Yeti Savage

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********** Regional Venture-Coordinator, Central Europe 323 posts (327 including aliases). 17 reviews. No lists. No wishlists. 72 Organized Play characters. 1 alias.


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4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Starting preparing the scenario:

From Travel Phase 1:

6 wrote:

To overcome each obstacle without detection, at

least half of the party (rounded up) must succeed
on the associated skill check, with a critical success
counting as 2 successes. If the PCs accrue a number
of successes equal to or less than half of the number
of PCs (rounded up), they accrue 1 AP per obstacle
that they fail in this manner.

So which is it? Does succeeding at half the rolls give you an AP or not?


i would understand if some of the 5-20 reviews got removed because of negative language, although removing negative reviews is not the best visual. But Nights of the Gray Death sits at a solid 5 stars, I don't think there would be much negative language.


On some product pages some of the reviews are not shown. It seems they are still counted for the average rating, but the reviews themselves are not visible.

I found this here:
https://paizo.com/products/btq06urc?Pathfinder-Society-Scenario-520-The-Rak shasas-Court
and here:
https://paizo.com/products/btq02alp?Pathfinder-Adventure-Night-of-the-Gray- Death

This might be a problem on more product pages, I didn't check them all.


The deadly weapon trait in the SF2 playtest is using a different scaling than the deadly trait in PF2.

Player Core 1 wrote:
On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon’s damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.
Playtest Rulebook wrote:
On a critical hit, the weapon adds an additional weapon damage die of the listed size. Roll this after doubling the weapon’s damage. The damage from this trait increases for each damage dice the weapon has. For instance, an advanced nano-edge rapier deals an additional 2d8 piercing damage on a critical hit. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die.

PF2 scaling: 1d8 -> 1d8 -> 2d8 -> 3d8

SF2 scaling: 1d8 -> 2d8 -> 3d8 -> 4d8

I am not sure if this is an intentional change or if something got tangled up.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

2 people marked this as a favorite.
Sebastian Hirsch wrote:
Personally, I would be in favor of some ACP boon options to add some more items (and yes also spells) to the list players can select via their Pathfinder training ^^

No thanks, the whole school thing is already far too complicated with 4 different lists, adding options to that with boons is not something I would like to see.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Maybe it is me, but the augmented mercenary looks a lot like 90s Marvel's Cable.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

That sounds a lot like a GM discretion question. Can you donate blood to someone from a different species.

Personally I would allow it if they are the same subtype (so human to human) and most likely if they are the same type, like humanoid (so dwarf to goblin). Everything further I think the answer is most likely no.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Also 5-15 (sort of) and 5-16.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

If you get 720 credits for a full XP, shouldn't you get a fourth of that for a quarter of that which is 180 credits.


Thank you

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

guide wrote:

The Pathfinder Society takes care of its members by removing most ongoing nonpermanent negative conditions and repairing agents’ damaged gear to the condition it was in at the start of the scenario.

The following conditions are not automatically removed and must be cleared from the character before the end of the adventure or the character ceases to be available for organized play:

Death
Permanent negative effects, including polymorph or petrification
Curses

Since drained isn't a permanent condition and is not on the list of conditions not removed by the Society I think it should be removed for free at the end of the scenario.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

I have a question regarding the Mist Evasion ability that some of the vampires possess.

scenario wrote:
Mist Evasion [reaction] Trigger Bolger would take damage from a critical hit, or from critically failing a saving throw against a damaging effect. Effect Bolger’s body briefly evaporates into the surrounding mists, dispersing the triggering attack. The attack has the results of a failure instead of a critical success.

So if this was triggered by an attack it turns a crit success into a failure (maybe a bit too powerful without any limitations, but whatever)

But what happens if it was triggered by crit failing a saving throw?

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

GreyYeti wrote:

As far as I understand it is option A.

Otherwise certain entries into their statblocks make no sense.

For example a resistance from a recent scenario:

XXX doesn’t take kindly to being forced to do things. Any attempts to use Intimidation to Influence XXX automatically critically fail.

This resistance only makes sense if the players don't know that Intimidation is not on the list of skills.

I meant option B, not A. Sorry for the confusion.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

As far as I understand it is option A.

Otherwise certain entries into their statblocks make no sense.

For example a resistance from a recent scenario:

XXX doesn’t take kindly to being forced to do things. Any attempts to use Intimidation to Influence XXX automatically critically fail.

