| Green-Mage |
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Infernal Cheliax won, that is about all you can say about it. The Empire now reaches across the face of Avistan and the forces of good have now been suppressed for decades. But even in the face of the triumph of evil good still exists in the hearts of men. When small acts of kindness can be acts of rebellion against the infernal throne, heroes will rise in it's very heart.
First and foremost I'm going to be using the Pathfinder Campaign setting very liberally for this campaign. And while I've been thinking about how to run this for a few days I did not decide to use it until 5 minutes before writing this. I just think it will be simpler to use a modified version of the setting than making my own from scratch. I'm only casually familiar with it to begin with (Though I love Cheliax and have been reading up as a source of inspiration) and the larger setting likely matters more to me than my players.
But the goal is to do a campaign in which the PC are in a very large city in which the bad guys won a long time ago. Now the PC have to decide what they are going to do with themselves, how do you make a difference as an individual or small group in the face of an evil that spans a continent. I'm going to leave the exact way up to them. Maybe the lead a rebellion. Or perhaps they become masked heroes and become a symbol for the people to believe in.
What I really need is advice on running this kind of campaign. I'm use to dungeon crawls and quests in the wilds. Normally my players hang out in small towns and rarely do battles in the big cities.
How should I allow them to build factions? If my PC want to create a new church based around a forbidden good deity or want to build a thieves guild or rebel alliance are there any good mechanics out there for that? Other than maybe leadership?
I'm guessing the PC will need to remain largely anomalous or at least hard to find in this setting. They are going to start out at low level up against an empire where the worst of the villains are very high level. But at the same time I hope that quickly they will become the largest thorn in that empires side in decades. What do you need to hide from invasive divine magic? I may just make a magically protected base available to them early on, not sure. Are there any rules for investing in/developing property to be used as fronts for various organizations and develop there defenses for when things go wrong.
Also if Cheliax too over the bulk of Avistan do you think they would keep the Capital in Egorian or is there another city that would be important enough to change it over too?