GwynHawk |
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Pathfinder 2.0 has innovated with the creation of the Arcane, Divine, Occult, and Primal spell lists. Each spell list is keyed to a core Class, with overlap existing between them. This is a welcome change and a defining quality of this edition. I propose that we do the same for martial characters, by taking some class-specific combat feats and dividing them into similar categories.
Assault feats are all about brutal, powerful attacks. They're primarily melee-oriented, but can work with thrown weapons as well. Assault feats include things like Brutal Critical, Cleave, Knockback, Swipe, and Whirlwind Strike. Barbarians are the key class that has access to Assault feats.
Finesse feats are all about precision and mobility. They tend to use ranged weapons, but can work with lighter melee weapons. Finesse feats include Defensive Roll, Favoured Aim, Skirmish Strike, and Stalker's Shot. Rangers and Rogues are the key classes that have access to Finesse feats (Arcane spell list pulls double duty so Finesse can too).
Tactical feats are all about enemy and battlefield control. These allow you to move your enemies, apply conditions, and otherwise dominate the battlefield. Tactical feats include things like Mountain Root Quake, Sleeper Hold, Stunning Fist, and Whirling Throw. Monks are the key class that has access to Tactical feats.
Warden feats are all about defence and support. Some require a shield while others do not; they also cover morale bonuses, inspiring others, and punishing enemy actions and movements. Warden feats include Attack of Opportunity, Duelling Parry, Holy Wall, and Shield Warden. Paladins are the key class that has access to Warden feats.
With most martial classes left, this leaves us with the humble fighter. With this change, the FIghter's claim to fame becomes twofold. First, they are the only class that has access to Assault, Finesse, Tactical, AND Warden feats. Since there is some overlap other martial classes have access to maybe 30% of the list, while the Fighter has access to 100%. Second, the Fighter gains Combat Flexibility at 3rd Level, and gains an additional flexible feat at 9th and 15th level. This lets them spread their combat feats a little wider a little earlier and then specialize into the role their party needs each day.
What this change would not do is remove the core features or unique feats each martial class gets. Only Barbarians get Rage and Totems, only Rogues get Sneak Attack and Debilitating Strike, and so on. What it may do is make some feats and abilities non-class-specific. For example, Shield of Reckoning requires Retributive Strike and Righteous Ally (shield). It could instead require Retributive Strike OR Attack of Opportunity, and not require the Righteous Ally at all, so that non-Paladins could take it.
What this change could also do is allow characters to spend general feats to gain access to low-level combat feats that are normally outside of their class list; a higher level Barbarian could, for example, learn Whirling Throw (a Tactical combat feat).
As a side point, I'd love to see combat feats (and maybe others) adjusted so that instead of the strict level requirements, they're divided into Level 1-6 feats, Level 8-12 feats, and Level 14+ feats.