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Grael's page

90 posts. Alias of Kobold Catgirl.


Full Name

Grael (GRY-el)

Race

Human

Classes/Levels

Druid 2

Gender

Male

Size

Medium

Age

23

Special Abilities

Animal Companion, Spells, Human Traits, Wild Empathy, Nature Sense, Spontaneous Casting, Woodland Stride.

Alignment

Neutral (with good tendencies)

Deity

None. However, Grael vehemently opposes Demogorgon or other demons.

Languages

Common, Elven, and Dwarven

Occupation

Adventuring

Strength 8
Dexterity 14
Constitution 8
Intelligence 14
Wisdom 18
Charisma 8

About Grael

Statistics:

Spoiler:

Speed: 30 ft.
Human Traits: +1 feat at 1st level, +4 skill points at 1st level, and 1 additional skill point at each later level, Favored Class: Any .
Visions: Grael occasionally has uncontrolled visions. Treat this as a random scrying spell, but the DM takes care of certain details.
Blind: Grael automatically fails Spot checks, and has penalties to many skills. He fails all sight-based search checks. He takes a -4 to some Strength and Dexterity based skill checks. He has blindsense up to 30 ft. However, should he be dealt sonic damage, he loses this blindsense for an 10 minutes per point of damage dealt. Beyond 10 ft., he takes a -2 penalty to Armor Class and loses his Dexterity bonus to AC (if any).
Animal Companion: Grael has a barn owl named Cindertwig.
Nature Sense: Grael gains a +2 to Survival checks and Knowledge (nature).
Wild Empathy: A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Skills:
Concentration* +4
Craft (bow making)* +2
Diplomacy* -1
Handle Animal* +4 (+8 with animal companion)
Heal* +9
Knowledge (nature)* +7
Perception* +6
Profession (herbalist)* +8
Ride* +2
Spellcraft* +6
Survival*
Swim*
Appraise +2
Balance +2
Bluff -1
Climb -1
Disguise -1
Escape Artist +2
Forgery +2
Gather Information -1
Hide +2
Intimidate -1
Jump -1
Move Silently +2
Search +2**
Sense Motive +11
Use Rope +2
*This skill is a class skill for Grael
**Grael automatically any sight-based search checks
Spells: Bonus spells up to 4th. 0th Create Water, Cure Minor Wounds, Light, Guidance. 1st Entangle, Cure Light Wounds, Calm Animals.
Feats: Blind-Fight, Skill Focus (Sense Motive), Lone Wolf.
Hit Points: 11
Armor Class: 12; Flat-footed 10, Touch 12
Initiative: +2
Saves: Fortitude +2; Reflex +2; Will +7

Equipment:

Spoiler:
Gold: 38 gp, 18 sp, 10 cp.
Gear: Pack 2 gp, 2 lb; Bedroll 1sp, 5lb; Holly and Mistletoe; Traveler's Outfit 5lb.
Weapons: Quarterstaff -1, 1d6-1, x2, 4lb, bludgeoning.
Light Load.

Appearance: Grael usually has his hood pulled over his face, but anyone can see he's blind. He carries a staff in one hand, and on the other is perched a black screech owl.

Personality: Grael doesn't talk much. He sometimes murmurs something to his owl, but other than that he is nearly always silent.

Back Story:

Spoiler:
Brenten Larking was born blind. This shamed his family enough. But he had a strange talent: He had visions. Not the controlled ones of a wizard, or even a sorcerer. No, this was something else. His family tried to hide it, but one day, he had one of his spasms right in front of the village priest. He saw the priest hiring an assassin to kill someone. Moaning, he looked up at the priest sightlessly--and fainted. The priest took Brenten to his family. They had to tell him about the child's visions. The priest was a shrewd man, and he realized that Brenten could see what he was up to, as the boy had already. He ordered the Brenten be burned, saying the the boy was a devil. The parents could do nothing. But suddenly, something odd happened. Lightning arced from the sky--and hit the priest. Frightened, the villagers untied the boy. Brenten fled. He gave himself a new name: Grael, The Seer. He had once seen it on an Three Dragon Ante card. He went to other towns, but they shunned him when they learned of his visions. A voice kept hissing in his head, you gain your power from evil demons, your soul was sold to Demogorgon. So he said, 'So be it.'
Grael now practices a new form of magic that is granted to him by a very, very powerful force that demons and man alike fear: Nature itself. But he is still assailed by the spasms, wherever he goes. He does not mind so much being blind, but he is shunned everywhere for his visions. He has decided, if people despise him for his powers, that's their loss. He will show them he can use his powers for good.

Quote: "I know things."
"Nature won't even have to lift a finger against them, they will destroy themselves."