
Gothar |
I think attacks of opportunity is the biggest gamestopper so we removed them. Original D&D didn't even have attacks of opportunity. I think this more reflects real combat.
How about this as a house rule:
Attempting to disengage from melee
Attack of opportunity becomes a Move of Opportunity
Withdrawing from a threatened square provokes a Move of Opportunity as a standard action.
Engaged parties can choose to pursue or stay put as a standard action.
i. One of two things can happen:
1. The monster/friend and anyone else engaged pursues. The battle might split into two or more engagements, or the whole battle might move.
a. &nbs p; Normal limits are in effect (30ft and mover can still attack but pursuer cannot until his next turn, 120ft max run, etc…)
2. The monster doesn’t pursue and the mover disengages
a. &n bsp; Normal limits are in effect (30ft and mover can still attack but pursuer cannot until his next turn, 120ft max run, etc…)
Everyone can act as normal on their next turn unless they moved farther than 30 feet.
In essence, it remains the person's turn that is withdrawing without creating an artificial 30 foot buffer zone that wouldn't happen in real combat.
Performing a distracting act
1. Anytime you are doing something other than defending yourself with a melee weapon (casting, holding a ranged weapon, potion, wand, activating an item, etc…) while in melee, you lose your dexterity bonus to AC. If you get hit, completing your act becomes a DC 10+damage dealt concentration check.