Kaigon the Miscreant

Grimm Sharpest's page

920 posts. Alias of STR Ranger.


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Hi STR Ranger here.

I took a long hiatus from gaming but Andrea1 can vouch for my play and post style.

Grimm will need to be retooled a little but a spiked armored Raging Greatsword swinging inquisitor of Gorum should work


Love the Improved Critical/Siezed the moment idea. Especially since I am paired with a TWF Rogue.

I do love tripping but if there are other ways of gaining AOO's I am all ears.
Tripping isn't the only focus.
AOO's are. Since Inquisitors tend to be King Hitters with few Iteratives, the point was to generate more 2 handed smashes.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yup. An I'll be as annoying as ever... Shhowwing tha sneak how to shilenty chop Offa head an' beratin the finger waggler who STILL hasn't learned ta make stuff fly. Stupid witchface. Me kin r the only other members oh' this group who make any sense an even they're a bit soft for dwarfs, by Gorum's hairy Sack!

Grimm would be along shortly, he was deep into his everfull mug and considering his resistance to alcohol that was ALOT. He just needed to find the rest of his gear as he walked in wearing nothing but his belt, his Greatsword and his greeves, carrying what one would hope was a Bag of holding with presumably the rest of this gear.

He pulls out a severed orc's hand and tossed it aside, along with some other gruesome trophies while he looks for his gear.


Hello there,

I stepped out of a Campaign ages (2 years) ago and am jumping back in.

I am jumping into Rappan Athuk with a level 14 Trip Monkey Rage Using Gorumite Inquisitor and I need to pick my level 14 feat.

Basically he uses Trip to generate AOO's and also Broken Wing Gambit which synergises with Paired Opportunists to give him MORE AOO's

Weapon is a Menacing, Fortuitous Great Sword. (So he can hit 2x on a AOO) He'll have at least Dex 14 (maybe higher with a belt) so generally 3 AOO's Every round.

Traits- Glory of Old, Fates Favored

1-Steel Soul,
3- Power Attack, Paired Opportunists- Teamwork feat
5-Combat Expertise
6-Tandem Trip- Teamwork Feat
7- Improved Trip
9- Combat ReflexesOutflank- Teamwork feat
11- Greater Trip
12- Broken Wing Gambit Teamwork Feat, Rage Power- Quick Reflexes
13- Feat
14

The quick reflexes rage power grants another AOO, but there might be a better rage power.
Last feat could be step up or Stand Still?
I know you can't completely lock down an enemy but I want to make it very hard for him to move.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

*Hugs Andrea* completely forgetting about his armour spikes.

Greetings Wasp, missed ya!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yep. Been years. Just happened to be reminiscing on some old games with Baldwin and thought I'd have a read.

You guys have been busy...


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm looks up at the demon as it ascends into the sky.

Abyssal:
COWARD!

He Sheathes his Greatsword and skakes his fist at the aloft enemy and casts DIVINE FAVOR on himself.

If this sh!t wouldn't fight on their terms maybe they would have to fill it with arrows.
He switches to Dwarven,

Dwarven:
Think he'd come inta tha cave?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm feels the evil aura sweep across his soul....Will+Hardy: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
and brushes the magic aside with ease, his strong dwarven blood resistance to magic keeping his mind his own.

Abyssal:
Yer inferior magics ain't gonna work on a bunch o dwarfs fiend. Yer gonna need ta use fang and claw

Somehow, even speaking abyssal, Grimm's heavy accent shone through


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm jumps to his feet and hears someone call Nalfshanee.
Religion: 1d20 + 8 ⇒ (20) + 8 = 28
Knowing Quite a bit about the creature he knew killing it would be extremely difficult.
He immediately activates his Justice and Smiting Judgements-making his Greatsword good Aligned to bypass the creature's resiliance.

