Mathezic

Grakkahn's page

86 posts. Organized Play character for Gummy Bear.


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Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Yup!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Got it, thanks GM!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Should be on the spreadsheet, but Grakkahn is just doing a T10 with Craft (Carpentry) for a 17.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn gives Lybram a smile before skirting around Nessian. "You admit that we're winning, then?!" he quips. Spinning his Glaive overhead, he brings it down in a diagonal slash across the man's back.
________
Songbird's Talon (Flank) vs Purple: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d10 + 6 ⇒ (6) + 6 = 12
GM, if it is ok with you, I've moved Grakkahn off of the map to flank. If that isn't cool, his attack roll is two fewer and he'll be one space to the right of his current position.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn grunts as the flail crashes into his gut. Stumbling back from the force of the blow, he takes a wild swing with his glaive at the surprise assailant but catches naught but air. He spits blood on the ground. Maybe I should have been a Priest of Shelyn like mom said...

He groans.
________
Songbird's Talon (Readied) vs Purple: 1d20 + 7 ⇒ (6) + 7 = 131d10 + 6 ⇒ (1) + 6 = 7 T_T
Ha! That was unexpected.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn jogs after the others and prepares to strike. "Haha, we seem resolved to take everything by force!" he says to Lybram. At least these are natural foes.
________
Songbird's Talon (Readied) vs Foe: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 6 ⇒ (2) + 6 = 8
AoO?: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Giving himself some magical protection, he takes a deep breath and dashes after the others.
________
Stealth (ACP, Untrained): 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Shield up and make noise with the rest of my allies! :)

Liberty's Edge

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*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

That supplicant is stone cold, damn! All their fellows cut down to a surprise undead uprising? Nbd, gotta play the Morning Hymn!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn takes a step back and slices again with his glaive. He strains to say something, but nothing seems to be coming out of his mouth, while he points at the area in front of him.
________
Songbird's Talon vs Light Green?: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 6 ⇒ (4) + 6 = 10 Two 4's and a 5, glad y'all are here to back him up!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Looks like I was moved forward for round 1, works for me!

Grakkahn continues his advance and prepares for enemies to close. This madness has to stop!
________
Will vs Silence Aura: 1d20 + 2 ⇒ (3) + 2 = 5
Songbird's Talon (Readied) vs Foe: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 6 ⇒ (10) + 6 = 16
Songbird's Talon (AoO?) vs Foe: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 6 ⇒ (5) + 6 = 11
Songbird's Talon (AoO?) vs Foe: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 6 ⇒ (10) + 6 = 16
Move 30ft, ready to swing. Let's hope I don't end up needing those rolls, yeesh!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

"Same here, we don't have time to lose!" Grakkahn agrees. He was going to help us anyways? Why waste our time?! We could have come back to fiddle at some boxes!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

"Maybe I could cover some of the holes?" Grakkahn offers. Quickly, however, he gets waved off as his 'help' isn't really living up to the promise.
________
Perform (Untrained, Aid) vs Lead: 1d20 - 2 ⇒ (1) - 2 = -1
Nothing here :( I think this is the only one we can potentially make left before we have to take the L.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn tries to help someone listen to the lock of the Devil Dial, but otherwise has no choice other than to let those more skilled than he do their work.
________
Perception (Aid) vs Lead: 1d20 ⇒ 11
Grakkahn doesn't have any of those skills. He could do an untrained for the charisma based checks, but, with a -2, I think an aid attempt is his only realistic option here.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

"Not like we have another choice to save Absalom..." Grakkahn grumbles in acceptance.
________
GM, you mentioned checks. Do you want us to trial and error or is there a list?

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn's eyes turn to saucers at the fee. Fortunately, his allies find the words he fails to. That is an insane sum of money!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn keeps his glaive in hand, but otherwise seems to relax. Just like the simulations. "Yargos, do we need to lug that around?"

