Dwarf

Guntram Falk's page

173 posts. Organized Play character for steinkrug.


Race

HP 36/36 | AC 16 (20 w/Stance) | F +9 R +6 W +8 | P + 6 |

Classes/Levels

Speed 20' | Class DC 18 | Conditions:

Gender

CG Strong-Blooded Dwarf Monk 2 |

About Guntram Falk

PFS Information:

PFS Number: 2377166-2006
Experience: 16
Fame: 16
Gold: 69gp 4sp 1cp

Training: Scrolls 3

Reputation:
EA: 0 / GA: 18 / HH: 0 / VS: 0
RO: 2 / VW: 0

Purchased Boons:
Grand Archive Champion (Faction)(0 Fame)

Character Sheet:

Ancestry/Heritage: Strong-Blooded Dwarf
Background: Marital Discipline
Class: Monk
Size: M; Alignment: CG
Traits: Dwarf, Humanoid
Diety:

ABILITY SCORES:
STR: 18(+4), DEX: 10, CON: 16(+3), INT: 12(+1), WIS: 14(+2), CHA: 8 (-1)

CLASS DC: 18 (10 + 4 + 3(T) + 0)

DEFENSES:
AC: 15 (10 + 0 + 5(E))

Unarmored T

PERCEPTION (T): +5 (2 + 3 + 0)
Senses: Darkvision
Resistances: Poison 1; each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.

SPEED: 20'

MELEE STRIKES:
Unarmed +8 (4 + 3 + 0); (Agile, finesse, nonlethal) / 1d6 B + 4
Falling Stone + 8 (4 + 3 + 0); (Forceful, nonlethal, unarmed) / 1d8 B + 4
Clan Dagger +8 (4 + 3 + 0); (Agile, dwarf, parry, versatile B) / 1d4 P + 4

(Forceful: When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.)

RANGED STRIKES:
Dart +4 (0 + 3 + 0); / (Agile, thrown, 20') / 1d4 P + 4

WEAPON PROFICIENCIES:
Simple T, Unarmed T

SKILLS:
Acrobatics: +4 = (0 dex) + (3 prof) + (0 item) - (0 armor)
Arcana: +1 = (1 int) + (0 prof) + (0 item)
Athletics: +8 = (4 str) + (3 prof) + (0 item) - (0 armor)
Crafting: +5 = (1 int) + (3 prof) + (0 item)
Deception: -1 = (-1 cha) + (0 prof) + (0 item)
Diplomacy: -1 = (-1 cha) + (0 prof) + (0 item)
Intimidation: +0 = (0 cha) + (0 prof) + (0 item)
Lore (Dwarven): +5 = (1 int) + (3 prof) + (0 item)
Lore (Warfare): +5 = (1 int) + (3 prof) + (0 item)
Medicine: +6 = (2 wis) + (3 prof) + (0 item)
Nature: +6 = (2 wis) + (0 prof) + (0 item)
Occultism: +1 = (1 int) + (3 prof) + (0 item)
Performance: +0 = (0 cha) + (0 prof) + (0 item)
Religion: +6 = (2 wis) + (3 prof) + (0 item)
Society: +1 = (1 int) + (3 prof) + (0 item)
Stealth: +4 = (0 dex) + (3 prof) + (0 item) - (0 armor)
Survival: +6 = (2 wis) + (3 prof) + (0 item)
Thievery: +0 = (0 dex) + (0 prof) + (0 item) - (0 armor)

Athletics - Grapple, Shove, Trip, Disarm;

LANGUAGES: Common, Dwarven, Goblin

Feats and Abilities:

ANCESTRY:
1st: Dwarven Lore

SKILL:
Assurance (Athletics)

Quick Jump - You can use High Jump and Long Jump as a single action
instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet)

CLASS:
Powerful Fist
Flurry of Blows (1 act.) - Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

Mountain Stance (1 act.) - The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits. While in Mountain Stance, you gain a +4 status bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. However, you have a Dexterity modifier cap to your AC of +0, meaning you don’t add your Dexterity to your AC, and your Speeds are all reduced by 5 feet.

Stunning Fist -The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two
Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.

Equipment:

Bulk: 3 (Encumbered: 9, Max: 14)

Worn Items: Adventure Pack (7sp, 1); Bandolier (1sp); Clan Dagger (2gp, L); Dart (x5) (1cp, L), Climbing Kit (5 sp, 1)

Adventure Pack: Backpack, Bedroll, Belt Pouch x2, Chalk x10, Flint and Steel, 50' Rope, Week's Rations x2, Soap, Torch x5, Waterskin

Climbing Kit: pulleys, dozen pitons, hammer, grappling hook, crampons

Healer's Tools (5gp)

Chronicles:

1. 1-04: Bandits of Immenwood:

Boon: Touched By the Storm (General) (cold and electricity resistance 1) / Reputation(s): 6 (Grand Archive) / Fame: 4 / Gold: 14 / Downtime: Earn Income - 8cp

1. 1-02: The Mosquito Witch:

Boon: Cryptid Scholar (Untyped Boon) 3/3 - Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect
You roll the skill check twice and use the better result. / Reputation(s): 4 (Grand Archive) / Fame: 4 / Gold: 14 / Downtime: Earn Income - 8cp

1. 1-08: Revolution on the Riverside:

Boon: River Kingdoms Politician 3/3 (General) / Reputation(s): 4 (Grand Archive) / Fame: 4 / Gold: 9.6 / Downtime: Earn Income - .4 GP

1. 1-12: Burden of Envy:

Boon: Valais's Assurance 2/2 (General, Limited Use) / Reputation(s): 4 (Grand Archive) 2 (Radiant Oath) / Fame: 4 / Gold: 22gp / Downtime: Earn Income - .8 GP

Bot Me:

-Enter Mountain Stance if not already

-Flurry of Blows
[dice]1d20+8[/dice] [dice]1d4+4[/dice]
[dice]1d20+3[/dice] [dice]1d4+4+1[/dice]

(Stunning Fist - If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.)

-Third attack if already in stance
[dice]1d20-2[/dice] [dice]1d4+4+2[/dice]