Then he moves out of the cave to K6 and utters a prayer and touches Grunsdi on the shoulder.Casts LEND JUDGEMENT

Swing Away Brother, his skin'll resist ye no more!
Both Grimm and Grungsdi's weapons are now Good Aligned

He calls to the Demon, in it's own tongue,

Abyssal:
Come Spawn, why fly? Is a mighty fiend scared of a Man and 2 dwarves? Yer patron would be so disappointed.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Waiting on round 1


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm surveys the small cave which they intended to hide in, not thrilled with the arrangement.
He pulls a wand.
A Keep Watch spell. Let's us stay awake all night and still be rested. Me and Grungsdi can stand watch all night and keep our armor on. The rest a ye, get some proper shut-eye. In the morning we'll say our prayer's and git ta doing Gorum's work on tha giant an whatever demonous poison's e's got fer us.

After a Tap each with the wand, the dwarf finds a comfy spot to keep an eye on the cave entrance and stares resolute into the opening.
No torches or fires. Dwarfs don't need light an it ain't that cold.

Perception: 1d20 + 13 ⇒ (4) + 13 = 17


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm examines the excavation and remembers what he saw of the wizard giant.
...Ware a wizard in his own lair.....I agree wit me kin and the snoop. This is his territory and he already taxed us in the open. Tha plan was ta get back to the underground on our terms. We use this entrance and we'd be fighting on his. At least, lets rest and refresh afore we go to the depths again with only 1/2 our magic...

Grimm looked disappointed at his own words.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Usually my tactics are: CHARGE! , Then build a better tank after Baldwin kills me!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Will Save vs spells: 1d20 + 15 ⇒ (5) + 15 = 20
Track: 1d20 + 12 ⇒ (15) + 12 = 27+4 vs Giant
Know:Arcana: 1d20 + 9 ⇒ (18) + 9 = 27
Know:Dungeon: 1d20 + 9 ⇒ (6) + 9 = 15

We got a Bloody Giant on tha run and he's gotta be low on spells....
Grimm considers their next move. His bloodlust was high, but even he had suggested they take a known entrance...


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

His Greatsword is in Hand


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Fine. I'll take his head then.
Grimm casts DEFENDING BONE and EXPIDITIOUS RETREAT before moving ahead with Desmond.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

As they are stripping the corpses, Grimm moves back down to help.
This power dinnae last forever. We got about an hour an a half afore I lose the scent


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

His spells and protections spent, Grimm motions to his comrades. Git yet asses up here. Let's get healed up and get after tha bastard.

He pulls a wand of CLW and uses a couple of charges while he waits for the others to catch up.[/b]

CLW: 1d6 + 1 ⇒ (2) + 1 = 3
CLW: 1d6 + 1 ⇒ (4) + 1 = 5
CLW: 1d6 + 1 ⇒ (3) + 1 = 4


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm smirked as it became apparent the Giant had fled.

He uses SPELL SCENT on the wall, keeping a hand on it for a good duration to make use of his ability.

He moves back down the hill to inform his comrades.

Thinks he got away, but I can follow the Giant's magic back to the source. Let's heal up and get after it before he has time to rest. We should go after him today.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm yells back down to KalimDrop Tha damn spell. I can track him if ya let me get there quick enough.

In Rd12 Grimm will HOLD or delay (whichever is allowed) for Kalim to dismiss the tentacles. He will then MOVE to the wall and use SPELL SCENT to track the giant.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

He should be able to. Grimm is not giving chase. He needs to examine the wall before rd 12 is finished. The he gains the effect of LOCATE on the giant.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm can take it. And he already doesn't like Kalim. Do what your char would do


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yep. Fatigued for 3 rounds as per RAGE. After 3 rounds fatigue will go away. I dropped my rage to cast SEE INVISIBLE last round. You said there was only 30 ft left so a normal move action should cover that. I still have EXPEDITIOUS RETREAT up so 30ft is well within a normal move. If I am too far away, Spell Scent can start the round AFTER a spell is cast.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm smiles as the stone wall is erected and he closes the last 30feet to the wall and lasts a hand on it. He'd even witnessed the casting and that was all he needed.

