Kabran Bloodeye

Grum the Thug's page

No posts. Organized Play character for Blackfoot.


Full Name

Grum

Race

Half-orc

Classes/Levels

Rogue (Thug)/6.0

Gender

Male

Size

Medium

Age

17

Alignment

True Neutral

Deity

Gorum

Languages

Common, Orc, Draconic, Varisian

Occupation

Thug, Comedian

Strength 17
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 8
Charisma 14

About Grum the Thug

This cock-sure brute of a lad has been living on the streets most of his life. His savvy, connections, and willingness to do what it takes to get the job done have gotten him this far but it hasn't done much good for his rep.

Rogue Talents:
* Thug 2: Combat Trick
* Thug 4: Weapon Training
* Thug 6: Strong Impression
--Thug 8: Offensive Defense
--Thug 10: Bonus Feat
--Thug 12:

Feats:
* Level 1: Combat Expertise
* Thug 2: Improved Feint
* Level 3: Persuasive
* Thug 4: Weapon Focus: Greataxe
* Level 5: Ironhide
--Thug 6: Intimidating Prowess
--Level 7: Dazzling Display
--Level 9: Power Attack
--Thug 10: Gory Finish
--Level 11: Skill Focus (intimidate)

Traits:
* Bad Reputation
* Dirty Fighter (Half-Orc)

Racial Traits:
* Bestial
* Darkvision
* Intimidating
* Orc Weapon Familiarity

Rogue Abilities:
* Frightening
* Evasion
* Brutal Beating
* Sneak Attack +3D6
* Uncanny Dodge
--Improved Uncanny Dodge

Scenarios Played:
1: Intro 2: First Steps—Part II: To Delve the Dungeon Deep (GM Credit)
2: Intro 1: First Steps—Part I: In Service to Lore
3: Pathfinder Module: Crypt of the Everflame
* Boon: Kassen's Blessing : You carry a small charm from the spirit of Kassen. You may reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this ability has been used, cross it off the Chronicle. **
4: #3-18: The God's Market Gamble
* Boon: Evenhanded Investigator : By capturing a dangerous renegade guard, you demonstrated bravery and foresight, and an uncommon respect for the process of law. You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.
5: #5–02: The Wardstone Patrol
* Boon: A Fair Trade : Mendev has no shortage of underground markets, and after helping connect Guaril Karela with a few contacts, you're able to negotiate a good deal with one of the local fences. When you're in a settlement with 5,000 or more people, you may spend 1 hour to find and negotiate with a fence to exchange any one magic item in your possession worth up to 2,500 gp (5,500 gp in Subtier 6-7) for any other magic item of equal or lesser value normally available for purchase in Pathfinder Society Organized Play. When you use this boon, cross it off of your Chronicle Sheet. **
* Boon: Mendevian Commendation : You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).
6: QUEST: Ambush in Absalom
* Boon: Sewer Sense : Your time spent in Absalom's sewers has given you an innate familiarity with the complex network of tunnels and underground streams. You gain a single-use +5 bonus on any Knowledge (local) or Survival check to learn about or navigate the sewers under the City at the Center of the World, applied before the roll is made. When you use this boon, cross it off the Chronicle sheet. **
7: Pathfinder Module: The Emerald Spire: Superdungeon - Splinterden
* Boon: River Kingdom Notoriety : Tales of your adventures in the Emerald Spire have reached the ears of Echo Woods's local powerbrokers, and they have granted you an opportunity to claim land to develop as you see fit at the low cost of 2 Prestige Points. Refer to the "Land Rush" Chronicle sheet, select a parcel of land that is adjacent to another parcel you own, and list the selected plot of land below. You immediately gain any bonuses tied to that land. Your first parcel must be the hex marked "A." You may only purchase one plot of land with this boon, but each additional Chronicle sheet awarded as part of The Emerald Spire Superdungeon allows you to purchase more land.
* Boon: Splinter Slayer : In Splinterden, you fought a bandit group named the "Splinters." These cunning rogues used stealth and subterfuge while attacking you and following a few clashes, you were able to learn the nuances of their combat tactics. When a sneak attack is scored against you, you can use this boon to negate up to 2 dice of sneak attack damage from the attack. When you use this boon, cross it off your Chronicle sheet. **
8: #6-06: The Hall of the Flesh Eaters
* Boon: Gloomspire Explorer: Despite having studied only a small portion of Sevenfingers’s tomb, you are now one of the Society’s foremost authorities on the enigmatic Gloomspires. While adventuring in the Gloomspires, you receive a +2 bonus on all Perception checks made to find hidden objects such as traps, treasure, and secret doors. If you check the box included with this boon, you gain the benefits of this boon for the duration of one scenario set anywhere other than the Gloomspires.
* Grand Lodge Faction Card Goal Advanced: Adventure in the Shackles
* Grand Lodge Faction Card Goal Completed: Complete Both Success Conditions in Three Consecutive Adventures.
9: #5–06: You Have What You Hold
* Boon: Smine's Own : Following your spectacular performance in the Arena of Aroden, Venture-Captain Holgarin Smine decided to craft a spectacular new weapon (colloquially known as a "Smine") to commemorate your victory. you may apply this boon to any one weapon made primarily out of metal when you purchased it. Alternatively, you may spend 2 Prestige Points to apply this boon to a pre-existing weapon that the venture-captain modifies for you. When you choose the weapon, record its type below. While wielding that weapon, you gain a +1 bonus on performance combat checks as well as a +1 on Intimidate checks made against creatures proficient with that weapon. In addition, increase the weapon's hit points total by 5. Weapon: +1 Silversheen Greataxe
* Grand Lodge Faction Card Goal Advanced: Adventure in the River Kingdoms - Tymon
10: #8-07: From the Tome of Righteous Repose
11: #9-03: On the Border of War
* Boon: Peacemaker of Brevoy - Your diplomacy and hard work have made you famous, and the Pathfinders are welcomed guests in Brevoy.
All your characters have access to the trait Noble Born from the Kingmaker Player's Guide, treating it as a regional trait rather than a campaign trait. In addition, you may purchase the Country Estate for 10 PP in the nation of Brevoy. This vanity originally apppeared in Pathfinder Campaign Setting: Pathfinder Field Guide.
Country Estate: Life in the city allows only so much space to roam, and a limited amount of privacy. A country estate affords you a much larger, rural home, located in the nation of your choice. When in that nation, you gain a +2 bonus on Knowledge (geography) and Survival checks.

* Grand Lodge Faction Card Goal Advanced: Adventure in Brevoy
* Grand Lodge Faction Card Goal Completed: Complete Both Success Conditions in Six Consecutive Adventures.
12: #3-10: The Immortal Conundrum (GM Credit)

** One Use