Golem-Breaker

Guðrún's page

131 posts. Alias of Iourn (RPG Superstar 2008 Top 8).


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Female Human (Kellid) Ranger 1

Sorry, been away for half term.

Have drawn a line on the Thorn River camp map. Am I right in thinking that Guðrún can move that far in one round? I'm assuming it's difficult terrain. Can she get that close to the look-out without being seen - i.e. on the same stealth roll?

If she can move as indicated then she will do so. She assumes that Rhaegal will make it back to Sanglamore for help, while she and Jorquimo can go for this guy.

Remind me: how high is the platform from the ground?


Female Human (Kellid) Ranger 1

Yes, that sounds like a very sensible thing for Guðrún to do!

Is there just one look-out on the nearer platform? And is it possible to see if there's a look-out on the second platform on the other side of the river, or is that obscured from where I am?

And how likely is it that the nearest watchman can be taken out silently? I'm unlikely to repeat the lucky sling shot from the last combat.

Will happily wait for Steve and Graham to input before doing anything drastic.


Female Human (Kellid) Ranger 1

Will try to get close enough to see what's going on, and hopefully formulate a plan that isn't "Job them". Unlikely, I know. I've moved Guðrún on the map into a likely location where she can try to move forward cautiously. She'll keep to the foliage and stay low to avoid being seen by any sentries on the raised platforms.

The Perception roll includes +2 from Favoured Enemy, assuming that it applies in this situation.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20


Female Human (Kellid) Ranger 1

Let's not forget that we've left that badly wounded bandit Kreg tied to a tree (or something) not too far from here. I'm assuming we left him in a safe place... but let's not forget about him entirely. We can probably wait until after dealing with Kressle, but I don't want him to starve to death because he slipped our mind!

And Valin is tied up on the back of pony... I guess we can just take him with us and he'll be no trouble.


Female Human (Kellid) Ranger 1

"Agreed, but we should clear the dam quickly. I'd like to reach the bandit camp and attack once it gets dark."


Female Human (Kellid) Ranger 1

Oleg and Svetlana's wedding ring was gold, not silver - right? This ring can't be the one we're looking for?


Female Human (Kellid) Ranger 1

If Rhaegal describes the creatures to Guðrún, does she think they could be mites? She saw tracks of mites just before they started work on the dam. And if they are mites, what at the chances of such creatures working with the bandits?

Knowledge Nature: 1d20 + 3 ⇒ (17) + 3 = 20


Female Human (Kellid) Ranger 1

Guðrún pauses in her shovelling to give the matter some thought. Mental arithmetic is not her forté.

"According to Valin there are fourteen at their camp. We killed four at Oleg and Svetlana's house, subdued Valin and Kreg, and now killed these two. That leaves.." <embarrassing pause> "... six bandits at their camp including Kressle."

"If we wait here then we may draw out some more. I doubt that all six would come... but the longer we leave it to assault their camp, the more paranoid and prepared they become. I say that now is the time be bold. There are six of them and five of us including Rhaegal. We can prevail against those odds."


Female Human (Kellid) Ranger 1

Rightio - will try to remember that. 16 years of third edition... never once read those rules...

Guðrún makes her way to her two companions to check that they're uninjured. Upon seeing Jorquimo she can't help but give him a small grin. "You should wash that off before it dries," she says, gesturing to the stream.

Guðrún suggests searching the bodies for any further intelligence about Kressle. She'll treat the bodies of the dead with respect, considering them honest enemies and fairly vanquished. As the group seems to have the time, she'll want to bury them both - somewhere out of the way, probably where Rhodeus is currently hiding. She assumes that the cleric will want to help, and possibly say a few words. She'll say a brief something over the graves - something suitably Desna-esque, such as going off on their final journey or something.

As for looting... Guðrún's got no moral objections to that. The dead have no use of their earthly trappings.


Female Human (Kellid) Ranger 1

Thanks, but I think it may be too long a shot anyway.

Guðrún pops out from her hiding place and runs to support Jorquimo.
Map updated

At ×4 movement she almost gets there in one round.


