Love the Improved Critical/Siezed the moment idea. Especially since I am paired with a TWF Rogue. I do love tripping but if there are other ways of gaining AOO's I am all ears.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Yup. An I'll be as annoying as ever... Shhowwing tha sneak how to shilenty chop Offa head an' beratin the finger waggler who STILL hasn't learned ta make stuff fly. Stupid witchface. Me kin r the only other members oh' this group who make any sense an even they're a bit soft for dwarfs, by Gorum's hairy Sack! Grimm would be along shortly, he was deep into his everfull mug and considering his resistance to alcohol that was ALOT. He just needed to find the rest of his gear as he walked in wearing nothing but his belt, his Greatsword and his greeves, carrying what one would hope was a Bag of holding with presumably the rest of this gear. He pulls out a severed orc's hand and tossed it aside, along with some other gruesome trophies while he looks for his gear.
Hello there, I stepped out of a Campaign ages (2 years) ago and am jumping back in. I am jumping into Rappan Athuk with a level 14 Trip Monkey Rage Using Gorumite Inquisitor and I need to pick my level 14 feat. Basically he uses Trip to generate AOO's and also Broken Wing Gambit which synergises with Paired Opportunists to give him MORE AOO's Weapon is a Menacing, Fortuitous Great Sword. (So he can hit 2x on a AOO) He'll have at least Dex 14 (maybe higher with a belt) so generally 3 AOO's Every round. Traits- Glory of Old, Fates Favored 1-Steel Soul,
The quick reflexes rage power grants another AOO, but there might be a better rage power.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Yep. Been years. Just happened to be reminiscing on some old games with Baldwin and thought I'd have a read. You guys have been busy...
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm looks up at the demon as it ascends into the sky.
Abyssal:
COWARD! He Sheathes his Greatsword and skakes his fist at the aloft enemy and casts DIVINE FAVOR on himself. If this sh!t wouldn't fight on their terms maybe they would have to fill it with arrows.
Dwarven: Think he'd come inta tha cave?
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm feels the evil aura sweep across his soul....Will+Hardy: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
Abyssal:
Yer inferior magics ain't gonna work on a bunch o dwarfs fiend. Yer gonna need ta use fang and claw Somehow, even speaking abyssal, Grimm's heavy accent shone through
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm jumps to his feet and hears someone call Nalfshanee.
Then he moves out of the cave to K6 and utters a prayer and touches Grunsdi on the shoulder.Casts LEND JUDGEMENT Swing Away Brother, his skin'll resist ye no more!
He calls to the Demon, in it's own tongue, Abyssal: Come Spawn, why fly? Is a mighty fiend scared of a Man and 2 dwarves? Yer patron would be so disappointed.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm surveys the small cave which they intended to hide in, not thrilled with the arrangement.
After a Tap each with the wand, the dwarf finds a comfy spot to keep an eye on the cave entrance and stares resolute into the opening.
Perception: 1d20 + 13 ⇒ (4) + 13 = 17
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm examines the excavation and remembers what he saw of the wizard giant.
Grimm looked disappointed at his own words.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Will Save vs spells: 1d20 + 15 ⇒ (5) + 15 = 20
We got a Bloody Giant on tha run and he's gotta be low on spells....
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
As they are stripping the corpses, Grimm moves back down to help.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
His spells and protections spent, Grimm motions to his comrades. Git yet asses up here. Let's get healed up and get after tha bastard. He pulls a wand of CLW and uses a couple of charges while he waits for the others to catch up.[/b] CLW: 1d6 + 1 ⇒ (2) + 1 = 3
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm smirked as it became apparent the Giant had fled. He uses SPELL SCENT on the wall, keeping a hand on it for a good duration to make use of his ability. He moves back down the hill to inform his comrades. Thinks he got away, but I can follow the Giant's magic back to the source. Let's heal up and get after it before he has time to rest. We should go after him today.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm yells back down to KalimDrop Tha damn spell. I can track him if ya let me get there quick enough. In Rd12 Grimm will HOLD or delay (whichever is allowed) for Kalim to dismiss the tentacles. He will then MOVE to the wall and use SPELL SCENT to track the giant.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
He should be able to. Grimm is not giving chase. He needs to examine the wall before rd 12 is finished. The he gains the effect of LOCATE on the giant.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Yep. Fatigued for 3 rounds as per RAGE. After 3 rounds fatigue will go away. I dropped my rage to cast SEE INVISIBLE last round. You said there was only 30 ft left so a normal move action should cover that. I still have EXPEDITIOUS RETREAT up so 30ft is well within a normal move. If I am too far away, Spell Scent can start the round AFTER a spell is cast.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm smiles as the stone wall is erected and he closes the last 30feet to the wall and lasts a hand on it. He'd even witnessed the casting and that was all he needed.
