Grimli Chastip
Male gnome investigator 1/oracle 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +7
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Defense:
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +4, Will +3; +2 vs. illusions, +2 bonus vs. fear and despair
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Offense:
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Speed 20 ft.
Melee mwk shortsword +2 (1d4/19-20)
Special Attacks channel positive energy 5/day (DC 14, 1d6)
Spell-Like Abilities (CL 1st; concentration +5)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Oracle Spells Known (CL 1st; concentration +5)
1st (4/day)—bless, cure light wounds, ice armor
0 (at will)—ghost sound (DC 15), light, mage hand, mending, purify food and drink (DC 14), stabilize
Mystery Life
Investigator Extracts Prepared (CL 1st; concentration +4)
1st—bomber's eye[APG], shield
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Statistics:
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Str 10, Dex 14, Con 14, Int 16, Wis 12, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Extra Channel, Warrior Priest[UM]
Traits rapscallion, touched by divinity
Skills Acrobatics +2 (-2 to jump), Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy +8, Disable Device +9, Escape Artist +3, Heal +5, Knowledge (arcana) +9, Knowledge (planes) +7, Knowledge (religion) +7, Perception +7, Spellcraft +7, Stealth +10; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ alchemy (alchemy crafting +1), eternal hope, gnome magic, inspiration (3/day), oracle's curse (haunted), revelation (channel), trapfinding +1
Combat Gear cognatogen, potion of cure light wounds (2); Other Gear mwk shortsword, alchemy crafting kit, bedroll, belt pouch, chalk (5), chalk (5), flint and steel, masterwork backpack, masterwork thieves' tools, mess kit, mirror, piton (7), piton (3), silver holy symbol of Chaldira, trail rations (5), waterskin, weapon cord, weapon cord, 432 gp, 3 sp, 8 cp
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Special Abilities:
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Oracle/Oracle Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.