Spell Scent:

At 6th level, the witch hunter learns how to sense unique spell signatures, and can follow the trail of a cast spell or spell effect cast back to its source. Once per day, when the witch hunter comes into contact with or is exposed to a spell effect or a magic item, she can spend a full-round action to examine the spell effect or magic item, and then gains the effect of a locate creature spell. She can do this even if the spell effect was instantaneous, but must start her examination within 1 round after she experienced the spell's effect. Instead of locating a known creature, the witch hunter locates the caster of the spell effect or magic item she examined. Doing so does not allow the witch hunter to gain any intelligence about the spellcaster other than its location. This ability replaces track.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm Sharpest wrote:

RD11: Buffs:Haste 1rds left, RIGHTEOUS VIGOR 1rds left

Gtr Invisibility 2rds left
Divine Favor 3rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss,
16 temp HP.
Judgements are to Saves and Attack Rolls.

Grimm looks up at the path to see the Giant disappear and he silently curses.
His buffs were running out and he needed to start killing this thing.
He dismisses his RAGE and casts SEE INVISIBILITY, hopefully gaining vision of the Giant and using his remaining move action to move adjacent to him.

I already posted my rd 11 action.

As the SEE INVISIBILITY spell takes effect and the stone giant shimmers into view, Grimm notes the look on his face. This fight was going to be on even terms. He stops running. Having to drop his rage for that last spell meant he was FATIGUED for 2 rounds. He spells were still running and so were his judgements. He uses his swift action to swap his JUSTICE judgement to fast healing. He needed to outlast this one.

current judgements are to saves and fast healing. How far am I from the giant? I can't run but with expeditious retreat my speed is 50ft


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

RD11: Buffs:Haste 1rds left, RIGHTEOUS VIGOR 1rds left
Gtr Invisibility 2rds left
Divine Favor 3rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss,
16 temp HP.
Judgements are to Saves and Attack Rolls.

Grimm looks up at the path to see the Giant disappear and he silently curses.
His buffs were running out and he needed to start killing this thing.
He dismisses his RAGE and casts SEE INVISIBILITY, hopefully gaining vision of the Giant and using his remaining move action to move adjacent to him.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm's Magically Enhanced limbs pump in short fast, strides towards his enemy. He dropped he keeps his RAGE going, since dropping it now would fatigue him.
He needed to get there fast.
This caster was going to DIE.

Just stay there by Gorum's Nuts


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Buffs:Haste 3rds left, RIGHTEOUS VIGOR 3rds left
Gtr Invisibility 4rds left
Divine Favor 5rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss,
16 temp HP

Grimm looks up at the path he spotted earlier and tries his damnest to get to the sorcerer.
Gonna Kill ye! Since he was going after the spellcaster he uses a swift action to switch his Judgements to Justice and Saves.

Sorry Baldwin, not sure where the path you mention is on the map. Tell me what move you'll allow. Currently Grimm has 50ft Movement. Saves vs Spells are currently F17/R14/W18


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M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:

RD 8: Initiative Order update

Feli -
Hill Giants - attacked and missed des
Des - hit for 83 HP
Grimm - double kills his hill giant

I was sure you said he was still clinging to life. Did I just waste a round killing a corpse?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:

Stone Giant

Suddenly around the dead hill giant in the north the ground sharpens with deadly stone spikes.

[dice=dam]1d8

for every 5 ft of movement you take another d8 of damage.
Reflex DC20 for each time you take damage, or be reduced to half speed for 24 hours or you get a cure spell.

I'll put up a map when I get home.

Damn. you must be psychic cause I was totally gonna use the run action to go up that path..


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Buffs:Haste 4rds left, RIGHTEOUS VIGOR 4rds left
Gtr Invisibility 5rds left
Divine Favor 6rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss

His PRONE hill Giant victim still stubbornly clinging to life, Grimm continues his raging assault. This time chopping and stabbing at kicking legs. The thing still could not see him. It only knew pain as horrible wounds opened up as the Dwarf looked for a major artery.

