Bonus Tricks 1
Link (Ex) A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Low-Light Vision (Ex) You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision.
Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
ANIMAL TRICKS
Attack II The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. (2 points used so animal will attack anything)
Come The animal comes to you, even if it normally would not do so.
Down The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Heel The animal follows you closely, even to places where it normally wouldn't go.
Guard The animal stays in place and prevents others from approaching.
StayThe animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.