Rogue

Gryffyth ap Variel's page

No posts. Organized Play character for slicertool.


Full Name

Gryffyth ap Variel

Race

Elf

Classes/Levels

Ranger (Skirmisher) 1

Gender

Male

Size

M

Age

135

Alignment

CG

Deity

Ketephys

Languages

Celestial, Common, Elven, Sylvan

Occupation

Demon-Hunter

Strength 14
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 11
Charisma 10

About Gryffyth ap Variel

Gryffyth ap Variel
Male Elf Ranger (Skirmisher) 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) and
. . handaxe +3 (1d6+2/×3)
Ranged longbow +4 (1d8/×3)
Special Attacks favored enemy (evil outsiders +2)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
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Statistics
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Str 14, Dex 17, Con 12, Int 14, Wis 11, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot
Traits armor expert, bastard
Skills Climb +6, Handle Animal +4, Knowledge (geography) +6, Knowledge (nature) +6, Perception +6, Ride +7, Sense Motive +1, Stealth +7, Survival +4 (+5 to track), Swim +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Sylvan
SQ weapon familiarity, track, wild empathy +1
Combat Gear oil; Other Gear studded leather, arrows (20), dagger, handaxe, longbow, backpack, bedroll, belt pouch, fishhook (2), flint and steel, grappling arrow, wooden holy symbol (Ketephys), hooded lantern, ink, black, inkpen, mug/tankard, piton (4), sewing needle, silk rope, soap, thread (50 ft.), waterskin, wrist sheath, 5 gp, 15 sp, 6 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Comprehend Languages (1/day) (Sp) (Envoy) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Read Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Read Magic once per day.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.