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About Gweld the White OwlStatistics:
Male Human(Ulfen) Cavalier(Daring Champion)-1 / Investigator(Empiricist)-4 LN Medium Humanoid(Human) Init +7+2; Senses Perception +11+d6 ------------------------------ DEFENSE ------------------------------ AC 26, touch 16, flat-footed 20 (+7 armor, +6 dex(limited by armor), +1 shield, +2 natural) (+1 vs traps) hp 37(5HD; d10+4d8+5+2fcb) Fort +4, Ref +11 (+1 vs traps), Will +3 (+2 vs illusion) ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee +1 Longsword +13(1d8+8/19-20) or Spiked Gauntlet +11(1d4+1) Special Attacks Challenge of the Order of the Flame(Ex): swift action, one target within sight, +1 to damage vs target, -2 AC vs everything else Glorious Challenge: immediate action after reducing the target of his challenge to 0 hit points or fewer, issue a new challenge, +2*n to damage, –2*n to AC for the duration Studied Combat(Ex): move action, one target within sight once per day, +2 to attack and damage for 3 rounds Studied Strike(Ex): +1d6, ends Studied Combat ------------------------------ STATISTICS ------------------------------ Str 12, Dex 25, Con 12, Int 16, Wis 6, Cha 8 Base Atk +4; CMB +5; CMD 20 Traits Indomitable Faith, Reactionary Feats Weapon Focus (longsword), Slashing Grace (longsword), Precise Strike, Extra Investigator Talent(Expanded Inspiration), Piranha Strike Investigator Talents Alchemist Discovery (Mutagen) Skills (50 points; 4+4*6 class, 15 INT, 5 racial, 2 fcb) ACP -2 (already factored in) Acrobatics +8+2 Appraise +3 Bluff -1 Climb +3 Craft(Cartography) +7 Craft(Alchemy) +11 Craft(other) +3 Diplomacy +7+d6 (+4 to gather information) Disable Device +13+2 (Trapfinding: can be used to disarm magical traps) Disguise -1 Escape Artist +7+2 Fly +3+2 Heal +3+d6-1 Intimidate -1 Knowledge (any) +7+d6 Linguistics +8+d6 Perception +11+d6 (Trapfinding: +2 to locate traps ) Ride +3+2 Sense Motive +9+d6 Spellcraft +7+d6 Stealth +8+2 Survival -1-1 Swim +3 Use Magic Device +11 Languages Common, Skald, Elven, Tien, Orc, Draconic Boons:
Chronicle #1 - Pathfinder Tales: Winter Witch Distrust of Witches: a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor Enemies of the North: one-time +4 bonus on a damage roll against an ice troll or snow goblin Chronicle #2 - Scenario #5–08: The Confirmation Explore, Report, Cooperate: As a one-time free or immediate action, you may consider whether a particular action would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive, negative, or negligible. Chronicle #3 - Scenario #7‐14: Faithless and Forgotten, Part 1: Let Bygones Be Ally of the Green: As a standard action, you can check one of the boxes that precede this boon and consume one of these seeds as if it were a goodberry, though the seed heals 1d4+1 points of damage. Alternatively, you can feed a seed to an adjacent plant creature to grant it 5 temporary hit points and the benefits of divine favor (CL 6th) for 1 minute. (3/3) Chronicle #4 - Module: Emerald Spire Superdungeon 1 - Tower Ruins Goblin Bane: You gain a +2 bonus on Intimidate checks against humanoids with the goblinoid subtype. Chronicle #5 - Scenario #6–12: Scions of the Sky Key, Part 1: On Sharrowsmith’s Trail Chronicle #6 - Scenario #8-14: To Seal the Shadow Grace of Minatan Heroes: As a standard action, you may cross this boon off your Chronicle sheet to gain the effects of greater magic fang or greater magic weapon (CL = your total HD). Regardless of which spell is selected, this effect only lasts for 1 minute per effective caster level. Inahiyi’s Gratitude: You may, as an immediate action, check a box that precedes this boon to treat positive and negative energy effects as though you were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts 1 minute once activated. (2/2) Wayang Body Modification: You gain a +2 on all Charisma-based skill checks made to influence wayangs. Chronicle #7 - Elementary Pathfinder 2017 Boon #2 Martial Tradition (Northern Fury): As a free action on your turn, you can check one of the boxes to gain one of the listed feats (Cleave, Improved Overrun, or Power Attack) for 3 rounds; you do not need to meet the feat’s prerequisites. When participating in Hold of Belkzen, Irrisen, Land of the Linnorm Kings, or Realm of the Mammoth Lords, you can use this boon once during the adventure without checking a box. (2/3) Chronicle #8 - Scenario #0-05: Mists of Mwangi Chronicle #9 - Scenario #6–14: Scions of the Sky Key, Part 2: Kaava Quarry Gripplis’ Favor: +2 bonus on Charisma-based checks made to influence gripplis. Chronicle #10 - Scenario #55: The Infernal Vault Chronicle #11 - Scenario #8-22: Wrath of the Fleshwarped Queen Protoflesh Mutation (Owl eyes and white hair): You have acquired a mutation from the protoflesh. This mutation’s effect is purely cosmetic. You can remove this mutation with remove disease DC15 or heal. Thassilonian Archivist: Before you attempt a Knowledge check, you can check a box before this boon to add 1d4 to the result. If the Knowledge check is related to Thassilon, sin magic, fleshwarping, or similar topics (at the GM’s discretion), add 1d8 instead. (3/3) Chronicle #12 - Scenario #6–16: Scions of the Sky Key, Part 3: The Golden Guardian Scholar of Ashkurhall (Grand Lodge faction): Whenever you are examining architecture, objects, or writing of dwarven origin, you either gain a +1 bonus on any Appraise, Knowledge, or Linguistics check involved, or you can substitute your Perception or Sense Motive bonus for the check. You can cross this boon off your Chronicle sheet as a free action in order to apply its benefits when examining architecture, objects, or writing of any origin for the duration of the scenario. Stinkeye’s Friend: When you are subjected to a gaze attack, you can cross this boon off your Chronicle sheet to gain a +4 insight bonus on a saving throw to avoid the gaze’s effects. Vanei’s Friend: Once per scenario, you can reroll a failed Bluff, Diplomacy, or Knowledge check pertaining to the Aspis Consortium. If the second check fails, cross this boon off your Chronicle sheet. Extracts Known:
1st: Monkey Fish - 1/1, Long Arm - 0/1, Heightened Awareness - 0/2, Reduce Person, Crafter’s Fortune, Expeditious Retreat, Cure Light Wounds 2nd: Blur - 0/1, Lesser restoration - 1/1, Fire breath, Resist energy Possessions:
+1 Longsword +1 Mithral Breastplate Buckler Backpack, masterwork Wayfinder (light) Gauntlet, Spiked Belt of Incredible Dexterity Total load: 31 (<50=light, <100=medium, <150=heavy) Tracked Resources:
Wand of Cure Light Wounds 40/50 Antitoxin 1/1 Antiplague 1/1 Gold 518 |