While they're giving the place a quick search, he will sweep the area with Detect Magic.
________
Spellcraft?: 1d20 + 7 ⇒ (6) + 7 = 13
Spellcraft?: 1d20 + 7 ⇒ (1) + 7 = 8 lol let's hope we don't need these.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn's eyes widen and he jogs up to Iladora. "We can take these two, no problem!" he boasts, giving her a smile and a nod. He takes a balanced stance with his glaive in hand and waits for them to close.
________
Readied!
Mwk Cold Iron Glaive vs Foe: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 6 ⇒ (5) + 6 = 11
AoO 1?
Mwk Cold Iron Glaive vs Foe: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 6 ⇒ (9) + 6 = 15
AoO 2?
Mwk Cold Iron Glaive vs Foe: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 6 ⇒ (6) + 6 = 12
GM, Grakkahn has shield up (hence the activation at every door), not mage armor. Same bonus numerically, but the type and duration are different. Move to current position, ready to strike!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

After warding himself, Grakkahn follows after Theron, both hands on his glaive. What a creepy place to go hunting zombies and skeletons. If they were strong enough to take out three guards, I hope we haven't gotten in over our heads!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

On the way...
"Oh, well, nothing as grand as that. I'm a carpenter! The winter season is slow for me, so I work for the Society to make ends meet and find some inspiration for my craft. They even paid for my schooling!" Grakkahn explains, beaming. "My father is a retired gladiator in Tymon, so he taught me a few tricks to stay alive," he explains, looking at the glaive.

Granary...
Grakkahn frowns at the sight. Kneeling before the corpses, he whispers a soft prayer and closes their eyes. "So... undead isn't really an area I know about. Do we need to, uh, do something to these bodies?"
________
GM, wand of shield will be activated before every door. Is everyone alright with Grakkahn standing in front for AoO's, then moving out of the way for everyone else? He can just stand second too, if people prefer.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn walks with his glaive resting on his shoulder, its ribbons swaying with the wind. That's a tale of caution if I've ever heard one. I wonder how many times Tymon's been on the brink of calamity without ever knowing...

"Iladora, right? You seem ready for action!" he notes.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn offers his hand to Yargos. "Grakkahn. Carpenter."

Now that the fighting is over and the prisoners are safe, he stows his piton and checks over any of the unconscious thugs for items of value.
________
Perception?: 1d20 ⇒ 4
Spellcraft?: 1d20 + 7 ⇒ (17) + 7 = 24
Detect Magic while people talk!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn gives the fleeing thug a nod and runs for the prisoners. With hostilities at an end around him, he takes a hand off of his weapon and grabs hold of the chain.
________
Move to current location, standard to grab chain. If Theron's spike doesn't hold, he has more to add! GM, do you want checks or is this a "number of players helping" thing?

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn moves up and swings his glaive at the thug attacking Lybram. "Make a hole to push through!" he calls out to the others.
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Songbird's Talon vs Blue: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 6 ⇒ (1) + 6 = 7
It sounds like the prisoners are snagged on something, correct?

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Haha Theron, I was thinking similarly! Grakkahn's got pitons and a hammer (a sledge to, as the GM deems appropriate) to help on that front.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

"Quickly, we need to save them!" Grakkahn whispers, pointing to the prisoners. His knuckles whiten around his weapon. Why make them suffer to their deaths? Murder is bad enough, let alone being cruel about it!
________
Damn, thy aren't messing around! If nobody is opposed to rushing in, Grakkahn would like to do just that! :) If we can take actions prior to our heroics, Grakkahn will tap himself with a wand of Shield.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Qstor: Is the "2" part of Alton's name, or is there a story about Alton Hilltopple 1?

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn shivers. People living here is a testament to their hardiness and adaptability! One hand on an upright glaive wrapped in evenly spaced ribbons, the young man leans against a wall in the Soggy Piper.

"Excuse me, Mr. Bartender, do you know where Torsen's Maw is?"

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

1-2 times per day works for me! I understand that this will be fast moving.

Ninja dotting now!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Thanks GM, great game! Chronicle looks good to me! That wand of command undead is sweet!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn is visibly uncomfortable as his allies debate one another. He looks back and forth among the speakers as they present their case.

