| Full Name |
Gorholt Cragborn |
| Race |
HP 23/23 | AC 19 | F +8 R +3 W +7 | Perc +5 | Stealth -2 | |
| Classes/Levels |
Speed: 20 ft | Active Conditions: --- |
| Gender |
LG Male Dwarf (Ancient Blooded) Champion 1 |
| Size |
Medium |
| Alignment |
Lawful Good |
| Deity |
Iomadae |
| Languages |
Common, Dwarf, Jotun |
| Strength |
18 |
| Dexterity |
10 |
| Constitution |
16 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
8 |
About Gorholt Cragborn
Gorholt Cragborn
Birthplace: Five Kings Mountains
Age: 40
Gender & Pronouns: Male, he/him
Physical Appearance: Short, even for a dwarf and with a distinctly surly demeanor, Gorholt has a shaved head, covered in numerous scar. He carries a longsword over his shoulder, and a shield, emblazoned with the seal of Iomedae, is strapped to his left arm. His beard is a lustrous brown, braided and gathered into a single silver ring.
Dwarf (Ancient Blooded)
Martial Disciple
Champion; Level: 1; Experience: 1
Medium Humanoid Dwarf
Lawful Good;
Deity: Iomedae
Languages: Common, Dwarf, Jotun
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SENSES
Perception: +5 [T/E/M/L]
Special Senses: darkvision
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DEFENSES
HIT POINTS: 23/23
ARMOR CLASS
AC: 19 [T/E/M/L]
Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]
SAVING THROWS
Fortitude: +8 [T/E/M/L]
Reflex: +3 [T/E/M/L]
Will: +7 [T/E/M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE
Class DC: 17 [T/E/M/L]
Speed: 20 ft
Melee Strikes
Longsword +7 [T/E/M/L]
damage 1d8+4 [S] versatile P
Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
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SKILLS
Acrobatics: +3 [T/E/M/L]
Arcana: +1 [T/E/M/L]
Athletics: +7 [T/E/M/L]
Crafting: +1 [T/E/M/L]
Deception: -1 [T/E/M/L]
Diplomacy: -1 [T/E/M/L]
Intimidation: +2 [T/E/M/L]
Lore (Warfare): +4 [T/E/M/L]
Medicine: +2 [T/E/M/L]
Nature: +2 [T/E/M/L]
Occultism: +1 [T/E/M/L]
Performance: -1 [T/E/M/L]
Religion: +5 [T/E/M/L]
Society: +4 [T/E/M/L]
Stealth: -2 [T/E/M/L]
Survival: +5 [T/E/M/L]
Thievery: +0 [T/E/M/L]
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ABILITY SCORES
STR 18, DEX 10, CON 16, INT 12, WIS 14, CHA 8
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FEATS:
Ancestry Feats and Abilities
Special 1st: Darkvision
Heritage 1st: Ancient Blooded
Dwarven heroes of old could shrug off their enemies’ magic, and some of that resistance manifests in you. You gain the Call on Ancient Blood reaction.
Call on Ancient Blood Reaction
Source Core Rulebook pg. 35
Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet.
Your ancestors’ innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus to the triggering saving throw and until the end of this turn.
1st: Unburdened Iron
You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.
In addition, any time you’re taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.
Skill Feats
Background: Martial Disciple
You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.
Class Feats and Abilities
Feature 1st: Retributive Strike
1st: Shield Block
Bonus Feats
Quick Jump
Shield Block
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EQUIPMENT
Gear: Chain Mail, Steel Shield, Longsword, Adventurer's Pack, Minor Healing Potion, Winter Wolf Elixir (lesser) - from Grehunde's Gorget
Pathfinder Training Gear: None spent (free agent)
Bulk: 5 (Encumbered at: 9; Maximum at: 14)
Coins: 2 gold pieces, 3 silver pieces.
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CHRONICLES
Grehunde's Gorget Completed.