SFS 3-20 Fleeting Truth: Everchanging Revelation


GM Discussion

Dataphiles 5/55/55/5 Venture-Agent, Netherlands

Just going through this so far.

One question.

B4: The Fallen Dragon imparts the PC with a fraction of the Dragon's Power which functions Identically to a Mk 2 Personal Upgrade (Mk 3 in Tier 13-14)

Does this happen IN ADDITION to the Personal Upgrade the PC already has? Can it upgrade a Mk 1 to a Mk 2 (or Mk 3)?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I've got a question too. The Corroded Vengeance sidebar lists that it gets a bonus when wielded by those who are LG. But it's keyed to Sarenrae, who is NG. Shouldn't the bonus go to those who are NG instead?

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

I think the avenger is based on the old PF1 holy avenger which got better if wielded by a paladin. And that is the reason for the bonus for LG

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Here is what I'm wondering about same weapon: the in adventure sidebar lists "When wielded by a lawful good creature, the blade deals an additional 1d10 S & P damage and, once per day as a swift action, the wielder can gain Spell Resistance 19 for 10 rounds." but chronicle only lists the "The corroded vengeance is a unique 14th-level uncategorized two-handed advanced melee weapon that deals 5d10 S & P damage and has the dispelling and holy weapon fusions. It has the analog weapon trait and 1 bulk, and is worth 71,500 credits." part as its not part of the description.

So uh, what do I tell players? Do I tell them their PC who buys it also has the LG only bonus since its not listed in the chronicle and not like you can look up scenario unique item from nethys? :'D

Also the personal upgrade forgets to mention if it only lasts the module. I'd assume it does because no scenario gives free items without boons, so I assume you "return" the upgrade at end of adventure like other equipment?

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

1 person marked this as a favorite.

I think the sword you get during the scenario is just not the same as what you get on the chronicle.

As for the upgrade: a Mk2 personal upgrade at this tier is kinda... well didn't you buy that six levels ago already? And you can have only one.

James ran it for us assuming that it CAN be used even if you already have one, but that it's only for that scenario. And that's how I'd also rule it when I run this.

Scarab Sages 4/5 5/55/5 ****

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

With regards to the stair fight, how long is the staircase? The maps only show the rooms of the level, but the encounter suggests that it takes place, between the levels. And then the "creature" is attacking "above them"

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

On sidenote, noticed small error: Gelugons in scenario are CR 13, but 2/4 gelugon encounters respectively list their cr as "15" and "17"(since 2 enemies is CR + 2 and 4 is CR + 4)

This is relevant to note that they are still only CR 13 foes even though encounter cr is 15 and 17 for abilities like the trick attack and such but statblock for both tiers lists their CR as if they were 15 and 17 even though that is obviously not the case as then encounter cr(and stats) would be even higher

(there is similar error with orocoran horde which is CR 15 even on higher tier not 17)


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Andrew Harasty wrote:
With regards to the stair fight, how long is the staircase? The maps only show the rooms of the level, but the encounter suggests that it takes place, between the levels. And then the "creature" is attacking "above them"

My interpretation is that the staircase forms a full loop around the outside of the tower (agreed, would prefer to have that shown on the map). If each floor is roughly 30-ish feet above the last, it translates into a fairly easy climb (rising roughly 1 foot for every 8 feet traveled, by my napkin math). And yes, the horde is clinging to the walls above them.

1/5 5/55/5 *** Venture-Agent, Online—VTT

B3 mentions creatures that fail a reflex save and fall from the staircase taking 10d6 damage from a 100 foot fall. Shouldn't this be 20d6, in high gravity? And does that mean that the second fall, onto the spikes would become 30d6 if it happens?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
HammerJack wrote:
B3 mentions creatures that fail a reflex save and fall from the staircase taking 10d6 damage from a 100 foot fall. Shouldn't this be 20d6, in high gravity? And does that mean that the second fall, onto the spikes would become 30d6 if it happens?

