SKILLS
Skills: (5 skill ranks/level)
Acrobatics +6 (+1 rank, +3 class, +2 Dex)
Athletics +8 (+1 rank, +3 class, +4 Str)
Bluff +0 (+0 Cha)
Diplomacy +0 (+0 Cha)
Disguise +0 (+0 Cha)
Engineering +4 (+1 rank, +3 class, +0 Int)
Intimidate +0 (+0 Cha)
Perception +4 (+1, +3 Class, + 0 Wis)
Physical Science +4 (+1 rank, +3 class, +0 Int)
Piloting +2 (+2 Dex)
Sense Motive +0 (+0 Wis)
Stealth +2 (+2 Dex)
Survival +0 (+0 Wis)
Feats:
Mobility: You can easily move past dangerous foes
--> Prereq: Dex 13 You gain +4 bonus to your AC against attacks of opportunity that you provoke by leaving a threatened square
• Weapon Focus (Small Arms)
• Weapon Proficiency (Advanced Melee, Basic Melee, Grenades, Longarms, Small Arms, Sniper Weapons)
Armor Proficiency:
Light & Heavy Armor
- -> Theme: Mercenary (+1 str)
1st: Reduce the DC of Culture checks and Profession (mercenary) checks
to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks.