Initiate of Flame

Groonan's page

No posts. Alias of JuanAdriel.


Strength 16
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 12
Charisma 8

About Groonan

Groonan the Slayer
Male Dwarf Urban Barbarian Invulnerable Rager
[Favored Class - HP:0 Skill:0 Extra rage: 1]
N(G) Medium humanoid (dwarf)
Init +4 Senses Perception +5, darkvision 60ft

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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 armor)
HP 15 (1d12 +3CON)
Fort +5, Ref +3, Will +1 (+4 against spells, and spell-like abilities. +2 against poison.)

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Offense
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Speed 20 ft.

Melee
+4
Ranged
+3
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Special
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Rage: 8/day
Roll with it: 2/day
Crowd control: +1 to AB +1 dodge AC when adjacent to two or more enemies.
Defensive Training: +4 dodge AC vs giant subtype.
Hatred: +1 AB vs orc and goblinoid.
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Statistics
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Str 16
Dex 14
Con 16(+2 race)
Int 10
Wis 12(+2 race)
Cha 8(-2 race)

Base Atk +1; CMB +4; CMD 16(+4 vs bull rush or trip)

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Feats / Rage Powers
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1-Steel Soul
2-
3-
4-
5-

Skills (6) (+4 Barbarian +2 from Int)

Acrobatics* (+2 Dex) (1) = 6/5
Climb* (+3 Str) (1) = 7/6
Craft weapons (+2 Int) (1) = 6
Handle Animal (-1 Cha)
Intimidate (-1 Cha) (1) = 3
Knowledge (nature) (+2 Int)
Perception (+1 Wis) (1) = 5
Ride* (+2 Dex) (0) = 2
Survival (+1 Wis) (0) = 1
Swim* (+3 Str) (1) = 7/6

*Armor penalty -1.

Languages: Common, dwarven, giant, orc.

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Class features
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Weapon and Armor Proficiency: An urban barbarian is proficient with all simple and martial weapons, light armor, and shields (except tower shields).

Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on checks to influence crowds.
Controlled Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
When an urban barbarian rages she applies a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage. This ability alters rage.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends,
Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Extreme Endurance (Ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense.

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Automatic Bonus Progression
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Gear
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Backpack(2lbl), blanket winter(3lbl), flint & steel, dagger(1lbl), (free)Explorer's outfit(8lbl), studded leather(20lbl),

Total weight: 34 -> 76(light) 153(medium) 230(heavy)

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Wealth
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GP: 115 SP:5

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SQ
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Human racial traits:

Dwarf Racial Traits
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Traits:

Exile:
For whatever reason, you were forced to flee your homeland. Chance or fate has brought you here, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger.
Benefit: You gain a +2 trait bonus on Initiative checks.

Roll With It:
You’ve trained with some of the best giantslayers out there, and have learned how to avoid the worst effects of a giant’s powerful attacks. You gain a 1 trait bonus on Reflex saves. In addition, once per day, when a creature with the giant subtype successfully confirms a critical hit against you with a weapon or a slam attack (not a spell or special ability), you can roll with the attack. You take normal damage from the blow, as if the critical had not been confirmed. You must be aware of the attack and able to react to it—if you are denied your Dexterity bonus to AC, you can’t use this ability. If you are a dwarf or a gnome, you can use this ability twice per day.
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Background
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“Call me Groonan.
A strange name for a dwarf right?
But I am not an ordinary dwarf.
I am an outcast, expelled from my clan after committing such a crime, that even an honorable execution was negated to me.

Now I'm a Slayer. For my people, those are dwarves cursed by their own ancestors spirits to wander aimlessly, naked and with his name ripped from him and possessed with extreme hate to all the ancient enemies of the dwarven race, that enters in a state of rage each time they fight one of them.

Well, it is not a bad description. My body got full of strange images, like tattoos, but they are alive. And they talk to me. Oh, his voices, how I hate them. They don't let me put myself out of misery.
They mock me. They point me what to do. They make me ANGRY.
Uh? You scared? Oh, don't worry, they don't talk to me now. They do when I hear goblins. Or I see orcs. Or smell Trolls.
And there is where we get to the point. Groonan. The name of a young troll, that begged for clemency:
-Me... me not bad, me Groonan, me not kill, you no kill Groonan...- Pity beast.
After beheading him, I disposed all his remains into a bonfire I started to prepare something edible from the creature stash. I was unable to remember my name, as the voices scream on my head each time I try, so I took the beast name. It is as good as any other after all.

But I stayed on the cave too much, and the mom arrived, pounced in rage and started to rip and tear my flesh muscles and bones.
How did I survive, you will ask. Well, the voices again. They don't want me to die easily, not until I make some “repay” they say. So they make me jump from the cliff outside the cave. All faded to black mid-fall. I remember regaining consciousness briefly, I felt salty water on my mouth, and sand and then the darkness again.
When I finally wake up, I was in a room, tidy and clean. My broken body bandaged and stitched and my empty eye-socked patched.
And now I'm here, taking a beer, in a godforsaken town unable to unable to left this town until I repay being saved, because the voices say so.”

The innkeeper sights and looks at the strange dwarf with the full body covered on bandages rises his tankard and drinks it in a long gulp.

Read more: http://lbkpf.freeforums.net/thread/130/character-submissions#ixzz4W3dExnk2