I don't even know what to think. She isn't harming us, but serving Urgathoa sounds... pretty bad. And if what Korum says is true, about her mind devolving, then we probably should. I can't apply that logic to people, regular people, but for a zombie? It makes sense, but still puts a bad taste in my mouth. This is our job though, we're on the Society's payroll and the Society wants to make nice with the Pharasmins. If word of this got out, and boy do people like to talk, that'd ruin that relationship and fall on us for doing it. I wouldn't be able to continue my schooling, the Society wouldn't pay for it after I lied to them! "I, uh, I don't know how to flower this up right, but, um, I think we have to kill her. It feels awful, but I have too much at stake to take this risk, and I'm not lying in my report," he confesses. Being a Pathfidner is hard...
________
No problem with the GM's discussion post of our headcannon being the ending for our characters!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1
Sarzuket Thicketbotter wrote:
[dice=Diplomacy]1d20+8

Lol, apparently in the best light possible!

Grakkahn keeps his glaive in hand, but with several allies opting for conversation, he waits to see how things develop. Is that a talking zombie? Or is this something more sinister?

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

1d20 ⇒ 10

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

What happened to the Magic Missiles? We nuked some mooks with them, get this guy too! ;) All this missing is making us frontliners look bad, which, I'm pretty sure, is antithetical to a caster's purpose in life :P Side Note, I do love me some Magic Missile. Sometimes you just need a little damage right now and it just delivers!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

LOL, he reminds me of the Joker in the motorcycle scene with Batman. HIT ME!

"If you want to die, then... lie back down again?" Grakkahn fumbles, caught entirely off-guard by the man's apparent lack of self-preservation. He'd rather die? What has he been through?
________
AoO (Bless) vs Svilennius (Total Defense): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d10 + 6 ⇒ (4) + 6 = 10
Songbird's Talon (Bless) vs Svilennius (Total Defense): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d10 + 6 ⇒ (6) + 6 = 12 Come oooooon!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn tries to lash out twice with his glaive, but among the flurry of swings from his allies and the quick movements of their foe, it's hard to get the aim just right. Hopefully he goes down before any of us get hurt. I don't want to kill him, but we can't let him keep doing this or hurt us!
________
AoO (Bless) vs Svilennius (Prone): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 101d10 + 6 ⇒ (10) + 6 = 16
Songbird's Talon (Bless) vs Svilennius (Total Defense): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d10 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grkkahn steps up and tries to angle his glaive into the gap between the shattered vat and Cay, but his strike snags. Hard to get a good swing in, but we can't let off the pressure!
________
Songbird's Talon (Cover?) vs Svilennius (Prone): 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 31d10 + 6 ⇒ (9) + 6 = 15 Sadness :(
Put the vat zombie token in the wall since it disintegrated. Cay, prone is an AC penalty not an attack roll bonus.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Haha ok, looking forward to it :) It's been a fun one so far. I like the old-school feel and the dungeon itself is well put together (at least from the player perspective). I suppose y'all are fun to play with too :P

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Above game curiosity: Has Pathfinder ever decided how Necromancy impacts a soul's journey to the Boneyard and beyond? Does Pharasma care about how undead happen, or more that undead is happening? I'm inclined towards the latter, but I've also never tried to find a loophole in her dogma before.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn tightens his grip around his glaive. If he doesn't go peacefully, which I doubt he will, the Pharasmins would definitely want him out. That's a zombie in their crypt!

"I don't think we have much of a choice for peace, he seems to have made up his mind and 'Mr. Marrow' is anathema to Pharasma's doctrine, right?" he points out quietly to the others.

He moves into the room and around the corner, ready to try and handle "Mr. Marrow," if he comes closer.
________
Readied
Songbird's Talon vs Hostile Approach: 1d20 + 5 ⇒ (13) + 5 = 181d10 + 6 ⇒ (5) + 6 = 11

AoO's?:

Songbird's Talon vs Foe: 1d20 + 5 ⇒ (6) + 5 = 111d10 + 6 ⇒ (6) + 6 = 12
Songbird's Talon vs Foe: 1d20 + 5 ⇒ (11) + 5 = 161d10 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn nods to Sarzuket. Faith serves him well!

