Valeros

Gorgeous Jum's page

4 posts. Alias of DystopianDream.


About Gorgeous Jum

Gorgeous Jum
Human fighter (gladiator) 1 (Pathfinder RPG Ultimate Combat 47)
N Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +0
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Offense
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Speed 30 ft.
Melee gladius +5 (1d6+3/19-20) or
. . spear +4 (1d8+4/×3)
Ranged javelin +3 (1d6+3)
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Statistics
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Str 16, Dex 15, Con 14, Int 8, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Dazzling Display, Performance Weapon Mastery[UC], Skill Focus (Intimidate), Weapon Focus (gladius)
Traits eyes and ears of the city, reactionary
Skills Bluff +2 (+0 for 24 hours when you fail an opposed Charisma based check), Climb +5, Diplomacy +2 (+0 for 24 hours when you fail an opposed Charisma based check), Disguise +2 (+0 for 24 hours when you fail an opposed Charisma based check), Intimidate +9 (+7 for 24 hours when you fail an opposed Charisma based check), Perception +5
Background Skills Perform (dance) +6, Sleight of Hand +4
Languages Common
SQ piecemeal armor proficiency, vain
Other Gear lamellar (steel), arm piece, lamellar cuirass, torso piece, studded leather, leg piece, light wooden shield, gladius[UC], javelin (4), spear, 71 gp
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Special Abilities
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Dazzling Display (Gladius) Intimidate check to demoralize can affect those within 30' who see you.
Performance Weapon Mastery All weapons you are proficient with act as if they had the performance quality
Piecemeal Armor Proficiency A gladiator using piecemeal armor is considered to be wearing a suit of armor as long as he wearing two or three armor pieces, gaining the +1 to armor bonus but still taking the +5% chance of arcane spell failure if the pieces are mixed.
Vain -2 to Cha checks for 24h after failing an opposed Cha check

Background:

The announcer throws his hands wide like a circus performer, and Jum waits behind the iron bars as always. He can see images, flashes really. Bits of the crowd. A dress here, a cup of sloshing wine there. Nobles, merchants, even the peasants far, far up the stands. Their feet creak the boards. The murmur of the conversation dies down. There’s the smell of blood in the air.

”Gentle folk!” calls the announcer. ”What you are about to see few have borne witness! The summer games cannot proceed without a spectacle, and a spectacle you shall have! From the depths of the seediest, most wretched grit dens of the Inner Sea, comes a man seemingly chiseled by the gods themselves, a man so massive, so physically perfect, that you would do well to steel yourself for the mix emotions you may receive! A unique oddity without peer, the boy that would become the man now gracing you today grew up right here in Oppara. Though our glittering jewel of a city be the very center of civilization and refinement, to my heart’s dismay, I must say it still contains a blemish or two. But fear not! This boy grew from hardship, nay, from impossible circumstances right here in the worst of the Narrows. His mother a grit junky and dealer and disgraced hedge knight of a father that ran away from his duty, it was this boy who dodged knifers and pimps and harlots and grew strong and hale, larger than anyone could’ve ever imagined! Forced into serfdom by his own uncles to pay his mother’s debts, he worked the mines across our fair land until his arms were massive as the World’s Edge Mountains themselves, chest like the bow of a mighty Taldane navy vessel! Sculpted by our great land, pushed to the height of physical perfection, this man, now feared across the Inner Sea for his prowess in the arena, has come to grace you with this performance. Watch closely, you may never see its like again! Now without further ado, delay, remission, or tarrying, allow me to present, Gorgeous Jum!

Gorgeous Jum was born Tellemandius Reinhart Jum from a grit junky and a runaway hedge knight in Oppara. Most of his story is known throughout the Inner Sea, featured prominently in his introduction, the boy that grew from nothing, fighting his way up through the ranks of the arenas of Oppara and Tymon to become the chiseled gladiator. But there are always more secrets that many are not privy to. In fact Jum is an agent and informant of Lady Martella Lotheed. Servants and serfs and other gladiators like to talk, and Jum overhears things in the wash rooms, the streets, or even in the midst of combat itself. No one pays a dull-witted gladiator any mind. Most nobles assume he is simply decoration. Another secret most don’t know is that Jum still cares for his mother, laundering the majority of his winnings and ill-gotten money from being Lady Martella’s informant through the noble woman’s estate, who then makes sure Jum’s mother is well taken care of. He has no idea what Lady Lotheed’s plans are, nor does he pay them any mind. He simply prefers to live in the moment because he knows any day might be his last, fighting in the arena, and tries to reap as much gold as he can for his mother’s care in the meantime. He prays to Abadar every night before he sleeps that he survives another day to make more money to help his mother.

Appearance:

As if he were chiseled by Abadar's steadfast hand, Jum is a sight to behold. He stands over six feet tall with a barrel chest and large arms. Long black hair flow to his shoulders over the leather straps of his armor, armor that appears to be haphazard at first glance, but closer inspection reveals that it is pieced together in a way to both create a good amount of protection while simultaneously showing off his impressive physique. He wields his gladius and shield in the arena, and, although not the strongest combatant to ever grace the sands, he uses his forceful personality to demoralize his opponents, evening the odds.

Personality:

Jum is an expert at violence, both with words and a blade. Dull-witted most times, having no aptitude for books or learning institutions other than the training yard, he relies on his ability to relay the imagery of his opponent’s death should someone fight him. His descriptions are always colorful and imaginative. He’s the type of person that has a bright, genuine smile while threatening to cut you open from neck to navel.

To his friends, Jum is always the life of the party, intent to draw joy from every moment he can due to the short expected life span of a gladiator. When not in the arena or spying for Lady Lotheed, he can be found in taverns across Oppara, dancing along to the piano, mug of ale in hand, an impossibly wide grin on his face.