Mordenkainen

HIMP_Dahak's page

11 posts. No reviews. No lists. No wishlists.




So, it's been asked on the discussion tab of the store page for Haunting of Harrowstone, and asked elsewhere, but never answered.

Is the Changeling's ability bonuses a typo? It looks both in the description and in the statblock for a sample changeling Witch that it should be +2 Int rather than +2 Wis. I don't have the module in specific, so I can't check if it's just a PFSRD typo.

Would be nice to get some confirmation on this, as it wasn't ever answered in the discussion.


7 people marked this as FAQ candidate.

Mostly looking for opinions, as there doesn't seem to be an official ruling...

So, it seems to be generally accepted to let Gloves of Dueling count for most archetypes that replace Weapon Training.

What about the Sash of The War Champion? For example, allowing it to enhance the Archer's Hawkeye and Trick Shot abilities, or would you grant it as Armor Training 1 and Bravery 1?

What about in an edge case, specifically Weapon Master? Would you rule/agree it grants Armor Training 1 instead of adding to Weapon Training (Which is specifically enhanced by gloves)?

Mobile Fighter is another edge case: it still gets Armor Training, but loses out on AT 3 and 4. Would you agree about just enhancing the armor training bonus, rather than letting it receive the AT3/4 bonuses early?


Hello. I've searched, and searched, and searched for some time now, looked through about twenty or thirty threads, and have yet to find a definitive answer.

You can turn up to 45 degrees by spending 5ft of movement.
What does it mean by turn, given that there aren't any facings?
Move 'diagonally' into a square in 'front' of you, 'turning' 45 from your last movement and:
1) spending 5ft for the turn, and 5ft for the move
2) spending 5/10ft for the turn and move together (depending on diagonal)
?

So, if you move North 5ft, and wanted to turn right without making a 90 degree turn would
Declare a turn, spend 5ft, spend 5ft to move NE, declare another turn, spend 5ft, spend 5ft to move E
or
Declare a turn, spend 5ft moving NE, declare another turn, spend 5ft moving E

Later was suggested in a thread, and might fit the whole "simplifying movement" thing that ascending and descending does by getting rid of diagonals.

This is easy enough to generalize the answer to the other movements from, so I won't ask for them (well, maybe why you would want to use 180 outside of GM saying an object will fall on you halfway through your turn if you don't move?).