
	
		 
			
				
					| Full Name | Galadriel Elberion | 
			
			
				
					| Race | Human | 
			
			
				
					| Classes/Levels | Chronicler  | 
			
			
				
					| Gender | Male | 
			
			
				
					| Size | M | 
			
			
				
					| Age | 21 | 
			
			
			
				
					| Alignment | CG | 
			
			
				
					| Deity | Desna | 
			
			
			
				
					| Languages | Elven, Common, Varisian, Shoanti, Draconic | 
			
			
			
			
				
					| Strength | 11 | 
			
			
				
					| Dexterity | 16 | 
			
			
				
					| Constitution | 12 | 
			
			
				
					| Intelligence | 14 | 
			
			
				
					| Wisdom | 12 | 
			
			
				
					| Charisma | 14 | 
			
		
	 
	
		About Gorvy Elberion
		Gorvy Elberion
Half-elf (Varisian) vigilante (half-elf double scion, warlock) 1 (Pathfinder Player Companion: Heroes from the Fringe 22, Pathfinder RPG Ultimate Intrigue 9, 60)
CN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mystic bolt (fire) +0 (1d6 fire) or
. . rapier +0 (1d6/18-20)
Vigilante (Half-Elf Double Scion, Warlock) Spells Prepared (CL 1st; concentration +3)
. . 1st—color spray (DC 13), protection from evil
. . 0 (at will)—dancing lights, detect magic, read magic
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Statistics
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Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Point-Blank Shot, Skill Focus (Disguise)
Traits resilient, seeker
Skills Acrobatics +5, Disguise +9 (+29 to appear as part of polite society while in your social identity), Knowledge (local) +6, Perception +8, Spellcraft +6, Stealth +5; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Shoanti, Varisian
SQ dual heritage, dual identity, elf blood, mystic bolt (mystic bolt [fire][UI]), mystic bolts, social talent (morphic mask)
Other Gear lamellar (leather) armor[UC], rapier, warlock starting spellbook, 70 gp
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Special Abilities
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Dual Heritage (Elf) Appear as Elf in one identity & Human in the other.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existent while not adopted.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Morphic Mask (Su) Vigilante physical form differ, gaining +2 bonus to seamless guise per significant change.
Mystic Bolt (Fire) 1d6 (Sp) Sling mystic bolts of energy at your foes.
Mystic Bolts (Su) Make attacks with one or more elements.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.