Eando Kline

Gordon Harwick's page

8 posts. Alias of theheadkase (RPG Superstar Season 9 Top 32).

Full Name

Gordon Harwick




Burglar (Rogue) 1, HP 9/9, AC 15, Touch 13, FF 12


Init +3, Perc +4, Perc (Trapfinding) +5, CMB +1, CMD 14, Fort +1, Ref +5, Will +0






Abadar (but really Desna)


Ancient Osiriani, Common, Osiriani, Sphinx


Acquisitions Expert

Strength 12
Dexterity 17
Constitution 12
Intelligence 17
Wisdom 10
Charisma 18

About Gordon Harwick

Gordon Harwick
Male Human (Taldan)
Burglar(Rogue) 1
NG Medium Humanoid (Human)
Init: +3, Senses: Perception: +4
Languages: Ancient Osiriani, Common, Osiriani, Sphinx
AC 15, Touch 13, Flat-footed 12, CMD 14
HP 9 (1HD)
Fort: +1, Ref: +5, Will: +0
Speed: 30 ft. (6 Squares)
Melee Punching Dagger +1 (1d4+1/x3)
Melee Dagger +1 (1d4+1/19-20)
Ranged Dagger (thrown) +3 (1d4+1/19-20)
Face: 5 ft. Reach: 5 ft.
Base Atk: +0, CMB: +1
Abilities: Str 12, Dex 17, Con 12, Int 17, Wis 10, Cha 18
Armor Proficiency, Light: When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Death from Above: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground.
Sure Grasp: Roll twice while climbing or when making a Reflex save to avoid falling, and take the higher result.
Acrobatics +7
Appraise +7
Bluff +8
Climb +5
Craft (Untrained) +3
Diplomacy +8
Disable Device +8
Disguise +8
Escape Artist +3
Fly +3
Intimidate +4
Knowledge (History) +4
Knowledge (Local) +7
Knowledge (Religion) +4
Perception +4
Perception (Trapfinding) +5
Perception (find concealed or secret doors in structures built in the style of Ancient Osirion) + 6
Perform (Untrained) +4
Ride +3
Stealth +7
Swim +1
Hat (Common)
Punching Dagger
Outfit (Traveler's)
Reversible Cloak (Common)
Boots (Fire-Resistant)
Lamp (Common)(Bright illumination (15'), shadowy illumination (30'), 6 hr./pint)
Waterskin (Filled)
Masterwork Backpack
->Ball (5 in)
->Bread (Loaf) (5)
->Caltrops (2)
->Candle(Increases light level (5') for 1 hr.)
->Chalk (1 Piece)
->Cheese (Hunk) (5)
->Coffee (Cup)
->Crowbar(+2 circumstance bonus to Strength checks to force open a door or chest)
->Flint and Steel
->Glue Paper(If you apply glue paper to a window before you break it, the broken pieces stick to the glue rather than noisily falling to the ground.)
->Ink (1 oz. Vial) (2)
->Iron Spike (2)
->Oil (1 Pint Flask) (2)
->Parchment (Sheet)
->Pot (Iron)
->Rope (Silk/50 ft.)(4 hp, DC 24 Strength check to burst)
->Sewing Needle (2)
->Soap (per lb.) (2)
->String (50 ft.)
->Twine (50 ft.)
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack (Ex): If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Trapfinding (Ex): You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
Scholar of Ruins (Knowledge (Dungeoneering))
From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in exploring lost places. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (dungeoneering) checks. One of these skills (your choice) is always a class skill for you.

Inquisitive Archaeologist
You have studied the architectural styles of nations throughout the Inner Sea region, but none have fascinated you like the architecture of Ancient Osirion. Hearing that the famed necropolis of Wati has finally been opened for exploration, you’ve come to that city to get firsthand experience with the lost secrets of Ancient Osirion’s master builders. You gain a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for you. In addition, you gain a +2 trait bonus on Perception checks to find concealed or secret doors in structures built in the style of Ancient Osirion.
Gordon laughed at the man across the little table. "Well, it is of course an interesting time to go and visit Osirion. Maybe a boat from here to Sothis. But tell me, why do you have such an interest? I've always been the one who went at length about ancient architecture and manufactured goods of days long past. So why the sudden interest?"

The man puts down a small cup of coffee and swirls a spoon in it absent-mindedly. "Because I've heard tell of artifacts being discovered in tombs that the Ruby Prince has opened up. Artifacts worth hundreds of thousands if not millions. Plus, I know for certain a certain curator of Oppara's greatest museum would love to have it on display."

"Listen, dear brother, just because I've stocked your displays with ancient and powerful relics—and taken payment of course—doesn't mean that I'm at your beck-and-call whenever the local braggarts at the tavern..."

"It IS a high class eatery Gordon."

"At the tavern, tell you, it doesn't mean it's always true. There is real risk out there, that's the only reason I take money. Father taught us both to think. What is your source for these nigh-priceless artifacts?"

A newspaper thumps to the table. The headline is MILLIONS! OSIRION MASK MAKES RICHES!

A few minutes drags by in silence.

The man across the table grins then says, "So who will you be going as?"

"Nonsense. I'm always Gordon Harwick. But this time I think I'll be an avid worshipper of Abadar. Yes, that is a perfect little joke. Master of the First Vault...God of Walls...I'll be inside and out with something or things in less than a month." Gordon looks up at his brother. "I'll need a ticket for the boats."

"Anything else?"

"No. The less money I have the less noticeable I'll be when I arrive."

"Then godspeed and may the Gold-Fisted be with you." Gordon's brother says with a smirk.


Gordon cups his hand over his eyes to shield them from the midday sun. I always forgot how hot and oppressively bright it is here. He scans the streets of Wati, looking for a cafe or a tavern. First things first, Gordon. You need to get someone in your employ. Someone who knows these streets and which rumors are just for tourists. As he takes in the people walking along he mentally rejects them as prospects. Too old. Too fat. Too beautiful. Cursed city, is there noone unobtrusive here? Ahhhh, what's this? A small girl? Orphan maybe? She may be perfect. (Morana)

He quickens his step until he can get close to her without scaring her. "Young girl, would you like to make a few gold? I need some eyes and ears in the city...that don't talk to anyone else. How's that sound?"

Created using PCGen 6.02.1 on Mar 27, 2014