The Hasted attack vs PRONE
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane,Power Attack: 1d20 + 13 + 1 + 1 + 4 + 2 + 2 + 3 + 1 + 2 + 2 + 2 - 2 ⇒ (17) + 13 + 1 + 1 + 4 + 2 + 2 + 3 + 1 + 2 + 2 + 2 - 2 = 48

Mega Damage,+1 Furious Bane 2 hand Smite,Divine,Inspired Favor,Power Attack: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 5 + 4 + 2 + 6 ⇒ (1, 6) + 1 + 6 + 2 + 2 + (1, 5) + 5 + 4 + 2 + 6 = 41Don't forget it loses its DEX to CMD, in addition to -4AC for prone. I added +3 for hitting 3 attacks last round. Next attack will be +4

1st iterative Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane,PA: 1d20 + 13 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 ⇒ (12) + 13 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 = 45

Mega Damage,+1 Furious Bane,Divine,Imspired Favor,PA: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 + 6 ⇒ (1, 1) + 1 + 6 + 2 + 2 + (5, 3) + 4 + 2 + 6 = 33

The 3rd and Final attack to the death
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane+PA: 1d20 + 8 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 ⇒ (12) + 8 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 = 40

Mega Damage,+1 Furious Bane 2 hand ,Divine, Inspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 + 6 ⇒ (2, 3) + 1 + 6 + 2 + 2 + (2, 4) + 4 + 2 + 6 = 34

Grimm steps RIGHT 5ft after his attack to keep the Giant unaware of his position. Though it was unlikely to move ever again.
108 damage for 3 hits this round. That's 6 hits total. RIGHTEOUS VIGOR ADDS 1d8 temp HP per hit, Max 20

Temp HP: 6d8 ⇒ (3, 5, 1, 2, 1, 4) = 16


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Bedtime


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote:

[dice=grimm's perception]1d20+13

Grimm you notice behind the brush and rock where the hill giant battled is path that leads up towards the stone giant. Running, with haste, it will take 2 to 3 rounds to get to up to him. That is with me being kind.[/ooc]

You tempt me, Sir. I'll wait for your hill Giant to go first


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Reflex+Haste+Hardy+Steel Soul: 1d20 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19

Grimm feels the heat come in from behind but did not see the casting, he doesn't dodge the flame nearly as well as last time, but his racial heritage meant the flame washed over his skin, having a lesser effect than on other races.

Lord, just put me in swingin distance...right after I finish this one

1/2 damage


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

No worries. No be honest. Would the Giant have died If I just hit him instead of tripped him?

I ummed and ahhhd about that before posting but figured making sure he couldn't get out of full attack range without provoking.

You know I love tripping stuff.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Buffs:Haste 5rds left, RIGHTEOUS VIGOR 5rds left
Gtr Invisibility 6rds left
Divine Favor 7rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss

Invisibility:

Invisible
Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See Invisibility, under Special Abilities.

FINALLY! Grim was adjacent to the Giant. Greatsword in hand, practically thrumming with power and in reach of a racial enemy. This was the very reason he existed.

Then he moved, invisibly, VIOLENTLY he RAGED and infused his Sword to become GiantBane! And he chopped and chopped and chopped.

The first attack was aimed against a giant Leg
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane,Trip Attempt: 1d20 + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 + 2 ⇒ (12) + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 + 2 = 45

The swing was powerful, hoping to knock it on it's @$$
Don't forget it loses its DEX to CMD

The second is a Destructive Smite on his (hopefully) PRONE foe.

Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane: 1d20 + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 ⇒ (3) + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 = 34

Mega Damage,+1 Furious Bane 2 hand Smite,Divine,Imspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 5 + 4 + 2 ⇒ (4, 6) + 1 + 6 + 2 + 2 + (1, 3) + 5 + 4 + 2 = 36

The 3rd and Final attack tries to separate the torso:
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane: 1d20 + 8 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 ⇒ (12) + 8 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 = 38

Mega Damage,+1 Furious Bane 2 hand ,Divine, Inspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 ⇒ (3, 3) + 1 + 6 + 2 + 2 + (6, 3) + 4 + 2 = 32

If all attacks hit, the Giant is PRONE and taken 68 damage

Grimm steps LEFT 5ft after his attack to keep the Giant unaware of his position. No more talking. Time for Dying!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Giants Galore wrote:

The giant turn in the direction of the gruff voice, then he sniffs the air, while bearing his gaped teeth. His eyes do deceive him because he does not see the source of the shouts.