Does seem like that should be the case, though just to be maximally kind to the PCs I might only double 10d6 of the second fall, not the +5d6 from the spikes.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Huh, ending choice ended for party I run this for(6 level 13 characters woo! :D) with 50-50 split x'D


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ah, they voted for "I could tell you, but then I'd have to kill you."

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Well 3-3 split with Guidance's vote being tiebreaker :'D

Though party members noted that several of them would have voted for "tell Stewards/government/authorities" if that was an option

Second Seekers (Jadnura) 1/5 5/55/5

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
John Mangrum wrote:
My interpretation is that the staircase forms a full loop around the outside of the tower (agreed, would prefer to have that shown on the map). If each floor is roughly 30-ish feet above the last, it translates into a fairly easy climb.

If anyone's interested, I made a super rough map for B3 in MSPaint using clipart from the internet (aka why yes, I now have "tile flesh wall png" in my search history :D) It's a sideways view map, rather than the standard top-down view, but I figured that makes more sense, since this is more of a "vertical" fight, than a "horizontal" fight (if that makes sense.)

https://imgur.com/9ZpjXFe

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

When I ran it and when I played it, it was still a horizontal fight as most characters could fly and just went off the tower a ways (and then got surprised by the projectile vomit and moved further off). Really the encounter is just there to punish those with low initiative or who can't fly.

5/5 *****

I am always surprised when I come across people at this tier who dont have some way of flying. It is super cheap and easy to get in SF.

Dataphiles 5/55/55/5 Venture-Agent, Netherlands

Yeah all of the party I ran it for had either Fly or Force Soles Mark 2.

5/55/5 *

James Hargrave wrote:

Just going through this so far.

One question.

B4: The Fallen Dragon imparts the PC with a fraction of the Dragon's Power which functions Identically to a Mk 2 Personal Upgrade (Mk 3 in Tier 13-14)

Does this happen IN ADDITION to the Personal Upgrade the PC already has? Can it upgrade a Mk 1 to a Mk 2 (or Mk 3)?

Was wondering the exact same thing. It would seem to be that if it says it functions exactly like a mk 3 personal upgrade, you can't have more than one. That's how I played it.

Quote:

On a success, tendrils shoot from the dragon into

the PC and impart them with a fraction of the dragon’s power,
which functions identically to a mk 2 personal upgrade (or mk 3
personal upgrade for Levels 13–14). The dragon can give this gift
to each PC only once.

Second Seekers (Jadnura) 1/5 5/55/5

Pathfinder Starfinder Society Subscriber
RP. wrote:
Was wondering the exact same thing. It would seem to be that if it says it functions exactly like a mk 3 personal upgrade, you can't have more than one. That's how I played it.

Yeah, in both the 3-20 game I played in and GM'd, we went with what CptJames did: you get a bonus Personal Upgrade you can apply to any stat that doesn't have an upgrade already, OR upgrade an existing Mk 1 to a Mk 2 (for subtier 11-12, of course: add +1 if in 13-14.) Either way, it presumably only lasts until the end of the scenario (like the bonus die of damage for LG characters wielding Corroded Vengeance.)

Also, I make a super rough top-down map for B3, in case anyone was looking for one: https://imgur.com/a/9xFFN50

Lantern Lodge 4/5 5/5

How many Hellknight fire support crew are there in that final battle?

The word/description talks about 3, but the stat blocks and encounter summary each say four.

It makes a bit of a difference.

Actually given how badly pummelled my group is, I'll probably run it as a three person crew, but it would be nice if that had been picked up in the editing.

Grand Lodge 5/55/55/55/5 Venture-Captain, Georgia—Atlanta

Running this (finally) on Saturday and there's one bit at the end of B6 about "as the blade disappears" a wounding fusion seal coming out of the wound. But, what level is the fusion seal? Is it the same level as the sword or is it a different level based on the room breaking down items?

Community / Forums / Organized Play / GM Discussion / SFS 3-20 Fleeting Truth: Everchanging Revelation All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion