Full Name |
Gormaug |
Race |
Tiefling (Oni-Blooded) |
Classes/Levels |
Barbarian 1 (Will be fighter for all others) |
Gender |
M |
Size |
M |
Age |
75 |
Strength |
18 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
5 |
About Gormaug
Gormaug The Ugly
Male Oni-Spawn Tiefling Barbarian (Hurler) 1 (Pathfinder RPG Advanced Player's Guide 0)
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 20, touch 13, flat-footed 17 (+6 armor, +3 Dex, +1 natural)
hp 13 (1d12+1)
Fort +3, Ref +3, Will +0
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 20 ft.
Melee masterwork nodachi +6 (1d10+6/18-20)
Ranged dart +4 (1d4+4)
Special Attacks rage (5 rounds/day)
Spell-Like Abilities (CL 1st; concentration -2)
. . 1/day—alter self
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Statistics
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Str 18, Dex 16, Con 13, Int 13, Wis 10, Cha 5
Base Atk +1; CMB +5; CMD 18
Feats Armor of the Pit[ARG]
Traits hard to kill, seeker
Skills Acrobatics +3, Climb +4, Perception +6, Survival +4, Swim +4
Languages Common, Infernal, Skald
SQ fiendish sprinter, prehensile tail, skilled thrower
Combat Gear antitoxin; Other Gear breastplate, dart (16), masterwork nodachi, cracked incandescent blue sphere ioun stone, backpack, barbarian's kit, belt pouch, blanket, flint and steel, pot, hemp rope (50 ft.), soap, torch (10), 238 gp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Skilled Thrower (Ex) +10' thrown range increments
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