It does not affect MAP in any way. Actually making an attack with that roll affects MAP normally. This is also why an investigator who rolls a 20 will sometimes want to Strike a different target first, or use an Athletics maneuver with the Attack trait or something, and then use the 20 on the Stratagem target at 2nd attack MAP.
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Noven wrote:
Yeah, early shipping isn't a guarantee, but it is legitimately pretty irritating to have a subscription or pre-order still not shipped when regular sales have started, like we have right now.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Probably not. But if you need the old schools for your game, nothing stops you from still using them, and sorting newer spells into them as you find appropriate.
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