Troglodyte Champion

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I'd like to be greedy and hope for a *fully overhauled* rage. As-is, it's just an action tax to get damage numbers up, and frankly that's boring and no longer unique amongst the classes. Thaumaturge, Ranger, Inventor, Psychic, Swashbuckler, Summoner, and Magus *all* have rage. It's not called rage for them, but we all know it's rage.

So make rage different!

There are loads of examples in media of rage as a super-mode rather than an always-on thing, and I think the remastered barbarian should lean closer to that instead of a compulsory turn-this-on-or-you're-just-a-worse-fighter thing.

Devil Trigger (and Sin DT too, while I'm at it) from Devil May Cry, God Rage from God of War, Dragon Install from Guilty Gear, the Duviri Courtiers' emotional meltdowns from Warframe, that thing shounen anime protagonists do where they get their asses beat and become god. These are what I'd like rage to be more like.

I want a second phase, not an obligation.


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This seems like the only intended purpose of Supressing Wood, I would say. There's no use case for deleting saplings, and man-made wooden objects aren't valid targets for base kinesis, so magical lumberjacking is all that remains.

Since the bulk limits are kind of tight, and wood is pretty heavy, I'd put the "rate of timber" to about that of a chainsaw at level 1 where you're only deleting an L of bulk per activation. After hitting 1 Bulk, that's probably enough to down a large tree in a specific direction.

I would use "Falling Objects" rules for offensive purposes, which means that unfortunately it'll just not be viable after level 1, but considering the sheer amount of options available to a magic instantaneous lumberjack/carpenter/treemaker, i think they'll manage. For bridging gaps, destroying structures, this seems like a powerful but reasonable use of the ability.


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Are you familiar with the Cavalier? It's almost exactly what you're describing, though charisma matters less for them than a paladin and their will could be better. Order of the Lion might be a good place to start, and I personally like the Daring Champion archetype for getting rid of the mount.

https://aonprd.com/ClassDisplay.aspx?ItemName=Cavalier


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A Medium can mimic the abilities of other classes, and have some support for possessing monsters they either encounter, summon, or create themselves. Whenever you see a cool spell, channel one of your 4 spell lists (Wizard, Cleric, Druid, and Medium) the next day and bam, you have it. You don't technically need to see a spell to learn it, so the blue mage mechanic of "learning" doesn't *really* apply. But with the sheer *amount* of options available to you, you the player might have to "Learn" to make use of them!

Actually, there is a limited amount of in-character "learning" that can occur. Legendary Spirits must be contacted and earned before they can be used, which is where your Druid spell list comes from.

Beyond spells, you can "learn" monster abilities too, but this is a costly endeavor. You'll need the Improved Possession feat, requiring an enourmous expenditure of 3 feats (Planar Heritage: Nabasu or Half-Fiend, Demonic Possession, and Improved Possesion), 25 charisma, and 17 wisdom. If you can get past the grueling early game with those lopsided stats, you can possess any monsters you come across or create and use their spells and abilities. One trick is to channel Abrogail Thrune and Call an outsider whose abilities you want, and another is to use Darolnyr to retroactively turn any of your will save spells into Greater Possession.