Spell Scent: At 6th level, the witch hunter learns how to sense unique spell signatures, and can follow the trail of a cast spell or spell effect cast back to its source. Once per day, when the witch hunter comes into contact with or is exposed to a spell effect or a magic item, she can spend a full-round action to examine the spell effect or magic item, and then gains the effect of a locate creature spell. She can do this even if the spell effect was instantaneous, but must start her examination within 1 round after she experienced the spell's effect. Instead of locating a known creature, the witch hunter locates the caster of the spell effect or magic item she examined. Doing so does not allow the witch hunter to gain any intelligence about the spellcaster other than its location. This ability replaces track.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm Sharpest wrote:
I already posted my rd 11 action. As the SEE INVISIBILITY spell takes effect and the stone giant shimmers into view, Grimm notes the look on his face. This fight was going to be on even terms. He stops running. Having to drop his rage for that last spell meant he was FATIGUED for 2 rounds. He spells were still running and so were his judgements. He uses his swift action to swap his JUSTICE judgement to fast healing. He needed to outlast this one. current judgements are to saves and fast healing. How far am I from the giant? I can't run but with expeditious retreat my speed is 50ft
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
RD11: Buffs:Haste 1rds left, RIGHTEOUS VIGOR 1rds left
Grimm looks up at the path to see the Giant disappear and he silently curses.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm's Magically Enhanced limbs pump in short fast, strides towards his enemy. He dropped he keeps his RAGE going, since dropping it now would fatigue him.
Just stay there by Gorum's Nuts
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Buffs:Haste 3rds left, RIGHTEOUS VIGOR 3rds left
Grimm looks up at the path he spotted earlier and tries his damnest to get to the sorcerer.
Sorry Baldwin, not sure where the path you mention is on the map. Tell me what move you'll allow. Currently Grimm has 50ft Movement. Saves vs Spells are currently F17/R14/W18
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:
I was sure you said he was still clinging to life. Did I just waste a round killing a corpse?
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:
Damn. you must be psychic cause I was totally gonna use the run action to go up that path..
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Buffs:Haste 4rds left, RIGHTEOUS VIGOR 4rds left
His PRONE hill Giant victim still stubbornly clinging to life, Grimm continues his raging assault. This time chopping and stabbing at kicking legs. The thing still could not see him. It only knew pain as horrible wounds opened up as the Dwarf looked for a major artery. The Hasted attack vs PRONE
Mega Damage,+1 Furious Bane 2 hand Smite,Divine,Inspired Favor,Power Attack: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 5 + 4 + 2 + 6 ⇒ (1, 6) + 1 + 6 + 2 + 2 + (1, 5) + 5 + 4 + 2 + 6 = 41Don't forget it loses its DEX to CMD, in addition to -4AC for prone. I added +3 for hitting 3 attacks last round. Next attack will be +4 1st iterative Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane,PA: 1d20 + 13 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 ⇒ (12) + 13 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 = 45 Mega Damage,+1 Furious Bane,Divine,Imspired Favor,PA: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 + 6 ⇒ (1, 1) + 1 + 6 + 2 + 2 + (5, 3) + 4 + 2 + 6 = 33 The 3rd and Final attack to the death
Mega Damage,+1 Furious Bane 2 hand ,Divine, Inspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 + 6 ⇒ (2, 3) + 1 + 6 + 2 + 2 + (2, 4) + 4 + 2 + 6 = 34 Grimm steps RIGHT 5ft after his attack to keep the Giant unaware of his position. Though it was unlikely to move ever again.