Female Human (Kellid) Ranger 1

Ah! Thank you for reminding me about that. Should have been an extra +2 to hit as well. Pesky humans.

Are we using the standard rules for firing into mêlée? A simple -4 to hit and no chance of accidentally braining any heroic dhampir or canine companions?


Female Human (Kellid) Ranger 1

Guðrún clocks the bandit nearest to her with a bullet from her sling (or at least she tries to). If she can remain partially in cover after the attach so much the better.

Hit: 1d20 + 3 ⇒ (14) + 3 = 17 Confirm Critical: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 Extra Critical Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Female Human (Kellid) Ranger 1

First of all these two guys look just like Valin and Kreg from the last fight. Kressle's bandits are obviously all clones...

Guðrún understands the plan is to wait until Sanglamore's summoned celestial dog appears and attacks. So she will hold her action.

1) As soon as the dog appears, she'll attack the bandit that the dog is *not* attacking with her sling.

2) If either of these bandits start shooting at her companions before the dog appears, then she'll let loose with a sling stone at the nearest bandit.


Female Human (Kellid) Ranger 1

Guðrún moves to take up a position concealed behind a tree at the very edge of the marshy area. She watches the track that

Guðrún's position assumes that the bad guys are heading from the bottom of the map toward the dam. If they're likely to come from some other direction, then I might want to change where she's standing.

Also because I've tweaked Guðrún's stats her Initiative is now 22, and her Stealth is now 26 rather than the results above.


Female Human (Kellid) Ranger 1

Perception: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29
Stealth: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23


Female Human (Kellid) Ranger 1

I don't think we can absorb the backed up water with anything, we'll have to make do. Suggest we take up ambush positions and wait for the bad guys. The mule and our prisoner should be concealed beyond the dam, so there's no chance of the other bandits stumbling on them first.

I suggest that the first act of combat should be the attack of Sanglamore's summoned creature, and then it's a free-for-all.

Do we need a map?


Female Human (Kellid) Ranger 1

As long as "considerably further north" doesn't equate to a day of trudging through the forest, then I'm all for this. Let's get there and lay the ambush. My die rolls still counts, right? It doesn't expire after a month or anything?


Female Human (Kellid) Ranger 1

Sorry chaps, haven't really been paying attention over the last few days.

Let's make our way up stream and find a good place to dam the stream. Ideally, we'll choose a location that will also provide cover for an ambush. I agree that it might be advantageous for Sanglamore to dismiss Rhaegal and summon a different beastie when the combat starts. Save Rhaegal for the next fight! Although that assumes everything goes according to plan here.

Steve: what sort of creature do you have in mind? Some sort of ambush predator would be nice. As far as I'm aware Summon Monster I provides a Celestial/Fiendish version of the dire rat, dog, eagle, fire beetle, poisonous frog, pony or viper. It also does the dolphin but I'm assuming that might not be too effective in a forest.

If possible, Guðrún will use her woodsy skills to make the dam look as though it could have been caused naturally - such as the fallen tree than Jorquimo suggests, or the work of a beaver. We don't want the bandits to be too much on their guard before we attack.

Not sure if she can add her favoured enemy bonus to this. She is trying to fool humans. Does that count?

Survival: 1d20 + 6 ⇒ (16) + 6 = 22

Add another +2 to that result if she can use her favoured enemy bonus, another +2 if someone uses the Aid Another action, and another +1 if Sanglamore casts Guidance. So the result for making the dam look natural could be as high as 27! Yay!


Female Human (Kellid) Ranger 1

Interesting! Better to dam it than poison it - and not for hippy tree-hugging reasons - we want to their attention quickly. Can we investigate this, Daniel?


Female Human (Kellid) Ranger 1

So in summary: we can't ambush them when they go to get their water as the stream is too close to the camp and the watch-towers. There's no telling when any portion of the group is likely to head out on a raid, but it's likely that they'll become suspicious of the disappearance of Valin and Kreg long before that happens. So basically we need to hit them soon before they become suspicious.

