Lamatar Bayden

Gul Kai Ruk's page

24 posts. Alias of benjamin blackhurst.




I really like the idea behind True Sorcery (free-form spellcasting), but (as plenty of people before me have noted) the DCs are ridiculous.
I'm wondering if any of you have seen (a) working fix(es) for any aspects of the spellcasting system?

Additionally, thematically speaking (as opposed to game balance considerations in this case), I don't particularly love that the spellcaster only ends up able to cast a small (~1/4-1/3) of the spells to be cast. While the True Sorcery Spellcaster gains unrivaled versatility with the spells related to the Talents he has, he again only ends up with a small subset of those Talents. It's hard to think of him as truly versatile without that second element at play.


Warning: Messes with backwards compatibility

I was reading another thread which was calling for the unstaggering of Sorcerer spell progression. While I completely agree that a Sorcerer should progress equally to the other full casting classes, what about giving them spell points so that they'd truly be flexible casters. If a sorcerer's casting is so innate, then why is he limited to casting a certain amount of various spell levels. Let him draw on his own personal power to cast whatever spells he wants.

Any thoughts? Too powerful? Not enough?


As it stands now, the metamind is a horrible class. 5/10 manifesting is unforgivable. How do we fix this? I would think that making it a 9/10 class would do the trick.

Any fixes already out there?


I was wondering if anyone has updated either of these classes.

Also, would anyone here think it unbalancing to allow Archivists to gain bonus spells based on Int instead of Wis?

As for Erudites, I'm wondering if there is a method by which one can learn those 9th level discipline powers. In the description for learning powers not on the psion/wilder list it says that the Erudite may only learn such powers if they are one level lower than the highest he can cast. Does that mean he/she may never learn any of the 9th level discipline powers? Or is there a method of gaining access to 10th level powers (a la Improved Spell Capacity does for other Casters).

Also, is there an 'Extra Unique Power (per Day)' Feat?