Full Name |
Gorrumm |
Race |
Oread |
Classes/Levels |
Cleric 1 |
Gender |
Male |
Size |
Medium |
Age |
74 |
Alignment |
Chaotic Good |
Deity |
Gorum |
Languages |
Common, Dwarven, Tarren. |
Strength |
17 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
15 |
Charisma |
8 |
About Gorrumm
Gorrumm
Oread cleric of Gorum 1 (Pathfinder RPG Advanced Race Guide 144)
CG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 18, touch 12, flat-footed 17 (+5 armor, +1 Dex, +1 natural, +1 trait)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4
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Offense
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Speed 20 ft.
Melee greatsword +3 (2d6+4/19-20)
Special Attacks channel positive energy 2/day (DC 9, 1d6)
Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day-magic stone
Domain Spell-Like Abilities (CL 1st; concentration +0)
. . 5/day-battle rage (+1), strength surge (+1)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st-bless, divine favor, enlarge person[D] (DC 13)
. . 0 (at will)-detect magic, guidance, light
. . D Domain spell; Domains Strength, War
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Statistics
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Str 17, Dex 12, Con 14, Int 13, Wis 15, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Dwarf Blooded[ARG]
Traits battlefield caster, defender of the society
Skills Acrobatics -3 (-7 to jump), Knowledge (religion) +5, Perception +3 (+5 to notice unusual stonework), Use Magic Device +0; Racial Modifiers +2 Perception to notice unusual stonework
Languages Common, Dwarven, Terran
SQ variant channeling (battle/wrath variant channeling)
Other Gear scale mail, greatsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Gorum, 34 gp
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Tracked Resources
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Battle Rage +1 (5/day) (Sp) - 0/5
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) - 0/2
Magic Stone (1/day) - 0/1
Strength Surge (5/day) (Sp) - 0/5
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Battle Rage +1 (5/day) (Sp) Touch ally to grant +1 to a melee damage for 1 rd.
Battle/Wrath Variant Channeling (+/-Sacred) Grants a bonus/penalty to damage and confirming criticals
Battlefield Caster +1 on checks to cast defensively and to AC against attacks provoked by or readied against spellcasting.
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth-your faith gives you incredible might and power.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Strength Surge (5/day) (Sp) Grant +1 to a melee attack or strength check.
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