Haldefast's page

19 posts. 1 review. No lists. No wishlists.




Hi there! I am an avid player of the Age of Worms AP.

But the recent Savage Tide AP has really turned our group down. The "adventures" in which we travelled to the so-called Isle of Dread, and the travels on that Isle wer insulting to us as players.

Three adventures full of a totally strict railroad. Now, we do not mind being railroaded between the dungeon entrances. That is cool with us, as it was in the AoWAP. As long as there is a large, intrigueing, diverse dungeon full of options and decisions.

But the last three "adventures" consisted of strings of single encounters, which were totally scripted, unavoidable and thusly un-fun and insulting to our planning efforts and intellect.
Especially the One-Room-"Dungeons" rose our ire. Even more ridiculous was the "timely" arrival at Farshore right at the moment of being under attack. That totally blew any suspension of disbelief that might have existed.

Okay, we are not allowed to decide which route we follow. But then, we are spoon-fed a single room "dungeon"?
Hello?

Which decisions is Mr. Jacobs and his Union-Pacific cronies willing to let me make, pretty please?
Could you explain me, what my character and moreso I as a player was able to actually do and influence? Oh, yes: I was allowed to barely beat the opposition in a set-piece encounter. I was allowed to prove that the balancing works, that the encounter that was designed to be beaten got beaten. You know, there are people who actually like to do, like, INFLUENCE stuff? Like, making decisions that matter?

STAP adventures on the Isle are the reverse of what the Isle of Dread stands for.

I speak from a players perspective, and I can tell you: There are lots of people out there who feel insulted by Paizo for treating us like idiots.

We are so angry at the last three "adventures" (we are preparing for the defense of Farshore right now), that no one of us was willing to give Pathfinder a chance as a player.
So, if you keep treating the players like idiots, you´ll build up a fanbase of drooling DM-Fanboiz, without a group.

If that makes you money, go ahead. But do not pretend you care for the PLAYERS or for the Spirit of D&D.