Having the alchemist's fire is going to he helpful.

Thinning the odds needs to be a priority. I have no access to Google Docs at present, but is can watch platform on the left hand side be reached without being seen by the camp or the other platform? How high off the ground is it?


Female Human (Kellid) Ranger 1

Let's make a point of backing away into a more private locale before asking these questions.


Female Human (Kellid) Ranger 1

Yeah, I agree. Valin's is too much of unknown element: the benefits of using him are out-weighed by the danger of him betraying us. I do like the other suggestions though. This doesn't have to be a big fight. In fact it might be in our interest to stretch this out and pick off the bandits one at a time.

What happens when Kreg and Valin don't come back with dinner? Someone will be sent out to look for them. Maybe two people. If we ambush them, then the odds are cut again.

I'm guessing their water comes from the river, so they won't have to stray far from camp to get it. But they can't stay in the camp all the time. They need to go out and go bandit-type things. While they away the camp will be weakened. We might be able to take the camp while Kressle is gone, and then set up an ambush for when she comes back.

Of course, that means interrogating Valin some more.


Female Human (Kellid) Ranger 1

The fact our most offensive spell is Spark fills me with dread. The only other thing that could be useful is Sanglamore's Grease, but that's doesn't create a flamable coating (in this edition). Did we hang onto any of the bombs from Oleg's?

What if Rhaegal and I scouted around the camp and tried to come at the bad guys from the north? Then when we're in position, the rest of the party could firebomb the look-out platform nearest camp, and use ranged attacks on the look-out on the far left platform. Guðrún and Rhaegal then attack from the north in the confusion, while Sanglamore hurries into melee. Would that work?


Female Human (Kellid) Ranger 1

Right chaps, what's the plan? How do we take out the lookouts without raising the alarm? Guðrún has a +9 to her stealth and Rhaegal has a +6... there's only a thin chance they we can get to one of the lookout position (and climb up to it) without being noticed. And even if we do manage that we have to take out the lookout before he gives the word. I think that's beyond Guðrún's skills.

Can we use magic to incapacitate them? Anyone have a Silence spell or equivalent? Or are we able to approach the camp from another direction that doesn't take us within line of sight of the watch-posts? Is it worth waiting until after dark?

There's eight bad guys in the camp including Hatchet Annie (or Kressle as she's calling herself). At first level, I don't much like those odds. So please we need something more sophisticated than "Job them!"

If we can take out the sentries quietly, and then get surprise on the other bandits in the camp, then I think we have a better than average shot at this. Otherwise, we're not all walking away from this fight.


Female Human (Kellid) Ranger 1
Sanglamore wrote:
”You actually care what happens to these lands?" Sanglamore says looking a little surprised.

Guðrún shrugs. "I do. I think we have to."

"So are we ready? Let's make Kreg safe and Valin ready to travel. We have some miles to cover and a hard fight at the end of it. Rhaegal and I will take point, if that's acceptable to you?" she nods politely at the cat.


Female Human (Kellid) Ranger 1

"Rhaegal, please do not think I am attacking your beliefs. It's the perception of those beliefs that concern me. You say Jorquimo is unenlightened, well so am I and so is everyone else we're likely to meet. We can't afford to become known as the group that eats the dead, or we'll never achieve real change in these lands."


Female Human (Kellid) Ranger 1

Although it wasn't stated in the haste of these message board posts, but Guðrún would certainly have wanted to bury the bodies of the four bandits at Oleg's place. She's a great believer in showing respect for the dead.

"I agree, Sanglamore, we can't keep having this conversation. The truth, as I see it, is that our commission is to do more than simply pacify these lands. We have to make them ready for civilisation, we have to make them want to give up their barbarous ways. I came from a tribe where force and power ruled over reason and justice. That is no way to command a country and no way for us to behave either. We need to strive to be better than that. I have no qualms in killing in the heat of battle, but survivors are different. We need to treat them fairly. Our remit dictates that we put to death only those that are beyond redemption, we must make those decisions wisely. We may achieve more through compassion tempered with steel than force of arms alone. That is one of the reasons I am so concerned with Rhaegal's predatory calling. Eating the hearts of the fallen will not be perceived as "honouring" them. It will do us no favours in the long term."


