Teka

HakakTheDoctor's page

27 posts. Alias of Scyllisc.


Full Name

Hakak

Race

Half-Orc

Classes/Levels

Vitalist 1/Guardian 1

Stats::
PP: 5/5 AC : 13/10/13 HP: 26/26 Init: +0 F/R/W: 4/0/6 Perc: +8

Gender

Male

Size

5'6" 168 lbs

Age

17

Special Abilities

Collective (+4), Collectve Healing, Absorb Blow (15), Acute Darkvision, Cavewight, deep kin, Silver Tongued, Orc Blood, Orcish Weapon Familiarity, Hard to Kill, Sacred Touch, Surge (5/day), Exposed to Awfulness (1/day), Transfer Wounds (7/day)

Alignment

Chaotic Good

Deity

Milani

Languages

Common, Draconic, Goblin, Orc

Strength 10
Dexterity 11
Constitution 14
Intelligence 15
Wisdom 18
Charisma 15

About HakakTheDoctor

Description:
Hakak is short for a Half-Orc, standing only 5 1/2 feet tall, and is frail looking as well. In addition he is covered in countless old scars, likely from some childhood accident. Hakak wears several animal hides but leaves his chest bare, showing off some of his scars. He is in his late teens and seems very gentle and charming, despite his grisly appearance.

Flaws:

Absent-Minded:
While you are not truly forgetful – you may have an amazing
storehouse of knowledge built up – you have a hard time
remembering day-to-day minutia such as appointments,
where you left your thieves’ tools, what day your wedding
anniversary is, or even what day it might currently be.
Penalty: Once per game day, the character must make a
DC 15 Will save to successfully remember everyday things,
such as where they have their belongings or other seemingly
unimportant details. If the save is successful, the character
remembers the small details for the day. If the save fails, the
character forgets a number of minor things (GM’s discretion
as to what is forgotten or misplaced, and where the items
really are).
This does not affect spellcasting, since the absentmindedness

only interferes with mundane details and not
important specifics.
Buying Off the Flaw: The character must invest an
ability score point gained from leveling up into Wisdom.

Frail
It’s not as though a puff of wind would blow you over,
but why take any chances? Keep in the back where it is
safe.
Penalty: Whenever the character takes maximum
damage from a weapon attack, or more than half his
maximum hit points from a spell or area effect, he must
make a Fortitude saving throw equal to 10 plus the CR
of the monster, trap or effect that dealt the damage.
Failure means the character is staggered and sickened for
a number of rounds equal to the CR of the monster, trap
or effect.
Buying Off the Flaw: The character must invest an
ability score point gained from leveling up into Constitution
and be the recipient of a greater restoration spell.

Background:
Already considered a frail child in the eyes of Orcs and Half-Orcs, Hakak was nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon attacks Hakak’s village and was able to kill both his parents among some of the other townsfolk, but was slain before it could kill him. Hakak lingered at death’s door in a coma for weeks before waking, looked after by the village healer. Ever since then, Hakak has been unusually hale and hearty, as if your body had endured its brush with awfulness by becoming supernaturally fit in comparison with his normal disposition. Even still, the scars of his brush with death remain, and nightmares of what could have happened often plague his sleep. Something, be it his own personal force of will, some strange “infection” from the assault, or perhaps a combination of both, has made him stronger than before.
The healer that watched over him during his coma took pity on Hakak and took him in raising him as if he were one of the healers own children and teaching him the healing trade. Despite the distrust that many showed him, Hakak showed great empathy for those in pain and strove to do his best to relieve the pain of others and showed great promise in his skill of treating injuries. There quickly came a time that in order to improve his skills he must leave his little village and head to one of the larger towns in order to receive more training. Hakak travelled to Kenabres at the young age of 14 and has spent the last 3 years studying under the tutelage of the church of Iomedae.