Ekaym Smallcask

Gryffin Helwyr's page

5 posts. Alias of Christopher Rowe (Contributor).


Full Name

Gryffin Helwyr

Race

Human (Taldan)

Classes/Levels

Inquisitor/1

Gender

Male

Size

Medium

Age

24

Special Abilities

Bonus Feat • Skilled • Spells • Inquisition (Heresy) —> Righteous Infiltration • Judgement • Monster Lore • Orisons

Alignment

Lawful Neutral

Deity

Abadar

Location

Oppara, Taldor

Languages

Common, Polyglot, Osiriani, Infernal

Occupation

Inquisitor

Strength 10
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 16
Charisma 12

About Gryffin Helwyr

Other numbers:
Height: 5'9" | Weight: 165 lbs. | Hair: blonde | Eyes: blue

HP: 10

Base Speed: 30 ft. | 6 squares Current Speed: 20 ft. | 4 squares

Initiative: +2

AC: 16 | Touch: 12 | Flat-Footed: 14

Fortitude: +5 | Reflex: +2 | Will: +5

Base Attack Bonus: 0 | Spell Resistance: 0

CMB: 0 | CMD: 12

Weapon Attacks:
Weapon: Longbow | Attack Bonus: +2 | Critical: x3 | Type: P | Range: 100 ft. | Ammunition: 20 arrows | Damage: 1d8

Weapon: Morningstar | Attack Bonus: +0 | Critical: x2 | Type: B & P | Range:| Ammunition:| Damage: 1d8

Weapon: Dagger (melee/thrown) | Attack Bonus: +0/+2 | Critical: 19-20/x2 | Type: P or S | Range: 10 ft. | Ammunition:| Damage: 1d4/1d4

Skills:
Acrobatics: 0
Appraise: 2
Bluff: 3
Climb: -2
Diplomacy: 5
Disguise: 1
Escape Artist: 0
Fly: 0
Heal: 3
Intimidate: 8
Knowledge (history): 7
Knowledge (planes): 7
Knowledge (religion): 6
Perception: 7
Ride: 0
Sense Motive: 8
Spellcraft: 6
Stealth: 0
Survival: 7
Swim: -2

Languages:
Common, Polyglot, Osiriani, Infernal

AC Items:
Item: Lamellar (leather) armor | Bonus: +4 | Type: Light | Check Penalty: -2 | Spell Failure: 20%* | Weight: 25 lbs. | Properties:

*Arcane spell failure is not applicable to this character.

Gear and Encumbrance:
Gear

lamellar (leather) armor | 25 lbs.
dagger | 1 lb.
morningstar | 6 lbs.
longbow | 3 lbs.
arrows (20) | 3 lbs.
explorer's outfit | 8 lbs.
backpack | 2 lbs.
belt pouch | .5 lbs.
wooden holy symbol of Abadar |

Total Weight: 48.5 lbs.

Light Load: 33
Medium Load: 66
Heavy Load: 100
Lift Over Head: 100
Lift Off Ground: 200
Drag or Push: 500

Money:
25 gp

Feats:
Great Fortitude
You are resistant to poisons, diseases, and other maladies.
Benefit: You get a +2 bonus on all Fortitude saving throws.[1st level feat]

Expanded Arcana
Your research has revealed new spells.
Prerequisites: Caster level 1st, see Special.
Benefit: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
Special: You can only take this feat if you possess levels in a class whose spellcasting relies on a limited list of spells known, such as the bard, oracle, and sorcerer. You can gain Expanded Arcana multiple times. [1st level human bonus feat]

Traits:
Mwangi Scholar: The Mwangi Expanse is one of the richest regions in all of Golarion, and also one of the most mysterious. Despite its history of countless years and its fostering of nameless empires, very little is known of the Mwangi Expanse by outsiders or even natives of the primeval, jungle-covered land. You have long studied the region and its lore, and count yourself among a small handful of genuine experts throughout the Inner Sea. The Jenivere promises to take you to the very subject of your fascination, and you eagerly await firsthand investigation of the deep jungles and cyclopean ruins of Garund’s interior. You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge (history) checks regarding the Mwangi Expanse.—Skull & Shackles Player's Guide, p. 10

Scholar of the Great Beyond: Your great interests as a child did not lie with current events or the mundane—you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (history) is always a class skill for you. —Advanced Players Guide, p. 329

Special Abilities:
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

Spells: An inquisitor casts divine spells drawn from the inquisitor spell list. She can cast any spell she knows at any time without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell’s level.

Inquisition (Heresy) —> Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.

Judgement (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. Gryffin has chosen to make the bonuses he receives sacred bonuses.

Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Orisons

Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Spells:
Level 0 | Spells Known:: 4 | Spell Save DC: 13 | Spells per Day: ∞ | Bonus Spells:

Level 1] | Spells Known: 3 | Spell Save DC: 14 | Spells per Day: 1 | Bonus Spells: 1

Zero level spells: Detect Magic, Guidance, Read Magic and Resistance.

1st level spells: Comprehend Languages, Magic Weapon and Shield of Faith.