Troll

Groonk's page

56 posts. Alias of kdtompos.


Race

Lvl 2 Brute | HP 26/27 | AC 2 | D8 | Str +2, Dex -1, Con +2, Int 0, Wis 0, Cha +1 | xp 0/8

About Groonk

Lvl 2 Brute Link to Playbook

Look: Glowing Eyes, Tusks, Scarred body pierced with jagged stone, and Free from undergarments

Str: 16 (+2)
Dex: 8 (-1)
Con: 16 (+2)
Int: 12 (+0)
Wis: 09 (+0)
Cha: 13 (+1)

Damage: D8

Armor: 2

HP: 27/27

Drive: Revenge - Crush anyone who stands in your way

Background: Construct - The jagged crystals embedded in your flesh gives a natural 1 armour

Bonds:
Talks-to-Trees would make a tasty snack.
Retzack the Black knows a dark secret about my mutations.
Blibberblab has the best ideas. I should listen to him more.
Haluk talks about things stronger than Groonk. I think he's full of s**t.

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Starting Moves:

Armed and Dangerous
When you pick up an enemy and swing them around, count them as a weapon with the reach, awkward and forceful tags.

Juggernaut (STR)
When you smash into an obstacle (e.g. a brick wall/group of goblins/pillar supporting the cavern) roll+Str. On a 10+ choose two, on a 7-9 choose one:

  • your momentum carries you through
  • you cause catastrophic damage to the obstacle, scattering debris everywhere
  • you don't take any damage

Is That All You've Got? (CON)
When you deliberately take the full brunt of an attack, roll+Con. On a 7-9 pick one. On a 10+, as above and you only take half the attack's damage as it glances off you!

  • your enemy is left open after attacking; you can grab or shove them.
  • you learn one of the enemy's weaknesses; describe it.
  • you're already in the way of their next attack, and can block it with ease.
  • your lack of reaction infuriates or terrifies your enemy

Showboat (STR)
When you perform a feat of strength in front of an audience, roll+Str. On a hit, you keep their attention as they watch in amazement or dismay. On a 7-9, you also draw unwanted attention to yourself.

Leap (STR)
When you throw yourself into a giant jump, roll+Str. On a 10+ you land where you wanted; if that's on someone, deal damage as they absorb your fall! On a 7-9 your wild attempts have thrown you off course, and you land somewhere unintended.

Steadfast
When you firmly plant your feet, you cannot be moved by mortal means.

Gigantic
Ignore the Two-handed tag on normal weapons, and treat unfeasibly large objects (e.g. cannons, statues, giant's limbs) as two-handed.

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Gear:

Load is 14

Fists (blunt, hand)
Boiled Leather Armour (1 armour, 1 wt)
Club/Ram's Horn (blunt, close, 1 weight)

Sheep carcass (6 dungeon rations, 1 wt)
Bunch of skulls (thrown, 1 wt) ammo [ ][ ][ ]
Adventuring Gear (5 uses, 1 wt)