Axe Lord

Gogeth Fiendslayer's page

19 posts. Alias of Tech5bb.

Full Name

Gogeth Fiendslayer




3 Paladin HP 33/33 [AC 20] [T 11] [FF 19] [CMD 17] [Init+1], Fort +7, Ref +3, Will +4; (+2 vs. poison, spells, and spell-like abilities), Immune to Fear, Ride +10 Perception +0 Diplomacy +5








Lawfull Good




Common, Dwarven,

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 10
Charisma 12

About Gogeth Fiendslayer

Gogeth Fiend-Slayer
Male dwarf paladin (shining knight) 3 (Pathfinder RPG Advanced Player's Guide 117)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.)
AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 33 (3d10+9)
Fort +7, Ref +3, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Immune fear
Speed 20 ft.
Melee dwarven waraxe +6 (1d10+3/×3) or
fire-forged steel dwarven waraxe +7 (1d10+3/×3) or
lance +6 (1d8+4/×3)
Special Attacks hatred, smite evil 1/day (+1 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +1)
At will detect evil
Str 16, Dex 12, Con 16, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Mounted Combat, Skill Focus (Ride)
Traits bully, sacred touch
Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Diplomacy +5, Handle Animal +5, Intimidate +6, Knowledge (religion) +5, Perception +0 (+2 to notice unusual stonework), Ride +10, Sense Motive +4, Survival +0 (+2 to avoid becoming lost when using this); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ lay on hands 2/day (1d6), mercy (sickened), skilled rider
Combat Gear oil of bless weapon, potion of cure light wounds, potion of mage armor; Other Gear banded mail, darkwood shield, dwarven waraxe, fire-forged steel dwarven waraxe, lance, belt pouch, compass, silver holy symbol of Torag - Anvil sml, waterskin, weapon cord (2), heavy horse (combat trained), bedroll, bit and bridle, blanket, blanket, dwarven stout (per mug), feed (per day), flint and steel, leather barding, military saddle, saddlebags, trail rations, whetstone, 71 gp, 10 sp, 7 cp
Special Abilities
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 2/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Skilled Rider (Ex) (Su) Ride does not have an armor check penalty. Your mount gains the benefit of your divine grace class feature.
Smite Evil (1/day) (Su) +1 to hit, +3 to damage, +1 deflection bonus to AC when used.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon cord Attached weapon can be recovered as a swift action.