Fighter

Greywulf's page

24 posts. Alias of Guthwulf.




I need to cancel my Adventure Path subscription please.


I would like to cancel my Pathfinder Campaign Setting and Pathfinder Roleplaying Game subscriptions.

Thank you


I would like to cancel my subscriptions to Pathfinder Companion and Pathfinder Modules. Thanks.

Guthwulf


I would like to cancel my subscriptions to Pathfinder Companion and Pathfinder Modules. Thanks.

Guthwulf


I need to cancel my Pathfinder subscription.


I would like to cancel all of my subscriptions except for the Pathfinder Adventure Paths line.


So I was playing Pathfinder Society Scenario #14: The Many Fortunes of Grandmaster Torch last Monday night, when my GM goes "crit". I think ok, I'm going to be unconscious, but I'll live through this. Then he goes, take 33 damage. Well I'm a 3rd level wizard playing in a 3-4 campaign. I say, "I'm dead" and begin packing up my things to leave.

So I get home and being a bit frustrated with this I buy the module and look up what exactly killed me. It turns out it was a huge centipede. Well I've GM'd for a long time, and I could not imagine a giant centipede criting for this much. I pull out my monster manual and see the huge centipede does 2d6+4 damage. Well this could do as much as 32 damage, but only on all 6's. (I also do not know what the GM rolled because it was behind a GM screen in which he told me he used so he did not kill anyone). I then send him an email inquiring about what killed my character. He said he used the Pathfinder SRD for the stats but had toned them down from what they were originally. I go to the site, and it says "This is fan created". The huge centipede on this site did bite +10 (2d6+15 plus poison[DC17] as a CR 2.

What am I supposed to do? The GM has told me the other players are willing to spend the money to raise me, but I think is absurd to make the other people I play with pay because the GM didn't follow the rules. So now, the character I have been enjoying and playing for months is dead, because the GM decided to tinker with the rules. I think I'm going to give up Pathfinder Society now.


So I was thinking about how hit points fade away from spells like Bear's Endurance and rage effect. They are not temporary, and thus do not go away first, but how do you handle the disappearence of the added con bonus?

If I have a level 3 fighter with 28 hit points and no damage (28/28).
And then the wizard casts bear's endurance on the fighter for an added 6 hit points. (34/34).
Then the ogre hits the fighter a couple times for 29 damage. (5/34).
Now, if the bear's endurance wears off during the fight, does the fighter fall unconscious (-1/28) or is the fighter still at 5 hp (5/28).

If it's the former case, it seems like high level barbarians would be extremely rare, for if they ever fall unconscious while raging they will die instantly as they stop raging and lose their con bonuses.


My players ended up in Ravenmoor last night, and were completely miff'd at not being able to get a room in the inn. I have a feeling they are going to want to return soon (to sow a little chaos), and I was wondering if any GMs came up with any plots with this particular town in their campaigns.


First off, this is a work in progress. I have been wanting to add a system into RotR for my players to feel like they are loved more in the campaign world. I figured I could award story points (fame points) when they accomplished something big.

So what can you use these points for?
For every 5 fame points you have you get a +1 fame bonus to Bluff, Diplomacy, Intimidate, Perform, Craft, Profession, Sense Motive, Knowledge (local), Knowledge (nobility) in that city/town.

For every 5 fame points you have you get a -1 fame penalty to Disguise in that city/town.

For every 10 fame points you have, you get a 10% discount on items you buy within the city/area, up to a maximum of 20% off in that city/town.

For every 20 fame points you have, you get a 10% discount on items you sell within the city/area, up to a maximum of 20% off in that city/town.

You can also trade in 5 fame points for a free item up to the max gold limit within the city.

The larger the city, the harder it is to get fame points for your actions.

Examples of Fame Point awards from Rise of the Runelords

Spoiler:

Stopped the goblin attack on the festival +5 Sandpoint / +1 Magnimar

Cleared out the Glassworks +2 Sandpoint

Cleared out Thistletop +4 Sandpoint / +1 Magnimar

Stopped the Undead Attacks +3 Sandpoint / +1 Magnimar

Stopped the Skinsaw Man +4 Sandpoint / +1 Magnimar

Stopped the Brothers of Seven +2 Magnimar

Stopped Xanesha +1 Sandpoint / +3 Magnimar

Stopped the Grauls +3 Turtleback Ferry

Cleared out Fort Rannick +1 Magnimar / +5 Turtleback Ferry

Saved the Dam +1 Sandpoint / +1 Magnimar / +8 Turtleback Ferry

Defeated Barl Breakbones +1 Magnimar / +5 Turtleback Ferry

Stopped the Giant attack on Sandpoint +7 Sandpoint / +1 Magnimar

Stopped Mokmurian +1 Sandpoint / +2 Magnimar / +2 Turtleback Ferry

My reasoning for how I came up with the points was based on how heroic the scene seemed. While defeating a goblin raid might be impressive, I would award more for saving a town from a dragon because it would be even more heroic. How I actually assign points is one of my biggest concerns. I guess in the end I should try to figure out how much possible fame I would want my PCs to be able to earn and then break it down.

