Vagorg

Gorr Bardagi's page

3 posts. Alias of Mark_Twain007.


Full Name

Gorr Bardagi

Race

Half-orc

Classes/Levels

Inquisitor/2

Gender

Male

Size

6'2" 262lb

Age

20

Alignment

NG

Deity

Gorzeth

Location

Belkzen

Languages

Common, Orc

Strength 15
Dexterity 17
Constitution 15
Intelligence 13
Wisdom 15
Charisma 10

About Gorr Bardagi

character sheet:

Gorr Bardagi
Half-orc inquisitor (sacred huntmaster) of Erastil 2 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +6
Aura predator's grace (10 ft.)
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 19 (2d8+6)
Fort +7, Ref +5, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cestus +3 (1d4+2/19-20) or
falchion +3 (2d4+3/18-20)
Ranged composite longbow +4 (1d8+2/×3) or
longbow +4 (1d8/×3)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
At will—detect alignment
Inquisitor (Sacred Huntmaster) Spells Known (CL 2nd; concentration +4)
1st (3/day)—cure light wounds, divine favor, shield of faith
0 (at will)—acid splash, create water, detect magic, guidance, sift[APG]
Domain Animal (Fur subdomain)
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Statistics
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Str 15, Dex 17, Con 15, Int 13, Wis 15, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Endurance, Point-Blank Shot
Traits fate's favored
Skills Acrobatics +0 (-4 to jump), Climb +3, Diplomacy +4, Handle Animal +2, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Lore () +5, Perception +6, Profession (cook) +6, Sense Motive +7, Spellcraft +5, Stealth +4, Survival +6, Swim +3
Languages Common, Draconic, Orc
SQ animal companion (rhinoceros named Animal Companion), living steel, monster lore +2, orc blood, stern gaze +1, track +1
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, caltrops (2); Other Gear chain shirt, living steel buckler, cestus[APG], composite longbow (+2 Str), falchion, longbow, bandolier[UE], bedroll, canteen[UE], canteen[UE], flint and steel, grappling arrow[UE], holy text[UE], manacles, masterwork backpack[APG], mess kit[UE], powder[APG] (2), silk rope (50 ft.), soap, spell component pouch, trail rations (5), wooden holy symbol of Erestil, 67 gp, 6 sp, 8 cp
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Special Abilities
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Animal Companion (animal companion (rhinoceros named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Inquisitor (Sacred Huntmaster) Domain (Fur)
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Predator's Grace (+10 ft, 5/day) (Su) Swift action: +10 speed, Low-light vision for 1 round.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to survival checks made to track.
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Animal Companion
Rhinoceros (Pathfinder RPG Bestiary)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 12 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 40 ft.
Melee gore +2 (1d8+6)
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Statistics
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Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Power Attack
Tricks Attack, Attack, Attack Any Target, Defend, Down, Flank, Heel, Stay
Skills Acrobatics +2 (+6 to jump), Climb +6, Perception +5
SQ attack any target, defend, down, flank, heel, stay
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.

I know I need to roll HP on me and companion, and change some tricks, plus backstory.

things crafted:

I crafted both bows, I can just barely make the DC for the compound bow.