Female Human (Kellid) Ranger 1
Jorquimo Sakharova wrote:
Huzzah

Can't outdo that even with daft luck. But my contribution:

Knowledge (Local): 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20
Knowledge (Nobility): 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20
Knowledge (Geography): 1d20 - 1 + 2 ⇒ (1) - 1 + 2 = 2


Female Human (Kellid) Ranger 1

"And what does that exactly mean, Rhaegal?" Guðrún asks.

"Our charter gives us leave to execute unrepentant bandits. We should take that responsibility seriously. Killing in the heat of battle is one thing, but judging a wounded man after the event takes more thought. We can't judge Kreg at the moment."

She then turns to Rhodeus and says:

"What is Kreg's condition? Could we safely leave him here while we take care of things at the camp, and then return for him later? Is he likely to wake up and escape within the next day? Can we restrain him? Should we, with the wounds he has?"

"I suggest that we follow Jorquimo's suggestions regarding Valin, and give him a chance of redemption. It will be his only opportunity to prove himself to us. As for Kreg... we leave him here if Rhodeus thinks it wise, and come back for him later."

"When we reach the camp we will be outnumbered eight to five. If we can attack from surprise then we have a chance to even those odds. We should move out soon.

Beyond all of that, have any of us heard for the "Stag Lord" or the "King of Pitax". Guðrún almost certainly hasn't, but I can roll on any knowledge if either of these characters are human.


Female Human (Kellid) Ranger 1

"Very well. But what of Kreg?"


Female Human (Kellid) Ranger 1

Guðrún is not present for this conversation. If Jorquimo seeks her out she'll say the following.

"As they are both confessed bandits the logical thing to do would be to kill Kreg, and imprison Valin until after we have acted on the information he provides. I would be extremely nervous about sending him to Oleg and Svetlana. We don't know how he would act without the threat of Rhaegal upon him."

"However, I have been thinking about what you said, about pacifying this land by replacing one form of barbarism with another ... perhaps we have a responsibility to be better... I am not a deep thinker, but I do not believe we can persuade the people of this land to civilise by violence and bloodshed. We must be strong, but we must also be just and know when to be merciful.

"So in all honesty I am not sure what to advise. If we kill Kreg while he is helpless, we simply prove to Valin that we are no different to the mistress he serves. If we are to put him on the road to a better life the we have to show him that there is a better way."


Female Human (Kellid) Ranger 1

Are they the same as the kobold tracks we saw earlier?

Knowledge Nature: 1d20 + 3 ⇒ (19) + 3 = 22


Female Human (Kellid) Ranger 1

Guðrún throws her arms in the air.

"Jorquimo..."

She then heads off to patrol the immediate vicinity. She's looking for tracks that don't belong to either Vince or Kreg, and to make sure there isn't a gang of bandits creeping up on the party. This at least, she thinks, is something she can do without making matters worse. She'll make a point of physically distancing herself from any further conversation with Valin.

If required:

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Survival: 1d20 + 6 + 1 + 2 ⇒ (20) + 6 + 1 + 2 = 29


Female Human (Kellid) Ranger 1

Guðrún will try diplomacy, although it is far from her forté. Perhaps Jorquimo will quickly salvage this situation.

Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4

"My name is Guðrún, Valin. We have come to these lands to rid them of brigands. Four of their number are already dead by our hands, and now we hunt their leader. We know she is a woman who favours a hatchet, and that her camp is near here. You also know these things, I think. We did not want this battle with you, and we have the power to restore Kreg to health... but we need information. Will you help us? You cannot want this banditry to continue."

Did I say, not her forté? Obviously what I meant to say is that she doesn't know the meaning of the word!


Female Human (Kellid) Ranger 1

"What is your name?" Guðrún asks in a slightly more kindly voice.