He waits patiently for the others to run their tests before moving on to the next room. "Mechien, is that a standard spell for wizards? How long did it take you to learn it?"

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

*poaching intensifies*

EDIT: I always forget tripping is an option! That’s something Grakkahn would get in the habit of doing too.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Time to poach the poacher!

Sorry GM, that was sloppy play. I anticipated the possibility of AoO's and should have just included them to begin with! Since I post much earlier than most of the group, I'll check again this evening to post for the round if needed.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn swings his glaive around and over Sarzuket's head (mostly confident the little Gnome isn't going to decide to jump as high as he can at this precise moment) at the approaching Skeleton. Instead of stopping the momentum of his first attack, he spins it into a follow up on the other Skeleton.
________
AoO 1 vs Red: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 6 ⇒ (1) + 6 = 7
AoO 1 vs Blue: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Sarzucket, how did you do the AoE with all the little squares?

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Grakkahn stands with Sarzuket as he releases his holy emission. Just in case.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

With not one but two allies not dying by touching the statue, Grakkahn will also touch it.

With the holy symbol debate over, Grakkahn joins Korum whenever he is ready in pushing the statue to the side. I think we'd have been reported as "lost to the crypts" if we took those symbols. It'd be great to resurface the lost art, but I think there are limits to the lengths people should go to restoring cultural artifacts.
________
Aid: 1d8 + 10 ⇒ (7) + 10 = 17 Temp HP
The wand doesn't seem to be Pharasmin in nature. I think we should snag that! Mechien, afaik, you can use that wand no problem. If you were a Thassilonian Specialist (not core or even PFS legal sans boon), then you'd be unable to use that wand (forbidden/banned vs opposed school).

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

But the fire's out... What's the problem again? :P

Also, holy hell, twenty seven posts in gameplay! *rolls up sleeves* time to get to work!

EDIT: Yay civil inter-character conflict! :D Sidenote, I, for one, welcome whatever challenge justifies the doubling of all our HP by touching a statue!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

For safety, Grakkahn follows Mechien in. Hopefully that was the last of it, but you never know!
________
Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1
Mechien Segla wrote:
Grakkahn wrote:
Curious: What happens if part of a Brown Mold is near a steady source of fire? Does it just double until it fills the space it is in? It is kind of a wonder to me that there isn't more of this stuff in Golarion in general, considering it thrives on heat.
The description is vague on it, but it seems a reasonable interpretation that it does, one step at a time. There's not a good distinction between fire being deliberately brought to the mold, or the mold incidentally being near more fire after doubling. In that way it sounds like an effective fire retardant.

What I'm hearing is that a fire department equipped with bottles of brown mold might be quite effective ;)

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Curious: What happens if part of a Brown Mold is near a steady source of fire? Does it just double until it fills the space it is in? It is kind of a wonder to me that there isn't more of this stuff in Golarion in general, considering it thrives on heat.

Amusing Thought: Brown mold air conditioning! Live in a stiflingly hot place? Get some Brown Mold installed! Assuming you could control it, bet a wizard's figured that out somewhere. Also a fridge/freezer might be made surrounding one. Aaaand know I want to make a "practical" wizard that's off to solve the world's quality of life problems.



Male I am a meat Popsicle

Feel free to dot in gameplay to get the game to show up on your games feed...


Male I am a meat Popsicle

Welcome to the Ironfang Invasion discussion...


I am recruiting to fill out a party for an Ironfang Invasion PbP I will be running for three RL friends. As such, this game will use more of the common house rules that we use in face-to-face play than I usually include. Further, we will be playtesting a custom class, the bladesinger.

You can find the current list of included house rules here, as well as the Irongfang Invasion Player's Guide and the work-in-progress Bladesinger.

Please check the house rules document before asking questions.

Existing Characters:
  • Grippli Monk
  • Elven Bladesinger
  • Human Cavalier(Drake Rider)
  • General Guidelines:
  • Be able to post frequently. I will strive for a minimum of 1 post a day for myself during the week. I will expect less on weekends and holidays, but I do still want to keep things moving. We're gonna be in this for the long-haul, and I would like to make it through book one in less than 12 months.

