Hadriker |
2 people marked this as a favorite. |
I played D&D 3.5 for about a year before my group fully switched to 5e. We've been a mostly 5e group since its release, playing other systems occasionally.
I DM most of the time for our 5e campaigns. I've ran a few modules and a homebrew where i took the players all the way to level 20 that lasted almost 2 years.
I picked up the CRB a couple months ago and have been running one shots at various levels so my group could get a feel for the system and character building. Its been a pretty great success.
My table definitely leans towards power gaming. My table is more into the character building and wargaming part of TTRPGs. 2e supports that tactical style of play much better than 5e does. The 3 action system and wealth of character options really makes that style of play more rewarding and fun.
As a DM, building encounters has never been easier due to the tight math. I can use the encounter builder in the CRB and know it will be right at or close to the kind of challenge i want. 5e's encounter building kind of goes out the window with balance once you get past level 8 and start introducing magic items. Its telling when WoTC rarely has modules go past level 10 and don't even follow their own encounter building rules.
I plan on starting a full fledged campaign once i can get a hold of an APG. my table is looking forward to it.