Female Human (Kellid) Ranger 1

We stink!


Female Human (Kellid) Ranger 1

"Rhodeus is favoured by Erastil. He is in good hands."

Let's throw Guðrún's good sense at this. Is the boy telling the truth, are they just hunters in the wrong place at the wrong time?

Sense Motive: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11


Female Human (Kellid) Ranger 1

"Do not lie to me. You set the ambush. Your companion took the first shot. You are young, but not too young to die here. Now, answer my question."


Female Human (Kellid) Ranger 1

Guðrún walks up to the younger man. If she can pick the sling bullet out of the crater in his forehead for effect, then she will.

"You will tell us the location of your camp."


Female Human (Kellid) Ranger 1

I prefer "wily".


Female Human (Kellid) Ranger 1

Yes, sorry. I shall be more specific in the future!


Female Human (Kellid) Ranger 1

I did say I drew a weapon when I made the second perception check. Not sure if that happened or not... Anyway, it doesn't really matter if I can't move back into cover! Hopefully Sanglamore is about to do something characteristically subtle to draw everyone's fire!

By the way, I can't move myself on the map as Internet Explorer 8 doesn't play ball with Google Drive. I'll just have moved 5 feet north if someone would oblige.


Female Human (Kellid) Ranger 1

Okay. A 5 foot step to get line of sight. Ranged attack as a standard action, and then she'll use the move action to head back into cover. Guðrún won't attempt a stealth check, there's no point... she just wants to put some cover between her and the ranged attackers (something to improve her AC!). Happy to move back to her starting point if that provides cover.

Ranged Attack - Sling - Bludgeoning - (20/×2)
Hit: 1d20 + 6 ⇒ (16) + 6 = 22 (Confirm Critical:1d20 + 6 ⇒ (16) + 6 = 22)
Damage:1d4 + 3 ⇒ (4) + 3 = 7 (Extra Critical Damage:1d4 + 3 ⇒ (4) + 3 = 7)


Female Human (Kellid) Ranger 1

Okay: question time!

Now they've both fired, they've given away their position (unless they can immediately make another Stealth check at -20, which I'm guessing they can't). Now that Guðrún knows exactly where they are, does she have line of sight to attack the lower bandit (the one Rhaegal isn't attacking) with a ranged weapon?

If she has line of sight then she will attack on her turn.

If she doesn't have line of sight, she's going to try and move up stealthily through cover until she gets into mêlée range. I know this will take a few rounds, but she doesn't fancy charging a bowman. She'll be moving 30 ft. each round - that's two move actions through difficult terrain, each move action covering 15 feet. That will allow her to make Stealth checks without penalty to remain hidden while moving.

Of course, Sanglamore goes first... so her actual actions could depend on what he does.


Female Human (Kellid) Ranger 1

If we're moving into next round, then Guðrún uses a move action to draw her weapon, and another to make a second perception check:

1d20 + 6 ⇒ (10) + 6 = 16

Edit: So I guess I spot one of them?


Female Human (Kellid) Ranger 1

Guðrún is holding her action. Does the fact that Rhaegal has run over to the pair give her any insight into where they are now?


Female Human (Kellid) Ranger 1

Is that the bad guy's turn? Is it Sanglamore now?


Female Human (Kellid) Ranger 1

Perception check: 1d20 + 6 ⇒ (6) + 6 = 12

Okay, Guðrún's still doesn't see them, so she really can't do anything until the bad guys give themselves away. She therefore holds her action, and will act depending on what the hiterto unseen enemies do.

1) If they head to engage Rhodeus (or come toward her) then she'll stay where she is and wait for them to come within her mêlée range. It seems likely that with her previous stealth check they won't see her until it's too late.

2) If, on their action, the bad guys flee then Guðrún will pursue them.


Female Human (Kellid) Ranger 1

Initiative: 1d20 + 5 ⇒ (13) + 5 = 18


Female Human (Kellid) Ranger 1

Typical GM trick... he's just randomly choosing his dinner from a Chinese menu.