This resistance only makes sense if the players don't know that Intimidation is not on the list of skills.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Andrew the Warwitch wrote:
Jared Thaler - Personal Opinion wrote:
It should be linked on the product page.
Product page?

Product page:

https://paizo.com/products/btq02e4g?Pathfinder-Adventure-Crown-of-the-Kobol d-King


Where are the rules changes to crush? I can't find them in any Alien Archive errata.

Otherwise some really good changes, especially fusions and the Xenolashes

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

The Boon still exists: It is called Seeker of Knowledge and can be found in the boon store in Starfinder Society - Rewards purchasable with Game Rewards.

The boon can be bought by either members of the Second Seekers: Jadnura or the Second Seekers: Ehu Hadif faction.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Hello Enrico/Woulfgar

If you have any questions, you can contact me here:
pfs.rvc.centraleurope@gmail.com

Nils
RVC Central Europe

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Do these exist in Golarion?
I can't remember any mention in the lore of a non-human half-elf/half-orc.


1 person marked this as a favorite.

SFS 3-06 also uses that map.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

1 person marked this as a favorite.
Alex Speidel wrote:
Nope, that one doesn't have any Fame purchases involved. It's also Shadow Corruption, not Nanite Corruption.

The Boon is Nanite Corruption (2019 RSP Boon 3)

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

A question regarding area A.

The starting positions of the augrisaurs are marked as large/huge but in both tiers they are only large. Is one version supposed to huge, or is the map wrong?

Also there are 4 starting positions marked but there are only 3 enemies.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

That sounds right, having an adjustment for 16-18 makes no sense.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

2E is different from 1E in this regard.
Ghost touch just allows you to ignore the resistance but no other immunities.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

You need 3 tables for Year of the Shadow Lodge.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

So far I have seen 2 deaths in starfinder.
One was an unlucky critical hit on an already wounded level 1 Obozaya that triggered massive damage in an SFS scenario.
And the second one was in an AP when someone just failed all their saves against a poison and reached the death state.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Maybe it is another reveal?

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Thank you, Linda.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

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I have some questions:

Hacker's Curse trap:

I am a bit worried about this one.
That curse will affect every technological item the party is using (all items in 60 ft. and no save for any item below level 8). That also includes armor and weapons.
At level 1-4 the PCs cannot cast remove affliction themselves. And the DC 35 computers check is also out of range for most of the characters. So the only option left for them is spending a lot of fame for remove affliction, or throw away all their gear and buy new stuff which also will hurt a lot.
Is this really intended?

I am also a bit worried about the fact that the curse is contagious so someone with that curse might play at another table and infect other people's gear.

The Whisperwing Hatchlings:

Quote:
Melee bite +6 (1d6+3 P plus 1d4 Dexterity drain [DC 9])

Putting ability drain as a to-hit effect on something for lvl 1-4 characters is quite nasty, and what exactly does that DC 9 mean?

Is that a save to negate or to half?
And what save is it actually - Fortitude, Reflex, Will?
And is it even a save or some other check?

The Acolyte Memories:

They have trick attack, but what skill are they using for it? Stealth, Bluff, something else? And do they get any bonuses on that skill (most operative specializations get some bonus) but without any information given it is hard to guess.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

I think the avenger is based on the old PF1 holy avenger which got better if wielded by a paladin. And that is the reason for the bonus for LG


The warhorn link does not work.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

You should talk to their VC about that problem.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

I think +1 will save based on the way the stat arrays work.


And I thought I couldn't do Paizocon this year.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Blake's Tiger wrote:

There were at least 5 cons without the letters CON in their title.

My point is that it is an unrealistic expectation for a GM to scroll through a players play log and make adjustments to their points to verify that they’ve earned the boon.

And in my region there are a lot of small multi-system conventions that have con in their name but not enough organized play presence to count as a con/premium event.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

BigNorseWolf wrote:
Nils Janson wrote:

Without doing some research and possibly asking the organizers I couldn't tell how many AcP someome in my region has, and I am an RVC with all the information about which event is premium and which isn't.
The whole concept of spending AcP before the system is up just doesn't work.

The player goes to their my organized play page. Prints it out

Each game gets an X1 X 2 or X3 mark and put on the right margin

And they total it up.

you couldn't tell from that roughly .. not exactly, not to the point, but roughly, how many points they had?

I could guess a minimum by assuming that all avents are non-premium, or I would have to check which events were premium and which weren't (that is what I meant by doing research).

