
| Gulrokkius | 
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            It is popularly accepted that you do not get a passive perception check to search for traps. This has a few problems:
1) Players focused on finding traps and secret doors end up spending table time declaring they are searching for both in every room.
2) Trapfinding is a class feature that is generally made redundant by Players taking table time to declare they are searching twice. (exceptions exist.)
3) Players that want to play a faster paced game and not waste real time searching for traps end up triggering traps and missing secret doors.
4) This system does not have a robust system for handling massive differences between character perception bonuses and trap perception DCs.So what can we do to resolve the above shortcomings? The solution must be robust enough to apply to almost all circumstances, time efficient to allow for a fast paced game, fair to the characters and to the monsters that made these traps, and has bonus points for staying withing the existing rule system (usable in PFS play).
Ok, I cannot take credit for this idea - it was posted in a thread ages ago but I will try to pass the concept along...
Reduce the entire situation to this:
Is the lead PC searching for traps (active) or not (passive)?.  Then you just say the party is moving along really slowly and carefully (actively looking) or at a walking pace (passively looking).
Here is the fun part.   You only need to roll IF there is a trap to be found.   Think about it for a sec.  If there is no trap, you can roll, but why?  There is nothing to find.  Rolling every 5 feet, 10 feet, per room, hallway - is silly.  No matter how high or low a player would roll (and no matter the passive perception number) there is just nothing to find.   No roll needed.
You only need to worry about it when the party comes along a trap ... If the trap DC is over the passive number 'boom'.   If it is under 'trap found'.  Easy.
If the PC is actively searching - have them roll as they encounter the trap.   Check over the DC=  trap found.   Under it= 'boom'.   That's it.   Works great.
 
	
 
     
    