Giseil Voslil

Grundle Farbon's page

11 posts. Alias of theheadkase (RPG Superstar Season 9 Top 32).

Full Name

Grundle Farbon


Half Elf (HP 12/12, AC 17/ T 13/ FF 14, Init +3, Perc 2)


Fighter 1 Archetype Two Weapon Warrior (F +4/ R +4/ W -1, CMB +4, CMD 17, Speed 20ft)







Special Abilities

Exotic Weapon Proficiency (Spiked Chain) Armor Proficiency (Light, Medium, and Heavy), Martial Weapon Proficiency, Shield Proficiency (except Tower), Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Fighting


Chaotic Good


Common, Elven, Goblin, Sylvan



Strength 16
Dexterity 16
Constitution 13
Intelligence 15
Wisdom 8
Charisma 7

About Grundle Farbon

"I'll never forget hangin' there for days. The spikes biting cruelly into my wrists, forearms, and armpits. Every so often one of them goblins would come in and throw some crap smellin' liquid on me to see if I would wake up. A lot of times I wish I wouldn't have.

I got sold into it by my previous "employer". Little did I know that was just a front to attract idiots like me. Give 'em some stupid reason to go explorin'. It's always a setup.

I got out though. I used the same chains that held me to kill every last one of them little bastards. And then I went lookin' for my old boss.

The flails are for everyone else. The chains on my body, well, they're for him. And anyone else that reminds me of him."

Grundle Farbon
Male Elf
Fighter 1
CG Medium Humanoid (Elf)
Init: +3, Senses: Low-light, Perception: +2
Languages: Common, Elven, Goblin, Sylvan
AC 17, Touch 13, Flat-footed 14, CMD 17
HP 12 (1HD)
Fort: +4, Ref: +4, Will: -1
Speed: 20 ft. (4 Squares)
Melee Chain, Spiked (2H) +4 ((2H) 2d4+4)
Melee Flail +4 (1d8+3)
Face: 5 ft. Reach: 5 ft.
Base Atk: +1, CMB: +4
Abilities: Str 16, Dex 16, Con 13, Int 15, Wis 8, Cha 7
Feats: Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Exotic Weapon Proficiency (Chain (Spiked)), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Fighting
Skills: Acrobatics +1, Acrobatics (Jump) -3, Appraise +2, Bluff -2, Craft (Untrained) +2, Diplomacy -2, Disguise -2, Heal -1, Intimidate -2, Perception +2, Perform (Untrained) -2, Ride +4, Sense Motive -1, Survival +3, Survival (Find Food) +6,
Possessions: Backpack, Blanket, Chain, Spiked(Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)), Flail(Can be used to make trip attacks., Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)), Flint and Steel, Hide, Iron Spike, Peasant's Outfit, <b>Potion of Cure Light Wounds</b>(Cures 1d8+1 points of damage), Torch, Waterskin,

Created using PCGen 5.17.15 on Aug 6, 2012