Temp HP: 6d8 ⇒ (3, 5, 1, 2, 1, 4) = 16
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:
You tempt me, Sir. I'll wait for your hill Giant to go first
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Reflex+Haste+Hardy+Steel Soul: 1d20 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19 Grimm feels the heat come in from behind but did not see the casting, he doesn't dodge the flame nearly as well as last time, but his racial heritage meant the flame washed over his skin, having a lesser effect than on other races. Lord, just put me in swingin distance...right after I finish this one 1/2 damage
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
No worries. No be honest. Would the Giant have died If I just hit him instead of tripped him? I ummed and ahhhd about that before posting but figured making sure he couldn't get out of full attack range without provoking. You know I love tripping stuff.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Buffs:Haste 5rds left, RIGHTEOUS VIGOR 5rds left
Invisibility:
Invisible Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See Invisibility, under Special Abilities. FINALLY! Grim was adjacent to the Giant. Greatsword in hand, practically thrumming with power and in reach of a racial enemy. This was the very reason he existed. Then he moved, invisibly, VIOLENTLY he RAGED and infused his Sword to become GiantBane! And he chopped and chopped and chopped. The first attack was aimed against a giant Leg
The swing was powerful, hoping to knock it on it's @$$
The second is a Destructive Smite on his (hopefully) PRONE foe. Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane: 1d20 + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 ⇒ (3) + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 = 34 Mega Damage,+1 Furious Bane 2 hand Smite,Divine,Imspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 5 + 4 + 2 ⇒ (4, 6) + 1 + 6 + 2 + 2 + (1, 3) + 5 + 4 + 2 = 36 The 3rd and Final attack tries to separate the torso:
Mega Damage,+1 Furious Bane 2 hand ,Divine, Inspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 ⇒ (3, 3) + 1 + 6 + 2 + 2 + (6, 3) + 4 + 2 = 32 If all attacks hit, the Giant is PRONE and taken 68 damage Grimm steps LEFT 5ft after his attack to keep the Giant unaware of his position. No more talking. Time for Dying!
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Giants Galore wrote:
I was. But isn't he a couple hundred feet up? I got the impression I would need to climb. I would love to go after him if I can get there in 2 rounds? You don't normally allow retcons.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm shouts to the Sorcerer, Fine, ye can magic him ta death. uses a standard action to stand and a move to skirt the roiling dirt to close with the Giant fighting the Summoned Beasts With Expeditious Retreat can move 70ft he can get to D14 Now Armed and on his feet he shouts a challenge to the Northern Giant, Come ta die on me blade Dummy Judgements are set to Protection and Justice
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
DC 18 to identify the spell as it is being cast, Grimm will use Knowledgeable Defense to boost his save by +3
Reflex+Racial+Knowledgeable Defence: 1d20 + 6 + 4 + 3 ⇒ (6) + 6 + 4 + 3 = 19 The Dwarf see the tell tale orange pea shaped ball descend from up the hill and KNOWS what is coming. He feels the heat immediately after the explosion and tucks into a ball so tight he nearly cuts himself on his armor. When the heat passes he screams to the sky, THAT ALL YE GOT? I'VE FARTED HOTTER THAN THAT!
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm looks around in frustration. His body practically hummed with the Blessings of Gorum yet there was no foe nearby to kill. Karnog, ye got a summon that can fly?
Reflex: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11-Entangled Reflex: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12He falls prone in the sand and decides to Crawl the 10feet to L17 to get out of the spells area. Having nothing better to do on the ground he casts EXPEDITIOUS RETREAT to improve his land speed. Buffs:RIGHTEOUS VIGOR 7rds left
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Reflex: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
When the caster is finally revealed he yells at Kalim.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm Buffs. Righteous Vigor 8 rounds left.
Hearing sounds of battle but not seeing any foes yet, Grimm hopes to get in the thick of things.
He moves to J15 and casts DIVINE FAVOR on himself.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm puts away his Dropped Morningstar since their is no attack forthcoming and keeps his Greatsword in hand, casting Greater Invisibility on himself. Ah'm ready. Watch fer wounds opening up on our enemies
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Giants? Yes! By Gorum's Nuts!
Form a line so we front them.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
I should have gone before Kalim and would have attacked the swarm. No need to post a roll since the fireball destroyed it Grimm sees the incoming swarm and lacking a better weapon, pulls his +2 Morningstar and goes to squish tiny things.
Ha. Now that's a useful spell! |