I would also gave less fame for events that were important to a town, but happened very far away. The killing of a BBEG hundreds of miles from the town, while in fact their most impressive feat, would give them some of the smallest rewards since it was so far away from most of the settlements.

As far as the "buying" of items. I plan on it being done more through roleplay than just giving the PCs an item. Also, the reason they lose fame points for doing this is others see them as using their clout to get what they want and decreases their fame slightly. I tried to make the rewards worthwhile for those that want to be famous to keep them, but also to allow greedy characters to be just that. Using their "heroic" victories to garner items from would be impressed people of the town.

My main reason for coming up with this system is to actually encourage more roleplay from my PCs. I know it looks very mechanical and perhaps a lot like faction in video games these days, but I am still curious to see how it comes out.

Also, as far as the rewards for turning in their fame points is not all that overpowered.

Spoiler:

Reward for Sandpoints is maxed at 1,000 gp.
Reward for Magnimar is maxed at 8,000 gp.
Reward for Turtleback Ferry is maxed at 200 gp.

If they cashed them all in, by the end of the 4th book, they would have an extra 30,000 gp each in items.

I do not think this will schew things to far off base. I also do not think every PC will cash in all or even most of their fame points. I believe they will enjoy the perks of having them.

I have also considered adding in encounters based off their fame and making them easier or more difficult based on what there's are.

In the end, I want this to be something the PCs can enjoy, and understand how much the citizens of the area are honoring them.

Any suggestions or thoughts on this system?


Any suggestions, or does no one really like this concept?


I'm statting up an encounter for one of my games involving a Satyr in a forest. I plan on the encounter being more whimsical than combat oriented, but if I know my players they are going to get bored with his antics after a time. I wanted to place a boon upon him from a fey god or goddess, in that who ever should do a killing blow would be cursed with bad luck. Mechanics wise, I think this would be during a moment of great need, the player cursed would be forced to reroll a save or attack that was successful, and taking the second result even if it is better.

My problem is, I cannot seem to find any gods or goddesses in the Pathfinder pantheon that fits this kind of role. Any suggestions?


I am currently trying to extend my RotR campaign so that the characters will be as close to 20 as I can get them. I have been bumping up the encounters so the books go further. Currently we are at the end of Fortress of the Stone Giants and they are all close to being level 13. My goal is to try to have Sins of the Saviors take them well into level 15 and possibily 16 before starting Spires of Xin-Shalast. My question is has anyone dropped in more encounters into Runeforge? I've already decided to try and add more relavent encounters into the different areas to flesh them out more. But I am hoping there are already some ideas out there.


I know in the book there is nothing on encounters for the PCs traveling to Runeforge in Book 5 Sins of the Savior, but I was wondering if any GMs out there came up with anything interesting. It seems like a long way to travel without some events going on.


So I recently came across a trap in one of the APs in which if anyone entered a room, a nasty magical trap would go off. Fortunately, the rogue was being cautious at the time, and made the DC 33 perception check to notice the trap.

Now, in the rules it says a rogue can disarm magical traps. My question is how do they do this? What are the techniques in shutting down a magical trap to a room? What if the lever is inside the room? I was wondering if there were any handy PF books on styles of traps for more flavor? In the end I just told the player, yeah you can try to disable the trap and he did so without entering the room.

I do not want to make it harder for the rogues in the party, but I would like to understand more of how magical traps tend to work in general and proper ways (flavorful) of disarming them.


I was listening to one of my players talking about one of the PFS games he was able to play in, and he brought up an interesting point. Apparently, there is a rule that magic cannot go outside of the range of the spell. In regards to a summoned monster that is close range 25ft + 5ft/2 levels. So at level one, if I summon a dog 20 feet away, and then it moves 10ft away, does it vanish outside of the confines of short spell range?


I am starting to think that my players are just really slow. We have been playing Rise of the Runelords for almost two years now and next Tuesday will be our 61st game session. We are almost through the 4th book in the series. I was wondering how many sessions do most people take to play through the different Adventure Paths?


Well, my question is when a PC dies and decides not to raise dead / reincarnate, but create a new character. At what level do you let the new PC join as?

Their previous level?
Their previous level -1 ?
The lowest level of the party?
Level 1?


Can a spell casting caster with spring attack, more forward, cast a touch spell (a melee attack), and then move away?


I had a few questions concerning golems. First, if my PCs cast detect magic at say a Stone Golem, does it radiate magic?

And second, can a golem be blinded? One of my players tried this last game using Glitterdust(a will save) and I could not find anything that disproved this would work, but it just didn't feel right. This same question in regards to undead too.


Anyone?


It seems this would make a lot of giants MUCH easier to fight.

Take for an example an Ogre. It has a +1 will save and because it is only 4 HD, any sorc/wiz could daze an ogre each round with about a 60% chance. And considering Daze is at will, they can try each round.

Hill Giants have a +4 will save. A 3rd level cleric could cast Hold Person with a DC 15 (assuming a 16 wisdom). That's a 50% chance of making the fight a joke basically.

