Hellknight Armiger

Griza's page

1 post. Alias of Ghoogler.


Full Name

Griza

Race

Half Orc

Classes/Levels

Solider lv 1 (Blitz)

Gender

Female

Strength 18
Dexterity 15
Constitution 13
Intelligence 12
Wisdom 11
Charisma 10

About Griza

Vitals:

HP= 8 Stam= 11 Res= 5

KAC= 15 EAC= 16

Fort:+2 Refl:+0 (+4) Will:+2

BAB:+1 (Soldier) +4 Dex

15 STR 18 (+2)
13 CON 13
10 WIS 11
17(-1) DEX 15
10 INT 12
9 (+1) CHA 10

Half Orc Racials:

Elven Immune Magic sleep effects and +2 saves against enchantment spells and effects

Elven Magic +2 bonus caster lv checks over spell resistance. +2 to Mysticism skills.

Keen Senses: +2 racial bonus to Perception checks.

Low Light Vision: see in dim light @ normal vision

Soldier:

Primary Fighting Style (Blitz)

Primary Style Technique (Opening Volley): You gain Opening Volley as a bonus feat. If you already have this feat, choose a bonus combat feat instead. At 9th level, you can use Opening Volley on both your first and second turns in combat.

Skills & Feats:

SKILLS

Skills: (5 skill ranks/level)

Acrobatics +6 (+1 rank, +3 class, +2 Dex)
Athletics +8 (+1 rank, +3 class, +4 Str)
Bluff +0 (+0 Cha)
Diplomacy +0 (+0 Cha)
Disguise +0 (+0 Cha)
Engineering +4 (+1 rank, +3 class, +0 Int)
Intimidate +0 (+0 Cha)
Perception +4 (+1, +3 Class, + 0 Wis)
Physical Science +4 (+1 rank, +3 class, +0 Int)
Piloting +2 (+2 Dex)
Sense Motive +0 (+0 Wis)
Stealth +2 (+2 Dex)
Survival +0 (+0 Wis)

Feats:

Mobility: You can easily move past dangerous foes
--> Prereq: Dex 13 You gain +4 bonus to your AC against attacks of opportunity that you provoke by leaving a threatened square

• Weapon Focus (Small Arms)
• Weapon Proficiency (Advanced Melee, Basic Melee, Grenades, Longarms, Small Arms, Sniper Weapons)

Armor Proficiency:
Light & Heavy Armor

- -> Theme: Mercenary (+1 str)

1st: Reduce the DC of Culture checks and Profession (mercenary) checks
to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks.

Background:

Physical Description:

INVENTORY:

Combat Gear:

Armor: 2nd Skin EAC Bonus: +1 (+4) KAC Bonus: +2 (+4)

Weapons:

Speed 30 ft.
Base Atk +1
Melee +3 (+1 BAB, +2 Str)
Ranged +4 (+1 BAB, +3 Dex)
Thrown +3 (+1 BAB, +2 Str)

Gear/Possessions:

• 2nd Skin (250 credits, 1 bulk)
• Pulsecaster Rifle (100 credits, 1 bulk)
• Longsword (375 credits, 0.1 bulk) (1d8+STR)
• Frag Grenade I (35 credits, 0.1 bulk)
• Ammo (30 rounds for Small Arms) (40 credits, 0.1 bulk)
• Batteries x3 (20 charges) (60, 0.3 bulk)
• Industrial Backpack (25 credits, 1 bulk)
• Personal Comm (7 credits, 0.1 bulk)
• Flashlight (1 credit, 0.1 bulk)
• Everyday Clothing (1 credit, 0.1 bulk)
• Formal Clothing (5 credits, 1 bulk)
• Hygiene Kit (3 credits, 1 bulk)
• Field Rations (1 week) (1 credit, 1 bulk)
• R2E (x3) (3 credits, 0.3 bulk)

Carrying Capacity 8; Current Load Carried 7