Bernaditi

GrizzlyNoodle's page

Goblin Squad Member. Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Thank you very much


I am apart of a guild that supported the Pathfinder Online kickstarter and I just recently accepted the invite from my Guild Master as I hadn't realized that I needed to do it manually. I just looked at my downloads and I don't seem to have any of the the Pathfinder online 3rd party pdfs that I'm supposed to receive from the kickstarter. Was there a deadline to receive the items that I wasn't aware of or is there another way to acquire them?


I really like the idea of Distinctions and think I shall put it to practice.

I see what your saying about the knowledges and will look closely at them before removing any.

I've got UC and definitely intend on using stone, obsidian, and bone weapons to aid in maintaining the weapon variety. I'm intending on my players crafting most of there weapons and gear hopefully.


That makes sense Lemon, I likely will remove most of the knowledges though I will go over them and may leave another 1 or 2 depending.

I didn't really have a specific culture to base it on so much as just a mash up of early cultures. I was thinking of using some Mayan weapons such as ones made with obsidian or jade and things like that but in general I was going to try and pull the weapons and armor from several different early cultures.

Also just to be clear, all classes if built appropriately will be allowed so don't worry about trying to convince me that some of my disallowed classes should be playable. What I'm allowing is just a guide and my PCs know this and are all very creative so I'm sure there will be some of my banned classes in the party :P


Anyone know of any good resources for this setting? Also anyone have any suggestions about skills? I've stated which classes I'm going to allow and said that any other class will be allowed but only if built to fit the setting so I don't intend to change that ruling.

I intend to try and maintain a large variety of weapons by using alternate material for some and also by scrounging up every primitive weapon I can find from 3.5 books and whatnot.


hmm I may give the PCs Self-Sufficient and toughness as opposed to warrior levels.


True clerics don't need to worship a god and thats why I said I would be allowing things like clerics based on nature but not clerics outright. My players are all experienced and I've told them that any other classes may be allowed so long as built in a way that suits the setting well enough.

I like the idea of a warrior level, giving toughness was suggested but I think this might work to give the PCs a little more strength and hp which seems appropriate for the setting.


Ive debated cleric but removed them based more on the themes of the class. They serve a god like a profession and live to spread the word of the deity generally which are ideas/lifestyles that I don't see in my setting.

I do however intend to allow most any class if built using a variant or build that properly suits the setting so a cleric of nature could be allowed. Another example would be a variant for bard that lets them fit in as someone who chants and plays war drums and things like that.


I'm not allowing wizard, cleric, fighter, paladin and most of the other advanced classes. Only casters will be sorcerer,witch,druid and oracle.

There are no real civilizations, though some small villages and things of the like. Most people will be nomadic or semi nomadic. There will be an emphasis on survival and I intend to create a simple herbalism system or something of the like.

I'm adding a slightly altered Neanderthal as a playable race.


Ya I'm not banning spellcasters but removing some and limiting others to some extent based on what seems appropriate for the setting.


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I'm currently working on a stone age campaign and was wondering if anyone had experience with this they could share or any knowledge of resources that might prove useful to me. Ive already selected available races and classes but I was looking for any input regarding other changes people would suggest.

Don't worry I'm experience as a gm and my players aren't new to the game so the setting won't be an issue for the group just in case anyone wants to suggest avoiding awkward/different campaign settings.


In_digo wrote:
SwnyNerdgasm wrote:
In_digo wrote:

My boyfriend and I split on a case ( I paid the extra $4 for the dragon, he has no interest in that). I can just see the day it arrives now:We'll split it down the centre and I'll beg him for every Venomous Snake, Lizardfolk, and Manticore he gets, and he'll do the same for every Spectre, Troll, and Lich...

Here's to hoping we actually are lucky enough to get all of those. I swear if we don't get one single venomous snake, but get every rare I'm going to cry.. I love the snake mini...

Two things I have to point out.

1. If you ordered a case Paizo has basically said you should get just about every mini

2. I wish my GF would have split the case with me, her exact line when I broached the subject was, "You're the GM you need all the minis I just need some to represent what ever character I'm playing. But you better not skip out on getting the dragon or else!"

They mentioned we should get NEARLY complete sets. With my luck, the only mini I wouldn't get would be the snake P:

DO you know how hard it was to convince my boyfriend to drop $150+ on a set of minis >.> All he ever wants to use are orcs and skeletons. I'm the one who wants to throw interesting monsters at the players XD

You mean all I use currently are somewhat common monsters as we are playing with a group of people who are totally new :P