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Hey all gms, My party will be starting book 5 on Sunday, and I was curious about how other GMs handled the maze realms of the Ivory Labyrinth? Did you set aside a good amount of time to create your own mazes and encounters/opportunities for each of the realms? I know there is only one sample maze given. Did you also place unique NPCs/Enemies in each of these areas? Any tips on how this book has been run would be greatly appreciated. I am a GM who doesn't have a ton of time to set aside to create these areas, so any ideas or insights into anyone's game would be helpful! Thanks for any insight!
Hello everyone, I am looking to make a Level 14 character with a construct limb. I have a big question, that I cannot seem to find the answer for. Can an animated object be made into a construct limb? How does this work as part of your full attack action? Do you need feats two two weapon fight with it, or does it attack on it's own? If you are going to attack with it as part of your full attack action, do you use its attack bonus, or yours? How do I calculate the damage? I am a bit new to constructs, and ANY advice would be appreciated! Thank you!
Hello all, myself and a friend are looking to get into a brand new campaign, and are looking to gauge the interest of anyone out there who may be interested. We both have moderate (3-4 years) experience playing Pathfinder, and are open to any players, but we will also need a GM! We could even try using the Mythic rules as well. Would anyone be interested in starting up a campaign?
Hello All, quick rules question on Stigmata: Stigmata (Su): A vindicator willingly gives his blood in service to his faith, and is marked by scarified wounds appropriate to his deity. He may stop or start the flow of blood by force of will as a standard action; at 6th level it becomes a move action, and at 10th level it becomes a swift action. Activating stigmata causes bleed damage equal to half the vindicator's class level, and this bleed damage is not halted by curative magic. While the stigmata are bleeding, the vindicator gains a sacred bonus (if he channels positive energy) or profane bonus (if he channels negative energy) equal to half his class level. Each time he activates his stigmata, the vindicator decides if the bonus applies to attack rolls, weapon damage rolls, Armor Class, caster level checks, or saving throws; to change what the bonus applies to, the vindicator must deactivate and reactivate his stigmata. When it says "Half the Vindicator's Class Level" does that only mean it'd be a +1 at Level 1 Holy Vindicator, or is that total Class level of the character? In the book I believe it says "Half His class level". This seems a bit underpowered at level 1, if it is only half vindicator level.
Hey all, The area in which I live doesn't have much opportunity for campaigns and meeting people to play. So therefore, I'm looking for someone interested in DMing, and maybe 2-3 other players besides a friend and myself to start up a campaign! DM has choice over what to run, although Reign of Winter sounds pretty awesome! *hint* Would prefer to play with Maptools. Hope this gathers some interest!
Hello Everyone, I am in a campaign at the end of Shattered Star book #1. My current character has died and will not be getting revived. I am trying to decide between three different characters: 1. A Cleric focusing on animate dead and other negative energy spells to do damage. However, I am just a bit stumped on how I would include him into a mostly good aligned group. 2. A Wizard focused on construct creation. However, I am worried about the costs and making sure I completely understand the rules on creating constructs. With this character I'd like to make construct armor around level 10-11, I think this is an awesome steam-punk-ish concept that i'd like to explore, but is it really feasible? 3. Some sort of Dark Tapestry Oracle. I am interested in the alien-like world of Pathfinder and exploring it. Any other suggestions would also be welcome, but any advice on these 3 character concepts is most welcome! Anything you would like to throw out is great! Thanks in advance!!
Hello everyone, I am looking into suggestions for adding Adivion Adrissant into my game a little sooner than book 6. I know there is an entire thread on this, but it seems a little advanced for my knowledge of the story thus far. Because of financial restraints, I am going about getting the books and PDFs on a book to book completion basis. I get the books a little bit before the PCs complete the last book. However, in reading through the Adivion thread, i'm missing bits of info on how to put my own spin on him, but it seems like its a good idea to get him involved before the actual campaign appearance. My problem is: I dont know when he appears, and how much information to give away about him. My players are just past Brother Swarm in Trial of the Beast. I keep reading that having him at Ascanor Lodge is a good place for him, but why? How much is too much about him? How would you present him to the characters? Any help would be appreciated, since I am not fortunate enough to read TOO far ahead due to financial restraints, and it seems like most everyone has a bit more GM experience than I! Thank you all in advance!
