
| Full Name |
Grimm |
| Race |
AC: 24, HP: 66/66, Saves: 9/7/3 Evasion, Overrun +14 |
About Grimm-Wolf Companion
Init +2; Senses Low-Light Vision, Scent; Perception +6
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Defense
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AC 24, touch 11, flat-footed 22 (+5 armor, +2 Dex, -1 size, +8 natural)
hp 66 (+28)
Fort +9, Ref +7, Will +3
Defensive Abilities Evasion
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Offense
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Speed 50 ft.
Melee Bite (Wolf) +10 (2d6+9/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Trip
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Statistics
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Str 23, Dex 15, Con 19, Int 3, Wis 12, Cha 6
Base Atk +5; CMB +12 (+14 Overrunning); CMD 24 (26 vs. Overrun, 28 vs. Trip)
Feats Armor Proficiency (Light), Improved Natural Attack (Bite [Wolf]), Improved Overrun, Power Attack -2/+4
Skills Acrobatics +2 (+10 jump), Fly +0, Stealth +8 Modifiers +4 to Survival when tracking by Scent
Languages
SQ Devotion +4
Combat Gear +1 Mithral Chain shirt;
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Improved Overrun You Overrun at +2, and your opponent cannot choose to avoid / block you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
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