Cirieo Thessaddin

Griswald Fleetfoot's page

60 posts. Alias of Michael_Hopkins.


Full Name

Griswald Fleetfoot

Race

| HP 54/54 | AC 20 T 17 FF 14 | CMB +4, CMD 20 | F: +7, R: +14, W: +5 (+2 vs Fear) | Init: +8 | Perc: +14 +1 vs traps

Classes/Levels

| Speed 20ft | Blade Sense +2 | Evasion | Uncanny Dodge | Active Effects: Trapspotter

Gender

Male Halfling Ranger/Unchained Rogue

Size

Small

Age

20

Special Abilities

debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, rogue talents (bleeding attack +4, fast stealth, trap spotter), track +1, trapfinding +1, wild empathy +1

Alignment

Lawful Evil

Languages

Common, Elven, Halfling

Occupation

Acquisitions

Strength 10
Dexterity 22
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Griswald Fleetfoot

Griswald
Halfling ranger (trapper) 1/unchained rogue (knife master) 6 (Pathfinder RPG Ultimate Combat 72, Pathfinder RPG Ultimate Magic 65, Pathfinder Unchained 20)
LE Small humanoid (halfling)
Init +8; Senses Perception +14
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Defense
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AC 20, touch 17, flat-footed 14 (+3 armor, +6 Dex, +1 size)
hp 54 (7 HD; 6d8+1d10+14)
Fort +7, Ref +14, Will +5; +2 vs. fear
Defensive Abilities blade sense +2, evasion, uncanny dodge
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Offense
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Speed 20 ft.
Melee +1 adamantine kukri +14 (1d3+7/18-20) or
. . +1 mithral kukri +14 (1d3+7/18-20) or
. . +1 adamantine kukri +12 (1d3+7/18-20) and +1 mithral kukri +12 (1d3+3/18-20) or
. . mwk light mace +13 (1d4)
Ranged sling +12 (1d3)
Special Attacks favored enemy (undead +2), sneak attack (unchained) +4d4 (+4d8 with knives)
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Statistics
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Str 10, Dex 22, Con 14, Int 12, Wis 14, Cha 10
Base Atk +5; CMB +4; CMD 20
Feats Accomplished Sneak Attacker, Combat Reflexes, Two-weapon Fighting, Weapon Finesse, Weapon Focus (kukri)
Traits intrepid volunteer (skill), reactionary
Skills Acrobatics +18 (+14 to jump), Bluff +10, Climb +18, Disable Device +19, Disguise +10, Escape Artist +16, Perception +14, Sense Motive +9, Sleight of Hand +16 (+19 to conceal a light blade), Stealth +25; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, rogue talents (bleeding attack +4, fast stealth, trap spotter), track +1, trapfinding +1, wild empathy +1
Combat Gear oil of daylight (2), oil of invisibility, potion of barkskin +3, potion of cure light wounds (2), potion of cure moderate wounds, caltrops; Other Gear +1 shadow darkleaf cloth leather armor, +1 adamantine kukri, +1 mithral kukri, mwk light mace, sling, belt of incredible dexterity +2, handy haversack, ioun torch ioun stone[APG], pathfinder pouch, bedroll, belt pouch, chalk (10), concealable thieves' tools[UI], flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, torch (10), trail rations (5), waterskin, 84 gp
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Special Abilities
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Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades.
Bleeding Attack +4 (Ex) Sneak attacks also deal 4 bleed damage/round.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hidden Blade +3 +3 bonus on Sleight of Hand checks to conceal a light blade.
Sneak Attack (Unchained) +4d4/+4d8 +4d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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