About Grigore Skender
GRIGORE SKENDER CR 1/2
Male Human Alchemist (Chirurgeon, Crypt Breaker) 1
NN Medium Humanoid (Human)
Init +1; Senses Perception +4
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 10 (1d8+1)
Fort +3, Ref +4, Will +0
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OFFENSE
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Spd 30 ft.
Melee Quarterstaff +1 (1d6+1/20/x2)
Ranged Alkahest Bomb +3 (1d8+4 Acid) and
. . Crossbow, Light +2 (1d8/19-20/x2)
Special Attacks Alkahest Bomb 1d8/1d4 (5/day) (DC 14)
Alchemist (Chirurgeon, Crypt Breaker) Spells Prepared (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Cure Light Wounds (DC 15)
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STATISTICS
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Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 13
Feats Point Blank Shot, Precise Shot, Throw Anything
Traits Child of the Temple: Knowledge (Religion), On the Payroll
Skills
Acrobatics +0
Climb -1
Craft (Alchemy) +8
Disable Device +5
Escape Artist +0
Fly +0
Heal +4
Knowledge (Arcana) +8
Knowledge (Nature) +8
Knowledge (Religion) +9
Perception +4
Ride +0
Spellcraft +8
Stealth +0
Swim -1
Use Magic Device +4
Modifiers Alchemy +1
Languages Common, Hallit, Orc, Skald, Varisian
SQ Crypt Breaker's Draught (Su), Trapfinding +1
Combat Gear Bolts, Crossbow (20), Chain Shirt, Crossbow, Light, Quarterstaff; Other Gear Alchemist's Kit, Backpack, Masterwork (2 @ 5 lbs), Rations, trail (per day), Thieves' tools, Waterskin
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SPECIAL ABILITIES
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Alkahest Bomb 1d8/1d4 (5/day) (DC 14) (Su) 1d8 acid damage to constructs and undead, 1d4 force damage to all other creatures.
Crypt Breaker's Draught (Su) Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these drau
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +1 +1 to find or disable traps.
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