L0: Create Water, Detect Magic, Purify Food and Drink, Stabilize L1: Ant Haul(D),Entangle, Faerie Fire, Magic Stone: Wild Empathy +5 (Works on Vermin, too!)
Gender
Female Trueblood
Size
Smol
Languages
Common, Draconic, Druidic, Undercommon
Occupation
Apprentice Bugtalker
Strength
9
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
14
Charisma
14
About Gynnezz Bugtalker
Character Data L1:
Gynnezz, True Dragon Druid
Female kobold druid (cave druid) 1 (Pathfinder RPG Advanced Player's Guide 99, Pathfinder RPG Bestiary 183)
N Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 20, touch 13, flat-footed 18 (+4 armor, +2 Dex, +1 natural, +2 shield, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +4
Defensive Abilities shoulder to shoulder
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee cold iron cutlass +0 (1d4-1/18-20) or
. . gauntlet +0 (1d2-1) or
. . heavy shield bash -4 (1d3-1) or
. . unarmed strike +0 (1d2-1 nonlethal)
Ranged sling +3 (1d3-1)
Druid (Cave Druid) Spells Prepared (CL 1st; concentration +3)
. . 1st—ant haul[D,APG] (DC 13), entangle (DC 13), magic stone
. . 0 (at will)—create water, detect magic, purify food and drink (DC 12)
. . D Domain spell; Domain Vermin domain[UW]
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Statistics
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Str 9, Dex 14, Con 12, Int 10, Wis 14, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Cosmopolitan[APG]
Traits eldritch delver, highlander (hills or mountains)
Skills Acrobatics +2, Knowledge (arcana) +4, Knowledge (dungeoneering) +7, Knowledge (history) +5, Knowledge (nature) +4, Stealth +6 (+8 in hilly or rocky areas), Survival +4; Racial Modifiers highlander (hills or mountains)
Languages Common, Draconic, Druidic, Undercommon
SQ nature bond (Vermin domain[UW]), vermin whisperer, wild empathy +3
Other Gear mwk lamellar (leather) armor[UC], darkwood heavy wooden shield, cold iron cutlass, gauntlet, sling, sling bullets (10), backpack, blanket[APG], holly and mistletoe, mess kit[UE], silk rope (50 ft.), soap, spell component pouch, trail rations (2), waterskin, 106 gp, 5 sp, 5 cp
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Tracked Resources
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Sling bullets - 0/10
Trail rations - 0/2
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Cave Druid) Domain (Vermin) You see the perfection of nature in the spindly limbs and strange forms of all vermin, great and small alike.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Shoulder to Shoulder No penalties when share space with small ally. If also have this, +1 to AC and aid another.
Vermin Whisperer (Su) Use wild empathy on vermin.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Character Data L2:
Gynnezz, True Dragon Druid
Female kobold druid (cave druid) 2 (Pathfinder RPG Advanced Player's Guide 99, Pathfinder RPG Bestiary 183)
N Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 20, touch 13, flat-footed 18 (+4 armor, +2 Dex, +1 natural, +2 shield, +1 size)
hp 15 (2d8+2)
Fort +4, Ref +2, Will +5
Defensive Abilities shoulder to shoulder
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee cold iron cutlass +1 (1d4-1/18-20) or
. . gauntlet +1 (1d2-1) or
. . heavy shield bash -3 (1d3-1) or
. . unarmed strike +1 (1d2-1 nonlethal)
Ranged sling +4 (1d3-1)
Druid (Cave Druid) Spells Prepared (CL 2nd; concentration +4)
. . 1st—ant haul[D,APG] (DC 13), entangle (DC 13), faerie fire, magic stone
. . 0 (at will)—create water, detect magic, purify food and drink (DC 12), stabilize
. . D Domain spell; Domain Vermin domain[UW]
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Statistics
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Str 9, Dex 14, Con 12, Int 10, Wis 14, Cha 14
Base Atk +1; CMB -1; CMD 11
Feats Cosmopolitan[APG]
Traits eldritch delver, highlander (hills or mountains)
Skills Acrobatics +3, Knowledge (arcana) +4, Knowledge (dungeoneering) +7, Knowledge (history) +5, Knowledge (nature) +4, Perception +6, Spellcraft +4, Stealth +7 (+9 in hilly or rocky areas), Survival +8 (+10 to avoid becoming lost); Racial Modifiers highlander (hills or mountains)
Languages Common, Draconic, Druidic, Undercommon
SQ nature bond (Vermin domain[UW]), tunnelrunner, vermin whisperer, wild empathy +5
Other Gear darkleaf cloth lamellar (leather) armor[UC], darkwood heavy wooden shield, cold iron cutlass, gauntlet, sling, sling bullets (10), wayfinder[ISWG], blanket[APG], holly and mistletoe, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), smoked goggles[APG], soap, spell component pouch, trail rations (2), waterskin, 308 gp, 5 sp, 5 cp
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Tracked Resources
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Light (At will) - 0/0
Sling bullets - 0/10
Trail rations - 0/2
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Cave Druid) Domain (Vermin) You see the perfection of nature in the spindly limbs and strange forms of all vermin, great and small alike.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Shoulder to Shoulder No penalties when share space with small ally. If also have this, +1 to AC and aid another.
Tunnelrunner (Ex) Move through rubble and squeeze through narrow passages at normal speed.
Vermin Whisperer (Su) Use wild empathy on vermin.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.