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Well I made a somewhat close build to that too. 25 point build elf, level 12.
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Currently my character is lvl 12 and I have these stats, take notice I have a +1 to str from a manual of exercise, +2 to str from ability score increases Lvls 4 & 8, and +1 to con from lvl 12. I also took leadership as a feat, my GM ruled that leadership would get you no less than a cohort that is 2 Lvls lower than your main PC. I took a human archer to make up the dps I needed and keep him at distance so I'm not healing constantly. Here is my inquisitor stats. Str 16
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I currently have a 25 point build for a dwarf inquisitor who's deity is torag. Please consider that my own party doesn't have a true tank or a hardcore healer. I would like a build with moderate ac, healing capabilities and moderate tanking capabilities. The alternative player in my party is a holy vindicator with 34 to 40 ac depending on buffs and defensive training. ![]()
Ok very nice, what do you think of a dwarf inquisitor. +17/12 to hit 1d8 +7 or 9 if I swing with both hands and I can apply great bane for another 4D6. Ac 27 but I can use judgements to boost ac to 31. His save are 12/7/13 but I can boost them all by +4. I have a wide variety of ways to build and boost the character with team feats and I have some spells. ![]()
Here's the first one. Level 12 elf two weapon warrior. Str 20 Hp 133
With two +2 symitars his full round attack bonus is +20/20/15/15/10/10 and his critical threat range is 15-20 and has a +5 to confirm with the trait anatomist. It deals 1D6+13 per swing. He can use combat expertise to get his ac to 30. ![]()
We are going to look at it differently. I see that character as support and additional healing. He already has high potential for damage with bane but I need to get it all on target. If I do a rediculous amount of damage, every monster in the field is going to target me. Considering that my GM is beefing up the monsters, I don't want to take huge damage in return. I'd be right back where I am trying to outdo the competition in damage before I die. I already have a character that does that very well and take most of the spotlight from other characters. I would rather use my judgement to boost my ac and give the rogue in the party flank since he has a Halfling rogue. He does minimal damage unless he is flanking and using sneak damage. I want this one to be under the radar and medium to high ac. Sorry if I offended you. ![]()
One of the easiest ways I've seen to keep this honest and to compromise with the GM is to make the PC's roll three times prior to the session starting. The GM can use these numbers as there rolls for the save without them making a roll and knowing something is amiss. Now you would have to true the GM to be appropriate with the save of the monsters vs. your spells and when to apply your save. It should be as soon as you see the illusion. On a separate note, I personally don't like that my GM is extremely stingey with gold. At higher levels magic items and gold should occur more often to keep the game progression moving. Why be lvl 10 with ordinary items. The way I see it, levels 1-5 get +1, 6-10 get +2 and so on. ![]()
Why would I do that when I have BAB of 9? The bonus would be too small since it's based off of your BAB, it's not a damage build, it's mostly supportive. plus the high str is for the giants in my campaign that love to use combat maneuvers. If I wanted to do all damage I do my current character, a half giant two handed fighter using a lucerne hammer. He hits for 3d6+33 per swing. Get a wizard in the party to enlarge and now you're hitting 4d6+36. Get vital strike and improved vital strike and now you're using 12d6+40 all in one hit at you're highest bonus minus the power attack. I currently have 2 other fighter types in my group both with AC near 40. Now imagine How the GM has to react to a character like this?he has to focus on the character with way less ac doing a lot of dmg. And with a healer that is currently not that powerful? I could use some more healer/fighter types. ![]()
I think I built one of the best builds I have in a really long time. My GM generally let's us have higher than normal stats and it's a level 12 inquisitor. I really like this class, at higher levels it is strong combat and can neutralize casters for a period of time. It's very independent and a support character at the same time and it's always great to be able to use magic. Tell me what you think... Stats: Hp 132 skill points per level-8
+2 dwarven waraxe +17/+12 x3
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