I didn't say it would be impossible, it just would take some time, depending on the amount I would guess around 15 to 30 minutes.
But if I start doing this for 1 person, I have to do it for everyone.
And I don't have the time to do AcP accounting for 100s or even 1000s of players.

And doing it "roughly" will lead to disaster. People will make mistakes and spend more points than they actually have and then when the system comes around I again will have to spend endless hours fixing the mistakes.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

BigNorseWolf wrote:
Lau Bannenberg wrote:
BigNorseWolf wrote:
Blake's Tiger wrote:
The 'problem' with eyeballing play history is the scaling they added to the points. Player A's play history and Player B's play history can look completely different and still both qualify for X points.
Can't you see where the games are played to adjust for that scaling?
Do you know by heart which events in Russia or South-Africa were rated regular and which ones Premium? I mean, they have the same RVC so this should be stuff everyone in that region should know right?

No, but the likelihood is that someone being shown a printed play history in one of these places will also be in russia or south africa and would know. If the corner case for the idea not working is for gamers flying accross continents and mis representing the status of their events... yeah close enough for state work achieved.

Without doing some research and possibly asking the organizers I couldn't tell how many AcP someome in my region has, and I am an RVC with all the information about which event is premium and which isn't.

The whole concept of spending AcP before the system is up just doesn't work.


I am very hyped for this.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

ZomB wrote:

Well the organized play FAQ says:

"Can I use the massive damage optional rule from the Core Rulebook in the Pathfinder Society Roleplaying Guild?

No, this rule is not legal for play."

But that has not been updated for PF2, so who knows.

Just rename the PC to Schrodinger for now.

But this clearly references the old optional rule.

The PF2 rule is not optional.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

I like Bob's XP idea.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Blake's Tiger wrote:

5. Not Announcing Your Damage Type (Player)

Mistake: Damage is damage, right? If the GM wants to know the damage type, they'll ask.

Correct: Associated with #4, the GM has a lot of things to keep track of, and if you want your GM to correctly apply Weakness, they have to know your damage type. Do not expect your GM to memorize every weapon and spell's damage type.

I fight the same fight in starfinder, where i always have to remind people to A. tell me if they are attacking EAC or KAC and B. tell me the damage type

Also another rule that is different: aid another only gives a +1 bonus unless it is a critical success, not +2 like in every other paizo system (including the playtest).

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

3 people marked this as a favorite.

And where did you get the 52gp per adventure? Looking at 1-01 it gives 14 gp at level 1, and 22 gp at level 2. Looking at the guide this seems to be the standard amount for all scenarios.

So a fresh lvl 3 should have gotten a total of 108 gold if they got every treasure bundle in every scenario and never spent anything.

75 gold seems very reasonable for that.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

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I am really torn here.
It is sad to see you go, but I am looking forward to wonderful things you will do for Starfinder.

And Linda is worthy successor although now I totally expect an invasion of Leshys.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

The ship on page 43: Is that the Masters of Star?

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

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As a GM it would be nice to actually get the solution to a puzzle in the scenario so we can present it properly.


Interesting.
Something similar is happening to me.
I never got any mail from the organizers after volunteering, but i have 2 non-removable slots signed up.

I contacted customer service, they told me to go to a slack channel to contact Tonya Woldridge there, who is is not responding to my messages.

Honestly i am really angry about this.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

I had the same problem with my third nova.

I had to wait until i got 61 tables for it show up.


I have a strange problem with my paizocon schedule.
After the lottery ended i was signed up for 2 night slots (Saturday and Sunday).
I am pretty sure i did not add them during the lottery sign up.
They block all the events in that slot for me but there is no event from which i can remove them.
Can someone please look into this and remove them.

Thanks


I am still hoping that they open up some additional 10-11 soldier which seems to be the tier everybody is looking for.

Being forced to either play in another subtier (and another character) or playing champion although i am not interested in that hardmode bs makes me really unhappy.

4/5 5/55/55/55/5 ***** Regional Venture-Coordinator, Central Europe

Thurston Hillman wrote:

The issue I'm having with this situation is more accomplishment related.

** spoiler omitted **

Honestly, it might be better to remove that boon than producing all kinds of organizing/GM problems.

We need GMs at all subtiers (and most likely more for the lower tiers than the higher ones) and if people notice that they are getting "punished" for volunteering in the wrong subtier, this disincentives people.

edit: Glen Parnell's idea sounds like a good compromise if you want to keep that boon out of the hands of lower level characters.

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