You're invisible. Actually thought you were going to fo after the stone giant sorcerer.

I was. But isn't he a couple hundred feet up? I got the impression I would need to climb. I would love to go after him if I can get there in 2 rounds? You don't normally allow retcons.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm shouts to the Sorcerer, Fine, ye can magic him ta death. uses a standard action to stand and a move to skirt the roiling dirt to close with the Giant fighting the Summoned Beasts With Expeditious Retreat can move 70ft he can get to D14

Now Armed and on his feet he shouts a challenge to the Northern Giant, Come ta die on me blade Dummy

Judgements are set to Protection and Justice


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Wasn't he on meds after surgery


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

DC 18 to identify the spell as it is being cast, Grimm will use Knowledgeable Defense to boost his save by +3
Grimm's Spellcraft mod is +18 so auto success

Reflex+Racial+Knowledgeable Defence: 1d20 + 6 + 4 + 3 ⇒ (6) + 6 + 4 + 3 = 19

The Dwarf see the tell tale orange pea shaped ball descend from up the hill and KNOWS what is coming. He feels the heat immediately after the explosion and tucks into a ball so tight he nearly cuts himself on his armor.

When the heat passes he screams to the sky, THAT ALL YE GOT? I'VE FARTED HOTTER THAN THAT!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm looks around in frustration. His body practically hummed with the Blessings of Gorum yet there was no foe nearby to kill.

Karnog, ye got a summon that can fly?
He considerd pulling his bow but from that height the caster was a damn hard target.

Reflex: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11-Entangled

Reflex: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12He falls prone in the sand and decides to Crawl the 10feet to L17 to get out of the spells area.

Having nothing better to do on the ground he casts EXPEDITIOUS RETREAT to improve his land speed.

Buffs:RIGHTEOUS VIGOR 7rds left
Gtr Invisibility 8rds left
Divine Favor 9rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ya f#*kin WHAT!

Grimm looked as if he'd been slapped.
What kind of Mage couldn't fly?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Reflex: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
Grimm feels the ground shake and tremple beneath his feet but largely ignores it.

When the caster is finally revealed he yells at Kalim.
He'll drop whatever spells he like from up there. Can ye make me fly?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm Buffs. Righteous Vigor 8 rounds left.
Gtr Invis 9rounds Left
Justice and Protection Judgements.

Hearing sounds of battle but not seeing any foes yet, Grimm hopes to get in the thick of things.
Move outta here. This walls supposed to separate us. Stay tagether and lets find a target. Anyone see a target?
Cut off from Desmond he worried about the rogue.
DES PULL BACK

He moves to J15 and casts DIVINE FAVOR on himself.
Can he see the northern Giant Yet?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm puts away his Dropped Morningstar since their is no attack forthcoming and keeps his Greatsword in hand, casting Greater Invisibility on himself.

Ah'm ready. Watch fer wounds opening up on our enemies


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Giants? Yes! By Gorum's Nuts!
Grimm looked almost giddy with excitement. He casts RIGHTEOUS VIGOR on himself, activates his Justice and Protection Judgements (to hit and AC) and drops the Morningstar and Draws his Greatsword.

Form a line so we front them.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I should have gone before Kalim and would have attacked the swarm. No need to post a roll since the fireball destroyed it

Grimm sees the incoming swarm and lacking a better weapon, pulls his +2 Morningstar and goes to squish tiny things.
He 5ft steps to the side to close with the swarm and pounds the magical weapon at his feet. Then he feels his beard get a little singed when a yellow bead flies past and then explodes between the swarms, engulfing and scattering the vermin.

Ha. Now that's a useful spell!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Wow. Never saw that. Totally need a weapon made of that.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Hope someone knows fireball


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Perception: 1d20 + 13 ⇒ (16) + 13 = 29