  • In the interest of keeping things moving, during combat I will give 24 hours for a player to post when it is their turn. If you have not posted, I will bot your character's actions in what is, to my interpretation, an action beneficial to the goals of the group.

  • Bad formatting and grammar loses you points.

  • Bad formatting and grammar loses you points.

  • Bad formatting and grammar loses you points.

    Yes, I put that in here three times on purpose. It is one of my biggest pet peeves. Obviously I am more forgiving with people for whom English is not their primary language.

  • Have fun. Seriously. If you're not having fun, I'm not doing my job as a GM and you are not doing your job as a player. If problems arise, bring them to me before they bring you to the table-flip-and-ragequit stage of our relationship.

  • You will need to have an account with Roll20.net. That is where we will be hosting maps. The account is free.
  • Character Guidelines:
  • Please read the house rules document here.

  • Max gold for your class to start.

  • Try to avoid 3pp content please. If you simply must ask for something, you may. But as with the playtest mentioned above, I will adjust the 3pp content if it is unbalanced.

  • No Evil alignments. Ironfang Invasion is something of a return to the archetypal adventure where the good guys overcome evil. Play a character than can be motivated by "the Right thing" at least on some level.

  • Item creation feats are allowed. But, so help me, if it is abused I will end it.

  • No templates, score adjustments due to age, ect.

  • I do not like optimization for the sake of optimizing. Don't do it. Powerful characters are fun, hench my attribute array, but don't be Pun-Pun.

  • Core and featured races, as grouped on www.d20pfsrd.com are allowed. I am probably willing to accept nearly any race so long as it's justifiable and not overpowered or obviously an example of the previous bullet point. If you don't think you can justify it to me, then pick something else.

  • Give your character some background. Describe her personality. Tell me about his quirks and habits. It does not have to be a novel, but enough to pique my interests. In particular, tell me why he is in Phaendar.
  • Recruitment closes on May 17 at 2359 GMT, or 1859 CST. (a.k.a. 6:59PM)
    Recruitment deadline subject to change.

    I look forward to your questions and excellent submissions.

    Cheers!


    Male I am a meat Popsicle

    Welcome Everyone!


    Male I am a meat Popsicle

    Welcome to you all. I am looking forward to playing with you. I will get the gameplay up and get started by tomorrow.


    We are starting the thing! Yay!

    Were Katapesh as bleak and barren as tales of its trackless plains and vast deserts suggest, there would be little opportunity for adventurous spirits to take up arms and seek fame amid such merciless wilds. As any Solku guardsman or Katapeshi trader can relate, such is not the case. Gnolls, rocs, and beasts of legend from the Brazen Peaks prey upon the unwitting residents of the central veldt, and in the cities stalk beings from ancient lore and countless strange lands. Katapesh is a land of mystery and menace, yet there is no end to the number of brave souls who rise to confront such dangers.

    This will be part one of the Legacy of Fire using Pathfinder rules.

  • Level 1
  • Max HP at all levels. Expect the enemies and allies to also have max HP.
  • Since I hate point buy, I will be assigning an ability score array. Arrange them as you see fit, then apply your racial modifiers. 18, 16, 14, 12, 12, 10. (I realize these are much better than a 25 point buy)
  • 2 skill points per level for background skills. These must be a profession, craft, or knowledge skill.
  • Two traits plus one campaign trait.
  • Only core or featured races. (as defined on the D20PFSRD website)
  • Classes: All Paizo. No 3PP.

    Please look at my profile for additional information.

    Good luck!


  • I am toying with the idea of using a hex map for a game I run rather than a square grid. Anyone have any advice or useful likes etc?

    Secondly, I see many many references to the AM BARBARIAN on the forums, and it seems that everyone else knows what this is. Please help me be un-confused.

    Thanks


    A few questions that came up in my group last night.

    1) can Acrobatics be used to stand up from prone without provoking an attack of opportunity?

    2) can Trip be used to unseat a mounted enemy?

    3) the mounted combat section covers how to fight while mounted very well, but we could find very little information on what a character can do against a mounted enemy. where is this information?