Hello everyone, I am going to be running Carrion Crown in about a week and a half. I've read through the first two books, and they seem fantastic so far. Now my dilemma: My players are into the feel of old school horror, etc. However, I am looking for ways to spice up the roleplay a bit in the game. I know this may seem like a very basic question, and maybe some groups arent cut out for roleplay as much as they are "hack n' slash", but I see a lot of roleplay potential in this AP. What tips or tricks, or maybe scenarios that youve added would be helpful for me to get them to fully embrace the roleplay aspect of this AP? Or maybe certain characters have intricacies that I should keep in mind when I introduce them to the group? Any and all of your experience, tips or stories from your own game would help me greatly!
Hello everyone, I am going to be partaking in a new campaign, and id like to try something different. Id like to make a character that actually creates his henchmen, golems or something even less complicated. However, my question is, how feasible is it to make a PC that can create things to fight for him? What I find cool about the golem idea is the character himself going through the campaign collecting the necessary pieces or components. However, it seems that the difference between the CL and the creature being created is a sizeable difference, so a CR 8 golem and CL 12-13 doesnt seem nearly as useful. Is there any economic/easy way to do this? I feel like playing a summoner is the easy way out of making all of this happen, although its been suggested to me.
Hello everyone, where can I find information on how to make a Hellknight playable PC? Is it specifically in one of the pathfinder books? Is this a 10 level PRC or a 15 level like I remember seeing? What kind of suggestions would everyone have about the character's personality etc? He is only level 2, so he would currently not be a hellknight of course, but its definitely something to work towards! Thank you!
Hello all, ive read the threads on how useful an improved familiar can be, so ive decided that I want to create a familiar. Im now an 11th level wizard, CG alignment. I am choosing between an Imp or a Silvanshee. I would assume since Imps are Lawful Evil, that theres no way I can get an imp anyways. So it looks like its the Silvanshee for me. However, do I get the exact same Silvanshee thats in the book, with just more HP, HD, and better saves, as well as the abilities on the ability table? Do I use the exact STR, DEX, CON, etc thats in the beastiary? How many lay on hands would I have at this level, and how powerful would it be? The rules on this seem a little vague, however I may be just missing something.
I understand that I may hurl the creature 30 feet, using my caster level + modifier as the attack roll. However what I do not understand is this text, "The target creature can make a Fortitude saving throw each
So since the duration is 1rnd/lvl, that means that once I cast the spell, it goes for X number of turns = to my level? So I cast it once and then every turn I can attempt to hurl it? Also, if it fails its save, then it "loses all actions", does this mean that on its turn it cant act? And if it makes its save it cant be thrown? But it can also choose to resist for a +4 bonus on the save? If it chooses to resist, then it cant take any more actions on its next turn because it chose to resist? What about if it chooses not to resist, is it automatically thrown?
Hello all, in my Rise of the Runelords Campaign I recently used a scroll of animate dead that I found on a juvenile red dragon. I animated him into a bone dragon to help the party in the raid on Sandpoint. My question is, how would I figure out the stats and how many attacks a juvenile bone red dragon has? Im a bit newer to animate dead rules, so I need help figuring it out. Thanks everyone!
Hello all, I am running The Haunting of Harrowstone, and my players are about to go into Harrowstone. I am a newer DM. My question is: Harrowstone's map for the PCs to explore is drawn where each square ='s 10 feet. What happens when a PC gets into a battle inside Harrowstone? What happens to 5 foot shifts, and other movements within combat? What is an experienced suggestion on how to run battles in a situation like this?
Hello all, I am in the first book of Serpents Skull, and I have recently died. I will be starting at level 2. I was wondering: I really want to play an animate dead cleric or possibly an Oracle.. Without spoilers, would this character work in the concept of the campaign? Would I have enough "Ammo" (IE bodies) to animate later on in this campaign? Or should I save this character for a more urban campaign? Animate dead only works on humanoids correct? Any suggestion on the build would be helpful also? Thanks!
Hey everyone, Making one of my first characters, and I definitely want to try out Gunslinger, although I have a few questions. I have also never made a ranger before! First, I would assume that human is the best race for gunslinger because of the extra feat? Second, which feats are best for this class? How can you use rapid shot from a gun if the capacity is only one bullet? Would I theoretically be able to fire two shots per turn with each pistol at a -2 to each, or is it just with one pistol? Because otherwise isnt it smarter just to shoot both pistols in one turn? Is weapon specialization a valid feat for the Gunslinger? I would assume at level one I would take something like: 1: PBS
And assuming I have 25 ability score points, how would you best allocate the points? I would assume id spend 5 on both dex and wisdom to start with 16s in both? Thank you everyone in advance for your help!! |
