Paladin

Grunmar Dask's page

No posts. Alias of Chewbaccawakka.


Full Name

Grunmar Dask

Race

Dwarf

Classes/Levels

Ranger 2

Gender

Male

Size

Medium

Age

62

Special Abilities

Favoured Enemy, Track, Wild Empathy

Alignment

Lawful Neutral

Languages

Common, Dwarven, Goblin

Occupation

Ranger

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 7

About Grunmar Dask

Grunmar Dask
Male Dwarven Ranger
LN Medium Humanoid (Dwarf)
Init 3; Senses Darkvision;
Perception +7;
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DEFENSE
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AC 19, touch 13, flat-footed 16. (+6 Armor, +3 Dex)
hp 19 (1d10+3) (+2 CON)(+2 favored class)
Fort +5, Ref +6, Will +2
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OFFENSE
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Speed 20 ft.
Melee
. . Dwarven Waraxe (1d20+4) (x3)
. . DMG: (1d10+2)

Ranged
. . Composite Longbow (+2) (1d20+3) (x3) Range: 110ft
. . DMG: (1d8+2)

. . Throwing Axe (1d20+3) (x2)
. . DMG: (1d6+2) (x2)
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STATISTICS
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Base Atk +2; CMB +4; CMD +15

Feats:

Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Skills:

Climb +6,
Handle Animal +1,
Heal +6,
Knowledge (Geography) +6,
Knowledge (Nature) +6,
Perception +6,
Profession (Trapper) +6,
Sense Motive +4,
Spellcraft +6,
Stealth +7,
Survival +6,
Swim +6.

Languages: Common, Dwarven, Goblin.

Combat Gear:

Backpack,
Traveler's outfit,
Masterwork Breastplate,
Composite Longbow (+2),
Throwing Axe (4),
Dwarven Waraxe,
60 arrows.

Backpack:

Bedroll,
Flint & Steel,
Candle,
Whet stone,
Chalk,
50ft rope,
285gp

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SPECIAL ABILITIES
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Darkvision: Dwarves can see in the dark up to 60 feet.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.