Guard 1 HP 10/12|AC: 16/T:12/FF:14|F:+3/R:(+3)/W:+0|CMB+4|CMD:16|Speed 30|Int: +4 |Perc.+4
Gender
Male
Size
Medium
Age
20
Special Abilities
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Alignment
NG
Deity
Ketephys
Location
Somewhere in Golarion
Languages
Common, Elven
Strength
16
Dexterity
13
Constitution
13
Intelligence
12
Wisdom
10
Charisma
10
About Grayson Wulfrics
Backround:
Born a human raised by the elves of Kyonin, Grayson would like nothing more than to make his adopted parents proud. He knows that saving his life as an infant was frowned upon in Kyonin.
He now roams the world of Golarion finding work where he can, so he can find a way to thank his adopted parents and prove the elder elves were wrong about him. Always thoughtful and helpful when needed and will do anything for those he calls "friend".
Stat Block:
Grayson Wulfrics Grayson Wulfrics
Male Human (Taldan) Ranger (Skirmisher) 1
NG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +0
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Offense
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Speed 30 ft.
Melee bastard sword +4 (1d10+4/19-20) and
. . kukri +4 (1d4+3/18-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks favored enemy (dragons +2)
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Statistics
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Str 16, Dex [/b13/]14, [b]Con 13, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Point-Blank Shot, Precise Shot
Traits adopted, warrior of old, weapon of peace
Skills Acrobatics +1, Climb +5, Handle Animal +4, Heal +4, Intimidate +4, Perception +4, Spellcraft +5, Survival +4 (+5 to track)
Languages Common, Elven
SQ track, wild empathy +1
Other Gear lamellar (leather) armor, arrows (40), bastard sword, blunt arrows (20), kukri, shortbow, ranger's kit, 54 gp
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Special Abilities
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Favored Enemy (Dragons +2) (Ex) +2 to rolls vs Favored Enemy (Dragons).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Weapon of Peace When using a melee weapon to deal nonlethal dam, penalty is only -2.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.