What do you all think?


My group has just finished the Misgivings, and I feel they are a bit behind on experience because there are so many of them. I was also wanting to see if I might be able to tie in the Pathfinder charter house in Magnimar. Perhaps having the PCs go an a quick side quest for the Pathfinders.

Has anyone done anything like this before? Or have any ideas on what a side quest mission might be about?


How do I add the Pathfinder Companion to my other Subscription lines without without it charging me right away? I thought there might be a way to add it to my Subs so that it will just pull them when they are released and send them with my Pathfinder AdventuresPaths.


So after several sessions of Role playing in town. My PCs have finally had the Swallowtail Festival and fought off the goblin attacks. They discovered the missing cleric's body, and are now itching to go out looking for the goblins and "longshanks" that stole it. I was really hoping to have them stay in town for all the wonderful RP options in town before they go tromping off looking for goblins and possibly Thristletop. Anyone have any advice for slowing my PCs down without in looking like I am railroading them into it?


Will you guys be getting in any more of these? I notice quite a few are already out of stock and with the Sale going on to the 5/28, I would love to be able to pick up a few more.


I've recently acquired enough Gamemastery Item cards so that I can pretty much represent every item in the world for my players. However, now I am wanting to get something to represent the coins that they have. At first I looked on Paizo and saw the Treasure Chest Coins they have, but they are way out of my price range for the scale I'm going to need. I thought about getting perhaps enough poker chips to represent plat, gold, silver, and copper. I had planned to use a Sharpy pen to denote different denominations such as 10, 100, 1000, etc. My problem with the poker chips is I can't really tell how big they are from online, I was hoping to find some the size of a nickel and even poker chips are quite expensive. I also thought about getting something to represent gems. Anyone have any suggestions or ideas, I would greatly appreciate it.


Bump!


There seems to have been an order that popped up recently that says I'm ordering GameMastery Module D2: Seven Swords of Sin (OGL) Print Edition. The thing is I got that through my subscription back in August 2007 and I have not reordered it.

Guthwulf


Bump


My order shows Pathfinder Chronicles: Map Folio, Pathfinder #5, and Gamemastery Module J2. The problem is that it says both the Map Folio and Pathfinder are preorders and the order is going to wait for all of them to be in before shipping. I thought I had it set so that when my Pathfinder came in it would ship with the other things from my subscriptions. Also, I noticed with the Map Folio that the shipping charges doubled in price.


On December 15th I signed up for the Pathfinder Chronicles subscription. I have not seen the Chronicles subscription listed on My Account page under My Subscriptions. Also, it shows in my Side Cart that the Pathfinder Chronicles: Map folio and Gamemastery Module J2 are waiting for Pathfinder #5. When I signed up for the account I opted to start with the Map folio since I had already ordered the Gamemastery cards. I thought it strange that the Map folio was in my side cart considering it does not come out until February.


Well, I guess I should explain a little. Last week my PC's entered into town and while being in the marketplace with wall to wall people were stopped by a dim-witted bard asking for directions to one of the local taverns. When the PCs arrived at their destination, they noticed several items were missing. Basically the bard was the face man while an elf used slight of hand to rob them. The next morning they used detect objects to find the bard who happened to have one of the items on him. Now his intelligence was fairly low, 8. He had a bad memory of things and when they asked him where he got the item, he said he found it yesturday. Which was true, his elf friend leaves him things as part of his payment, but never just hands them over. He gives the PCs back the ring he had and is a little confused about the whole situation. Then the "good" characters, cleric and wizard leave and the two neutral dwarves decide that stealing = death. The bard has never cast a spell or drawn his weapon. And they presume to kill him before the bard ever gets a turn in initiative.

So I decided since they were in a LE town that the guards would not look into a thief being brought to the guards dead and the PCs who have some fame tell them he was caught stealing items from the party. So I have decided that the guard would just dispose of the body as they normally do, but getting a few coins and selling the body to a local necromancer. Who in turn would cast Create Undead on the bard and use him for some nefarious purposes. I figured I'd bring him back as a ghast, but I was unsure of how to stat him up. He was a 5th level bard when he died, and I wanted him to be a 6th level bard when he goes on a quest for vengeance from the two dwarf brothers. Ghasts have 4hd, but I wasn't sure if I should just make him a ghast / Bard 6 with a total of 10 hd with D12 for all 10 hd.

I also plan for the good cleric to roll percentiles everytime he casts a spell, and on less than 20% his spell was denied for his encouragement of the situation in which he had a feeling would occur when he exited stage left.

Anyone have any advice for me? I hate to see random violence go unpunished. =P


I apologize for this, but it seems my dyslexia overcame me this time. It seems that I inverted the Suite # in my shipping address. I believe I sent it to Suite #210, it should in fact be Suite #201.

I hope you guys receive this before it ships from the warehouse.


I recently set up my subscription to both Pathfinder and Gamemastery modules. However, I was looking at the shipping even after I thought I had combined the shipping, and the shipping charges seem to have remained the same(ie twice the rate).


Actually it looks like there has been 2 extra copies of #4 added to my order.


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