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Gordak Hammerfist's page

No posts. Organized Play character for GM Harpwizard.


Full Name

Gordak Hammerfist

Race

Dwarf

Classes/Levels

Monk (Unchained) 7

About Gordak Hammerfist

Gordak Hammerfist
Male dwarf unchained monk 6 (Pathfinder Campaign Setting: Inner Sea Intrigue 44, Pathfinder Unchained 14)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +13 (+15 to notice unusual stonework)
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Defense
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AC 19, touch 18, flat-footed 16 (+2 Dex, +1 dodge, +1 monk, +1 natural, +4 Wis)
hp 61 (6d10+21)
Fort +9, Ref +9, Will +8; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, evasion; Immune disease
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Offense
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Speed 40 ft.
Melee +1 sansetsukon +9/+9/+4 (1d10+4/19-20) or
sansetsukon +8/+8/+3 (1d10+3/19-20) or
unarmed strike +8/+8/+3 (1d8+2)
Ranged light crossbow +8 (1d8/19-20)
Special Attacks flurry of blows (unchained), hatred, stunning fist (6/day, DC 17), style strike
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Statistics
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Str 14, Dex 14, Con 14, Int 14, Wis 19, Cha 6
Base Atk +6; CMB +8; CMD 26 (30 vs. bull rush, 30 vs. trip)
Feats Combat Reflexes, Deflect Arrows, Deific Obedience, Dodge, Extra Ki, Improved Unarmed Strike, Stunning Fist, Toughness
Traits criminal, ease of faith
Skills Acrobatics +15 (+19 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Climb +8, Diplomacy +3, Disable Device +12, Escape Artist +6, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +14, Knowledge (local) +14, Knowledge (nature) +13, Knowledge (nobility) +13, Knowledge (planes) +13, Knowledge (religion) +15, Linguistics +6, Perception +13 (+15 to notice unusual stonework), Sense Motive +8, Stealth +7, Swim +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Goblin, Vudrani
SQ fast movement (unchained), ki pool (9 points magic), ki power (slow fall), learn from failure, lore, style strike (shattering punch)
Combat Gear wand of cure light wounds, wand of mage armor (50 charges); Other Gear +1 sansetsukon[UC], light crossbow, sansetsukon[UC], amulet of natural armor +1, boots of elvenkind, cloak of resistance +2, headband of inspired wisdom +2, backpack, belt pouch, masterwork thieves' tools, trail rations (5), waterskin, 941 gp, 5 sp
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (9/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Learn from Failure +2 (Ex) After failed attack rolll/Research check, insight bonus on next roll/check vs. same target in 24 hours.
Lore +3 (Ex) Add + 3 to all Knowledge skill checks.
Shattering Punch On fist hit, ignore DR and hardness for damage.
Slow Fall (Su) As an imm action, use 1 ki to negate fall damage for distance where adj to a wall.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (6/day, DC 17) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.