Full Name |
Grigori Bashalde |
About Grigori Bashalde
Background: Warrior
Class: Barbarian
Size: Medium
Alignment: Chaotic Good
Traits: Human, Humanoid
Deity: -
Languages: Common, Thassalonian
Ability Scores:
Str Mod: 4 Str Score: 18 [+2 Class, +2 Background, +2 Human, +2 Start]
Dex Mod: 1 Dex Score: 12 [+2 Start]
Con Mod: 3 Con Score: 16 [+2 Human, +2 Background, +2 Start]
Int Mod: 0 Int Score: 10 []
Wis Mod: 1 Wis Score: 12 [+2 Start]
Cha Mod: 0 Cha Score: 10 []
Armor Class
AC = () (Dex [1] or Cap[]) *T*EML + (Item [])
Unarmored: *T*EML Light: *T*EML Medium: *T*EML Heavy: TEML
Shield ( ) Hardness: Max HP ()/BT () Current HP ()
Saving Throws
Fortitude: (8) Con [3] + Prof [5] + Item [] T*E*ML
Reflex: (4) Dex [1] + Prof [3] + Item [] *T*EML
Will: (6) Wis [1] + Prof [5] + Item [] T*E*ML
Hit Points: Max [23] ; Temporary [] ; Dying [] ; Wounded [] ;
Resistances and Immunities: []
Conditions: []
Perception: [4] Wis[1] + Prof [3]+ *T*EML + Item []
Speed [25] Ft ; Movement Types & Notes: []
Melee
Weapon: Falchion [7]= Str [4] + Prof [3] + *T*EML + Item []
Dice [d10] + Str[4] + W Spec[] + Other [] + Traits [Forceful, Sweep]
Weapon: Halberd [7]= Str [4] + Prof [3] + *T*EML + Item []
Dice [d10] + Str [4] BPS + W Spec[] + Other [] + Traits [Reach, Versatile (P/S)]
Ranged
Weapon: []= Dex [] + Prof [] + TEML + Item []
Dice [] + Special [] BPS + W Spec[] + Other [] + Traits []
Weapon: []= Dex [] + Prof [] + TEML + Item []
Dice [] + Special [] BPS + W Spec[] + Other [] + Traits []
Weapon Proficiencies
Simple: *T*EML ; Unarmed: *T*EML; Martial: *T*EML ; Advanced: TEML ; Expert: TEML
Skills
Acrobatics: [4]= Dex [1]+ Prof [3] + *T*EML + Item [] - Armor []
Arcana: []= Int [0]+ Prof[] + TEML + Item []
Athletics: [7]= Str [4]+ Prof [3] + *T*EML + Item [] - Armor []
Crafting: []= Int []+ Prof[] + TEML + Item []
Deception: []= Cha []+ Prof[] + TEML + Item []
Diplomacy: [3]= Cha [0]+ Prof [3] + *T*EML + Item []
Intimidation: [3]= Cha [0]+ Prof[3] + *T*EML + Item []
Warfare Lore: [3]= Int [0]+ Prof[3] + *T*EML + Item []
[] Lore: []= Int []+ Prof[] + TEML + Item []
Medicine: [3]= Int [0]+ Prof[3] + *T*EML + Item []
Nature: []= Int []+ Prof [] + TEML + Item []
Occultism: []= Int []+ Prof [] + TEML + Item []
Performance: []= Cha []+ Prof [] + TEML + Item []
Religion: []= Int [0]+ Prof[] + TEML + Item []
Society: []= Int [0]+ Prof[] + TEML + Item []
Stealth: [4]= Dex [1]+ Prof [3] + *T*EML + Item [] - Armor []
Survival: [3]= Int [0]+ Prof [3] + *T*EML + Item []
Thievery: [4]= Dex [1]+ Prof [3] + *T*EML + Item [] - Armor []
Ancestry Feats and Abilities
Heritage 1st: Skilled Heritage (Medicine): Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill
Feat 1st: Natural Skill: Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.
Feat 5th:
Feat 9th:
Feat 13th:
Feat 17th:
Skill Feats:
Background: Intimidating Glare: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
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General Feats:
3rd:
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15th
19th:
Class Feats and Abilities:
Feature 1st: Rage [1 action] You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Feature 1: Quick Tempered [Free ACtion]So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.
Feature 1st: Instinct- Spirit: Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession. AnAthemA Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not. spiRit RAge (instinct ABility) While raging, you can increase the additional damage from Rage from 2 to 3 and change its damage type to spirit, instead of the damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal spirit damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and spirit traits.
Feat 1st: Sudden Charge [2 actions] With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
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Bonus Feats:
Inventory: Breastplate [8 gp, 4 AC, +1 Dex cap, -2 Check Penalty, -5 speed, Str 16, Bulk 2, Plate], Falchion [3 gp, d10s, 2 bulk, 2 hands, Sword, Forceful [+ #dice on damage with each subsequent swing, Sweep- +1 to hit on a second target in the round], Halberd [2 gp, d10P or S, Bulk 2, Hands 2, Reach, Versatile] Adventurer’s Pack [a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.]
Bulk [] ; Encumbered [] = 5 + Str[] ; Maximum []= 10 + Str[]
CP: ; SP: 5 ; GP: ; PP:
Spell Attack Roll: [] = Key [] + Prof [] + TEML
Spell DC: []= 10 + Key [] + Prof [] + TEML