Kevoth-Kul

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I've also sent an email to the Paizo Customer Service, so I hope it's okay that I also make a thread for extra visibility.

When I placed an order, I made the mistake of purchasing physical books instead of their PDFs. Is it possible to adjust the order to the PDF versions so that I get refunded for the surplus payment for the physical versions and shipping? If not, please cancel this order so that I can place a new order correctly.

Apologies for any inconvenience this may cause.


The previous session, I ended up a bit frustrated with myself. I love what the system offers, but I struggle with remembering all of the rules or I forget some sub-rules that I thought I had in the bag a session or two ago. With some rules, I worry about my interpretation of them.

My biggest stumbling block is trying to figure out how to incorporate Exploration mode properly. Two players tend to stay in the Avoid Notice activity, which is fine. Still, it makes me wonder whether I can allow a Perception roll to players (or in secret as Search dictates) when they reach a room that's bereft of enemies without anyone using the Search activity?

How do you, or how does your GM switch between Exploration and Encounter modes?

A rule example I have, regarding interpretation, is the Grab an Edge action. For example, if the floor beneath the players collapes or gives way, they get a reaction to use the Grab an Edge action.

The critical success allows you to succeed without a free hand (you use your weapon to halt the fall), but it also says that you take fall damage and treat the fall as if it were 30 feet shorter. How do I interpret that correctly?

If the drop would be 50 feet (so 25 bludgeoning damage), the ground gives way and you succeed on your Grab an Edge reaction, you manage to grab a hold before you start to actually fall, do you not? Or do I still give them damage? So on a critical success, they'd take 10 damage?

Is part of the wording to deal with a free fall before there's an available edge or handhold?


For my campaign, I'm considering adapting a number of D&D enemies such as the Gazer, Beholder and an in-setting analogue to the Mindflayer to the 3-action system.

The Gazer, for example, has two random attacks decided by a d4. If I'm to incorporate I gazer, I think my best bet is the following:

[two-actions] Ray of Frost (functions as the spell)

[one-action] Fear Ray (functions as the Fear spell)

[one-action] Telekinetic Ray (perhaps an adjusted Telekinetic manoeuvre)

Critical Succes: You push your opponent 20 feet away
Success: You push your opponent 10 feet away
Failure: You fail to push your opponent
Critical Failure: Rather than pushing your opponent away, you accidentally pull the opponent 10 feet towards you.

This way I guess it only has the ability to either fire off 2 debuffs or 1 attack and 1 debuff.

Has anyone attempted to adapt the Beholder? Would you account for the many eye abilities by giving a beholder more attacks per action or just a myriad of attacking/debuffing options?


Looking back at a recent session, I realised that I struggle with guiding a group through a sandbox environment. The campaign is an urban adventure. After they rescued someone from abduction by one of the operating gangs in the region, they got some time to freely explore the city, with some minor quests to get to know the immediate neighbours.

The biggest hook, I thought (I was wrong) was that they received a deed to a manor that they could renovate into a functioning tavern. Good for generating income, I thought. Not sure if they are going for the bait.

The things I struggle with are structure: how to keep things moving forward while engaging all players and their separate choices, and time progression: when do you zoom out from the action and how do you keep track of time?

What are some of your approaches when giving the players free reign in a sandbox environment?


As a GM, I tend to run campaigns in my own world. I have only used the Bestiary and the CRB. I'm wondering if I've made a mistake by not getting the first Adventure Path for Second Edition. The second Adventure Path, Extinction Curse, seems like a fantastic adventure if the synopses are to be believed. I'm seriously considering running that campaign next in my own setting.

What kind of extras am I missing out on without Age of Ashes. I understand that the Adventure Paths add new creatures and items. Is this all I'm missing without purchasing Age of Ashes?


The modularity of Pathfinder Second Edition will likely make it easier to include homebrew inventions.

I'd like to challenge myself with developing homebrew ideas when the second edition is officially released. To prepare myself, I'd like to able to mimic the Feat formatting the book currently uses.

Does anyone know how to imitate the Feat blocks? My best bet is most likely InDesign; I'm still learning the basics and could use some pointers.

I understand that this might not be the right forums for it. If this belongs in a different forum, just delete it!


I understand that the system deals with different steps depending on the situation. I'm running the Lost Star in Roll20, so I was wondering how to deal with the vision.

Is there a GM that ran it with using the vision options of Roll20? How did you do it for the humans, and those with low-light vision? As an example, this is what I've done for the Dwarf with dark vision:

A total vision of 120 feet so he can peer quite far into the corridors as long as LoS isn't broken.

For the Humans, I went with very little vision. Basically one Grid.


With the Playtest looming in the short distance, I'm wondering what the possibilities will be.

I was under the assumption that the Playtest would allow you to use it for homebrew campaigns. Perhaps, I'm wrong and the Playtest will miss a few important features, such as leveling. Is there any new information that I've missed?

Or will it be an entire year of focused testing with similar advetures such as Doomsday Dawn?


Hello everyone,

As a Dutch person really interested in the Pathfinder Roleplaying game, there are a few questions that I hope you guys can answer.

1. Is Pathfinder playable with the addition of DnD Dungeon Tiles? Dungeon Tiles are easier to find in my city, and I wonder if they can cause too many incompatibility issue with the combat.

2. Unfortunately, I do not have access to a creditcard. I am a student and due to a different payment system used in stores and online in the Netherlands, there aren't any incentives to acquire a credit card.

So my question therefore is, can you purchase stuff on Paizo with those prepaid virtual creditcards? And if so, which one? The FAQ states that you can through the Paypal creditcard, but that is also not an option for my country (at least when I checked last.)

And lastly, when I start making my Google Doc for the campaign setting, may I use pictures in the Pathfinder books as long as it is for a closed circle?